Importing, Exporting, and Editing
the Head06 mesh in Blender
without losing your morphs or your mind
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throttlekitty
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Importing, Exporting, and Editing the Head06 mesh in Blender without losing your morphs or your mind
This Tutorial was written for Rayne72 and his Pandora Project team, to assist them in creating their own unique Na'vi head mesh for their custom race. It is being published because I believe it may be helpful to other modders creating custom races, or even to people who just want to make small cosmetic changes to the head mesh to improve the look of their characters.
Most of what is here was learned from reading throttlekitty's literature. The only major deviation from his methods is in the way I align the skeleton with the mesh. What is shown here is very precise and if followed correctly will give your exported nif a good alignment at the neck.
We are dealing here specifically with the head06 mesh. We are using: Blender 2.49b Nifskope 1.0.22 NIF Scripts 2.5.5
This is a Resource, you can do what you want with it.