Oblivion

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lostingeneral

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lostingeneral

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About this mod

This started out as a personal mod. I paid for the Orrery, and didn\'t much like it. I paid for the Wizard\'s Tower, and while I was indeed pleased with it, I felt it just needed a little more. So I added four (count \'em, FOUR) buildings outside that contained some features I felt the tower was originally lacking. It took a lot of work -

Permissions and credits
This started out as a personal mod. I paid for the Orrery, and didn't much like it.
I paid for the Wizard's Tower, and while I was indeed pleased with it, I felt it just
needed a little more. So I added four (count 'em, FOUR) buildings outside that contained
some features I felt the tower was originally lacking. It took a lot of work - more than it
seems - and even more to make it acceptable for the public. There are probably still a few
leftover pieces I forgot to clean up when I was fixing the little details, and you can just
let me know if there are.

So like I said, there are four new buildings. Outside Frostcrag Spire, you'll find:
- A chapel of the Nine Divines, right beside the tower. Features all ten altars.
- An Orrery. Should be obvious... I think I'm going to make a version that removes this dependancy some day.
- A reusable gate to Oblivion. The chamber's jutting out from one of the walls. The blue stone opens it when it closes.
- An all-purpose cellar, beside the Gateroom. Has a number of shelves and cupboards.
- A secret room...should be obvious WHERE it is, but you might have trouble finding how to open it. I'll leave that up to you.

The Frostcrag Orrery is a little different than the Imperial Orrery. I made some changes to make it work, and they are:
- You don't recieve powers from the console.
- It's a bit brighter.
- There's no quest for it (obviously).
- There's no sounds.
- Some of the lights have been taken out.

FIXES IN 2.0
Finally added functionality for the altar in the secret room. Instructions are in the mod, on the table beside it.
Changed around the Gate Room script a little; it should work better now.

ADDITIONS in 2.0
Added the Museum, the Study, another secret room and The Whitespace, for storage... it can be found in the original secret room. I put it there because I felt the room just didn't do enough.
Added the stables outside.
Cut out pieces from the Orrery mod and put them in as seperate items, like in Morrowind. This is because I wanted more reliance on the Orrery mod since I felt just another Orrery wasn't enough incentive. They can be found in the study.


This mod RELIES on the official mods DLCOrrery.esp and DLCFrostcrag.esp. Without these plugins you cannot use this mod.