OBLIVION
RuntimeDEbugger by shadeMe
Oblivion » Utilities
Added: 12/02/2011 - 06:11PM
Updated: 25/04/2015 - 02:29AM

38 Endorsements

1.0 Latest version

417 Unique D/Ls

578 Total D/Ls

5,367 Total Views

Uploaded by shademe

Description

Last updated at 2:29, 25 Apr 2015 Uploaded at 18:11, 12 Feb 2011

RuntimeDEbugger
Death to ConScribe!
version 1.0

Requires Oblivion Script Extender




‘ Apologies –STOP– No humorous jingle due to heavy bout of lupus –STOP– Compensated with awesome plugin –STOP– More to come –STOP– It will never –STOP– ‘



Fine Print


The Runtime Debugger – The second member of the ‘Runtime’ OBSE plugin family and sworn enemy of ConScribe. It enables script writers to debug scripts in real-time without having to resort to spamming the console with debug messages.

It adds a debugging environment over the game’s script executer, providing various debugging tools that include step-by-step execution of script commands, custom breakpoints and a script call stack.



Compatibility


This mod is, and should be, compatible with every other mod there is.



Credits

Special thanks to :

  • Ian Patterson, Stephen Abel and Paul Connelly (The OBSE Team) – For keeping up the Oblivion Modding spirit and providing the modding community with TES4 Oblivion's Elixir of Immortality
  • LHammonds – For his Readme generator
  • Scruggsywuggsy the ferret - For tons of advice.
  • Sen-Chan, CorePC, lilith, daemondarque and the rest of the ... group - For being such a friendly bunch and keeping me company.
  • JRoush - For testing the plugin. And infecting my mind with the original idea.
The Rest of the Modding Community – For the inspiration I needed to start modding and all the wonderful mods which I use.
Bethesda – For providing a rather malleable game.


Change Log

1.0 - Initial (Public) Release