Oblivion

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  1. Antiscamp
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    Sticky
    DIBELLA'S WATCH
    Frequently Asked Questions


    Q: When I enter Dibella's Watch, there's no land and no houses just trees and doors hanging over water!

    A: Very well. Like this:

    1. Download and Install Oblivion Mod Manager (OBMM). This is a most common and handy utility for working with and ordering mod files in Oblivion. I supplied the download link in the previous post. If you're having problems with OBMM, please refer to their forum and ask them for help.

    2. Open OBMM.

    3. Select DibellasWatch.esm. Confirm that it is activated.

    4. Move it up or down by pressing the Move Up or Move Down buttons accordingly.

    5. Place DibellasWatch.esm right UNDER Oblivion.esm near the top of the list of files (The list of files in OBMM is the order in which mods are loaded when you start the game. This is called the "load order").


    Q: I have another land mod in the first plugin-slot already!

    A: Like Dibella' s watch, others lands like "SOVVM" or "The lost province of Zedar" need an esm just after the oblivion esm. If we don't do it, the result is always the same: we arrive in water with trees in the air. As i say, it's just a choice. If i decide to go to Dibella 's watch i put them esm of dibella just after the oblivion esm before playing in the OBMM. If i want to go to to another world , i put the esm of the new world just after oblivion esm and dibella's watch to the next place. (This answer credited to Marmotte)


    Q: All distant land is Rainbow Coloured!

    A: You're running the game on medium settings. Turn it up high.


    Q: My computer cannot handle high.

    A: LOD textures work on medium and low settings if they are saved without mip-mapping. I re-saved your LOD textures without mipmapping and all rainbows are gone. (This answer credited to goran777)


    Q: The dialogue text flashes past too fast for me to read!

    A: OBSE (http://obse.silverlock.org/) with ELYS (http://www.tesnexus.com/downloads/file.php?id=16622) is required for the silent voice.

    OBSE ELYS comes with only an eight second file for silent voices. Since this mod involves a lot of written dialogue, you might want to use the longer silent voice file which is also supplied with this mod in the "DWOptional" folder. Copy the file to your Oblivion/Data/OBSE/Plugins folder. This will replace the eight second file with a twenty second. Backup the original file in the folder by renaming it.


    Q: what is a clean save and how do I create it?

    A: A Clean save will be required for characters who have been on the continent of Dibella's Watch and you're upgrading from a previous version of the mod and installing the new version. 1. Take your character out of Dibella's Watch and into Tamriel worldspace. 2. Save. 3. Exit the game and deactivate all files associated with Dibella's Watch in OBMM (esm's and esp's). 4. Go into the game again and sae your character while in Tamriel. 5. Activate all the files again, including the update and play.


    Q: That means the clean save will eradicate all my progress in Dibella's Watch, but I'd really like to continue with my existing progress intact!

    A: It is possible, but it will demand a bit of extra work on your part. TheRomans has researched, and found out the following: It mostly works with an old character and no clean save. Three glitches:

    1. The door to Binka Ahrn's house in Al Raj is stuck in its old position.

    2. If you have already done the old Freeing Al Raj quest, a topic and quest update will be bypassed in the new The Lawman of Al Raj quest. You can fix this by, after the quest has started and you are at stage 10, BEFORE you talk to Crusader Otho in Al Raj, do a setstage DibCru03 20. You get the quest udpate and the topic is not needed anyway because it is obsolete if you have already done the Freeing Al Raj quest. When you then talk to him you will get the topic about the Freeing Al Raj being complete and go to stage 30.

    3. If Crusader Lieutenat Farlen is not essential, you need to set him essential (otherwise the 5th crusader quest will not work) If you do not have a mod that lets you set NPCs essential in game, use the console
    setessential 01005d91 1. The load order index comes from the dibella's watch .esm (not the .esp) and assumes you are loading it right after the oblivion .esm

    I was not getting the the topic 'alternativemissions' with the crusader lord to start the Vasthelm quests, which logically look like they should be done before the last 2 crusader quests, so I added the topic with xx020862 xx being the load index from the .esp (not the .esm).

    (Thanks to TheRomans for the above!)


