Oblivion
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jswordsman

Uploaded by

jswordsman

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About this mod

This mod allows your character and npc\'s to use a variety of body types.

Requirements
Permissions and credits
Changelogs
WARNING!! This mod is still a work in progress. The NPC portion is very buggy and is disabled by default. It may cause your game to crash. If you choose to use this part of the mod save often.

Description
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This mod allows your character and npcs to use a variety of body types.

Details
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Please note that this mod is still a work in progress. I strongly encourage you to create a backup save before installing this mod.

This mod is based off the original bodyshapes mod by Breeze582000. Its primary intent is to allow the player and npcs use a variety of body types. This includes variety based on race, strength and user set body types. With this mod you can give khajiits paws, Make high level nord warriors look more muscular than low level altmer mages, and make all your characters armor look sexy while maintain a normal appearance for everyone else.

With this mod your character and any npcs you want to include will use meshes that you place in your "clothes*" and "armor*" folders instead of the ones located in the normal "clothes" and "armor" folders where the '*' is replaced by a substring relating to their race, strength and/or user set body type.

Be warned that the npc portion of this mod is still in alpha as it contains several known bugs. See the issues/bugs section for more details.

The mod works by swapping the biped path the moment before you equip an item and then quickly swapping it back. Whenever you unequip an item it equips a number of "body suits" based on the biped slots of the item in question. These body suits represent your characters new body. Currently there are bodysuits for the upperbody, lowerbody, hands and feet and optionally for the hair slot.

For npcs this is taken a step further. The mod scans for npcs in the player’s vicinity. If it finds new ones it temporarily equips a temporary outfit while it updates the npc's clothing meshes.

This mod includes the following features:
-The ability to use alternate meshes for armor, clothing, and the body.
-A potentially infinite number of body types to choose from with the ability to change the body type in game.
-The ability to assign body types to npcs or the player based on race, strength and/or user set body types.
-An entirely seamless transition between equipping and un-equipping items. It should appear as if the character actually has that body as opposed to it being updated via script
-The tail slot has been included so that, if the appropriate meshes are installed, argonians and khajiits will not lose their tails when an item, such as a backpack or cape, is equipped to the tail slot.
-An optional hair body suit to allow for animated hair.

This mod does not include any new meshes.

Please note that the different body types must use the compatible textures. For example you can't use a Robert's female body and an eye candy body. Doing so will lead to strange results.



Incompatibility
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This mod will conflict with any mod that swaps the player's skeleton or use the Update3D obse function. Doing so will cause the 3D data to reset to the original form.

This mod will also conflict with any mod that requires your character or an npc character to be naked as your character will actually be wearing a bodysuit.

Mods which forcibly equip, unequip or remove items may confuse this mod.

Many companion mods contain their own version of a double face fix. When this is called the companion will not have the proper body type

Known Issues or Bugs
====================
You may receive messages such as "Body Suit Cuirass Unequipped on you" whenever you equip items
-To fix enable clear messages in the misc. section of the configuration menu. Be warned that this will clear all messages

Randomly naked or partially naked NPCs. Usually missing their cuirass.
-To fix enable body suit cleanup. This may not solve the entire problem

NPCs may not update their 3d correctly using the default mesh instead. This may happen when you wait or sleep.
-To partially fix enable distance checking. This will increase CPU usage.

If multiple npcs equip or unequip items in the same frame (only likely if scripts are involved), they may not update their 3d correctly.

A noticeable update period for NPCs. Particularly noticeable if they have enchanted items equipped

Invisible helmets
-extremely rare

The npc portion of this mod runs a large number of scripts and equips and unequips items on NPCs this will lead to increased game crashes

Meshes may not update correctly for first person when you load a game.


If you find any bugs please let me know so I can try to resolve the problem

If you have any solutions to the bugs in this mod please tell me what they are


Contact
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You can find me on TESNexus as 'jswordsman'