Oblivion
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shadeMe

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shademe

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About this mod

A script debugger for Oblivion!

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[size="6"]RuntimeDEbugger[/size]
[size="4"]Death to ConScribe![/size]
version 1.0

[size="4"]Requires[/size] [size="4"]Oblivion Script Extender[/size]




‘ Apologies –STOP– No humorous jingle due to heavy bout of lupus –STOP– Compensated with awesome plugin –STOP– More to come –STOP– It will never –STOP– ‘



[size="4"]Fine Print[/size]


The Runtime Debugger – The second member of the ‘Runtime’ OBSE plugin family and sworn enemy of ConScribe. It enables script writers to debug scripts in real-time without having to resort to spamming the console with debug messages.

It adds a debugging environment over the game’s script executer, providing various debugging tools that include step-by-step execution of script commands, custom breakpoints and a script call stack.


[size="4"]
Compatibility[/size]


This mod is, and should be, compatible with every other mod there is.



[size="4"]Credits[/size]

Special thanks to :

  • Ian Patterson, Stephen Abel and Paul Connelly (The OBSE Team) – For keeping up the Oblivion Modding spirit and providing the modding community with TES4 Oblivion's Elixir of Immortality
  • LHammonds – For his Readme generator
  • Scruggsywuggsy the ferret - For tons of advice.
  • Sen-Chan, CorePC, lilith, daemondarque and the rest of the ... group - For being such a friendly bunch and keeping me company.
  • JRoush - For testing the plugin. And infecting my mind with the original idea.
The Rest of the Modding Community – For the inspiration I needed to start modding and all the wonderful mods which I use.
Bethesda – For providing a rather malleable game.


[size="4"]Change Log[/size]

1.0 - Initial (Public) Release