    Q: I'm having problems with missing land meshes AND I am using Wrye Bash.

    A: You need to tag DibellasWatch.esm as:

    C.Climate
    C.Owner
    C.RecordFlags
    C.Water

    And Dibellas Watch Additions.esp with:

    C.Owner
    C.RecordFlags
    C.Water

    Then you need to rebuild your Bash Patch. Activating them in the Import Cell section. (This answer credited to Xtudo)


    Q: How do I start the Main Quest!?

    A: Travel to Shardville. You'll be approached by an orc, starting the MQ. If there's no Orc, for some reason, or you've already killed him before he can start the conversation, search for a note lying in the stairs beside the dead governor.


    Q: How do I get to start the Västhelm expansion quest?

    A: you must sign up to become a Crusader at Castle Saint Graecius. When you've earned your place in the Crusader ranks, you can ask the Crsader Lord for Alternative Missions, starting your journey to Västhelm.


    Q: Is this mod compatible with OOO and the like?

    A: Yes it is. Dibella's Watch adds its own worldspace and OOO and its like edits existing Tamriel worldspace.


    Q: Why is my wife's Facebook not similar to what I have? I've tried pressing the little blip, but the picture is still not there and I see something blue on my login instead. Is it perhaps on the harddrive or is it in the whole internet?

    A: Check that the chord is in the wall.
    1. Tyler111
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      I just downloaded and started the quest and everything looks good but when the count says "Come back soon I may need your help" after the first quest he just disappears for good.'

      I have waited 2 weeks and gone back many times and he isn't there. I tried to console command to him and he just said nothing when i talked to him, he was in his room.

      I tried deactivating mod to reset and clean save it but when i disable the esps the lands are still there. im guessing i need to manually uninstall everything. I was wondering if there is a way to fix this or if im doing something wrong
    2. TheRomans
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      For help with quest problems you should give the name of the quest and the last or highest stage completed, so someone has a chance to figure out where your problem lies. From what little information you give, I GUESS that you are around stage 20 of The Attack on Shardville (DibMQ01). If such was the case, then looking at the quest in the CS your problem was not going to the castle's War Room (DibellaCastleOffice) to find and talk to the Count there, the location being one of the conditions for the topic to set you on your next task and advance the quest to stage 30.
    3. cross1492
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      I just thought that you might want to know of how to make your land mass not disappear if it is not the first esm loaded after Oblivion.esm.

      You need to go into your esm with tes4edit and delete all the VSW (Visible When Distant) flags from all the trees, rocks, etc... Yes, this is a tedious process. Don't worry. You will still see distant objects. You will just need to generate the lod textures with LODGen, or something like it. Yes, it will be worth it.

      If you want an example so you can see that it does work, try out my mod here. http://www.nexusmods.com/oblivion/articles/44166/ Visit the retreat. My esm can be anywhere in the load order (before esp's of course) and there are no land issues.
    4. KarmaPowered
      KarmaPowered
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      Thank you for your helpful post.

      It's a very good mod, well worth playing, with few to no bugs or annoyances beyond the fact that one is forced to keep it in the 2nd slot behind Oblivion.esm for ever. This bothered me, and I had been wondering if it was possible to "salvage" it. Thanks to you, now I know how, and I am going to give it a try.

      Logged in just to give you some kudos.
    5. DJ999
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      I heard you can also use TES4Gecko's Move Worldspaces function, but I haven't tried it myself so I can't really say if that fixes it.
    6. TheRomans
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      World Space LOD bug fixed by EngineBugFixes

      6) TerrainLODLoadPatch (v1.4)
      Allows LOD mesh and texture files to be named in an alternative, load order independent way to avoid LOD problems with world
      spaces defined in master files. For a more detailed explanation please refer to the readme file.

      https://www.nexusmods.com/oblivion/mods/47085
  2. CaptainHanso
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    Btw for people looking for the pirate treasure.
    It's in a rock next to the chest on the shore.
  3. crowlotus
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    Thoughts on Dibella
    I know this is an old mod, hasn't been updated in years, but figured I would try it out since it involves quests.
    The landscape is beautiful but that's about it for me. Not my style of a quest mod. I don't mind not having quest markers, but some of the quests are very vague. On three quests, gave up and used the setstage to just get them over with. 
    The faction, Acohlics Guild, is a major cluster mess up. I simply can't find the 3 bottles the guy wants. And, according to the editor, that's the only stage for this faction. And yet, in the same editor, it has 4 ranks. Thought about just usign set rank, if that's even possible, and using setstage to finish this quest, too.
    My final score: 7/10
    I give it a seven out of ten. While it does add some fun and beauty to the game, it also adds a lot of frustration if you don't know what you are doing.
  4. xGrimFatesx
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    I installed the mod and cant even find the orc at the docks, any help?
  5. GamerSince1992
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    Anyone know the exact location of the treasure in "The Pirate's Treasure" quest? I search all around the ship wreck and found nothing .. any help? .. 
  6. realAniram
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    Heads up in case anyone else gets this bug: I had a problem where the Scarely Officer's Cuirass was missing its texture and couldn't for the life of me figure out wtf was going on with it (even downloaded it all again and found the ModDB page and downloaded the patch there). I finally was able to find the actual texture file and it was a problem with my operating system auto translating the German? that the file name was in and misinterpreting an accented letter as unicode for a kanji character.

    So, TL;DR: If you have the Japanese language pack installed in your computer it might rename the WaffenrockWeiáRotKarro.dds and WaffenrockWeiáRotKarro_n.dds files to WaffenrockWei?otKarro.dds and WaffenrockWei?otKarro_n.dds.

    EDIT : Actually, never mind. Manually editing the file name didn't work, so the Scarley Officer's Cuirass is forever a mostly invisible mesh for me. Only two characters wear it though so I'll pretend it's right.
    1. KiranDovahkiin
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      That's because you need to edit the mesh file too.

      The mesh is: Data\meshes\armor\DibellasWatch\Medieval\WaffenrockWRKarro.nif, open it with nifskope and edit the two NiTexturingProperties that reference the textures.
  7. songlife
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    "Go to Anvil and speak to the Orc at the docks." Which orc specifically, and where on the docks? I use Better Cities, so the dock area is hugely enlarged and there's all kinds of people around there.
  8. Lycan888
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    my game crashed during the part of the quest where the count returns dibellas wrath to the player, after ruling scarley quest, where the count asked the player to rescue the countess. it happens right when the count gives the sword back to the player. it seems when the sword is removed from the count, the game crashed immediately.

    btw, this is one of the best quest/adventure mods i've played in a while. great work!
  9. pokkla
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    Like many others, I met the count and he said "Come back later".  So, I waited... and waited... and waited.  I even went for a jog and came back.  No Count.  What the Count should have said was "Meet me in the War Room" or a cryptic version would be "Meet me later.  Right now I need to go to the War Room". 

    Well, the War Room is upstairs in the castle.  Start by facing the throne, with stairs on both sides.  Take the left side stairs to the top.  Enter the door to your left.  Go straight and you will run into the War Room.  I found the count and he gave me the next stage of the quest right away.

    This is an impressive mod.  Lots of effort went into it.  Was this mod supposed to have quest targets?  My install did not (maybe I screwed up) and I'm not a big fan of mods without quest targets.  Though I can live without the flags and it IS fun to read for clues, when there is no quest target, there is no chance to use the console command MoveToQT to advance in a seemingly broken spot.  As a player, I can't tell if the mod is broken, or I'm simply in the wrong place.
  10. AllisterHenderson
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    I have traveled to world of Dibella's Watch and it really is impressive.......
    Although I think the main questline should start with an NPC approaching you as soon as you arrive to Dibella's watch, instead of having to read on the website where I need to go or who I need to speak to, to start the main questline.

    If anyone is interested I can confirm that the mod still works when I do the following merge (to save plugin space)....

    DibellasWatchAdditions.esp
    DWAnvilTransport.esp-----------INTO-----> DIBELLAS_WATCH_MERGE.esp
    DWIngameMap.esp

    Of course still install all the textures and meshes from single mod .zips and install the Dibellas Water.esm.
  11. co46
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    "Ruling Scarleyshire" is still open and nobody tells me nothing at all, i've read somewhere that you can have a windmill built but it doesn't happens with me..
    Solutions?