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firefly101

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About this mod

This mod adds Mercenaries that can be recruited throughout Cyrodil. Over 100 NPC;s can be hired. Will work with all mods including UL, Open Cities, and CMParners. Oblivion and KotN are only requirements. Hoarfrost and Dunkerlore Castles are supported. The Mod uses PlaceAtMe

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Permissions and credits
Mod: Firefly101 Mercenaries Mod V5.5
Game: TES IV: Oblivion

Authors: Bethesda, Endrek, Vorians, Firefly101

Public Release of 1/5/2025

Change Log: 1/5/2025

1. Fixed missing Dialog problem on some NPC's. (If you have missing any missing dialog just asked NPC to follow. Designed to reset when clicking wait or follow.)
2. Made merc Armor for Orc, Elven, and Mythril unplayable, vanilla armor in game is still playable.
3. Blades, Imperial Watch, and Legion recruiters will not have dialog is your infamy is 1 or greater.
4. Blades, Imperial Watch, Legion, and Roland Jenseric will have no hire dialog if you are a vampire for obvious reasons.
5. It now costs 3 Vampire Dust instead of one to recruit a vampire hunter. (Unbalanced from too much dust)
6. Minor adjustments to some stats.
7. Fixed 2 voice dialogs for Vampire Dust and one Grammar mistake.

(NOTE)***Make sure when you pick which esp you wish to use that you do not rename it, or the voice dialog will disapear unless you change the voice folder name to match the changed esp.***

Change Log: 12/17/2024

1. Fixed 7 voice dialog text lines for Grammar errors
2. Added Dunkerlore and White Stallion Heavy Surcoat armor.
3. Added the PATROL command back to the Orders.

Change Log: 12/15/2024

1. Added Voice to All NPCs. DO NOT change name of esp or you will lose voice, as the folder is named after the ESP to work! I have 6 folders named after the provided ESPs.
2. Added Hoarfrost Lords Sword, Shield, and Cuirass to Lieutenant Shard. Use the Inventory spell provided.
3. New Sword Mesh added for Hoardfrost Lords Sword.
4. Added 50% chance of 1 Cure Vampirism Potion when recruiting Virtuous Blood Knights from Roland Jenseric. I suggest using the inventory spell right away to take the Potion as the NPC's seem to drink it in combat because of the health bonus.

Change Log: 12/10/2024

1. Changed Orcs in Mod to be compatible with OCO V2 (Lighter Color)
2. Adjusted mistake on Crusader Armor being Light instead of Heavy.
3. Tried to fix missing dialog for some NPC's, 2 Gladiators still have issues.
4. Added 7 and 15 Gold upkeep esp's
5. Lowered Offset to match Gold 2-8 is offset depending on cost, occupation, or ethnicity of NPC.
6. Fixed a few Mercs that were missing there dialog do to a glitch in the construction set.

Change Log: 11/26/24

1. Added 4 ESP files with different upkeep costs 1,3,5,10 Gold each day.
2. Removed Hoarfrost Captain for mass recruitment, found CTD issue if you didn't pay.
3. Cleaned again with Tes4edit Auto.


Change Log: 11/25/24

1. Added Mesh fix patch that was uploaded for this mod.
2. Mod now Requires Knights of the Nine DLC
3. Replaced Crusader Armor with Lore friendly "Nights of the Nine" for Crusader Cuirass and Shield
4. Removed Requirement for Morndas for Hoarfrost and Dunkenlore Recruitment.
5. Halved all costs for Mercs (More Vanilla friendly)
6. Fixed Script which made upkeep too much, now upkeep is 1 Gold per day 7 Gold due each week. (More Vanilla Friendly)
7. Added Shield and Weapon to "Warrior Monk" mercs.
8. Auto Cleaned ESP in TES4Edit

Initial prices currently range from 100-600 gold, and daily wages are 1 gold. All mercs will be scaled +4 to +10 levels above your current level. All mercenaries can be ordered to stay put or follow, explore the immediate area, or go about their affairs at a location. Mercs should always engage hostile targets, so guards are actually useful as guards now, for your house/castle/whatever. There is no limit on how many mercs you can hire, as long as you have the gold.

Just copy the Date folder to your Oblivion Folder and make sure to activate the mod to use it.

Remember you GET what you PAY for, higher the price BETTER the units.

This mod allows the player to hire mercenary companions to aid them.

Here are the available mercenaries and their locations:

- Pirates from Ormil of the Bloated Float (after completing the Blackwater Bandits quest)
- Gladiators from Owyn in the Arena Bloodworks (after attaining the rank of Hero or better in the Arena)
- Fighters from Azzan in the Anvil fighter's guild (after attaining rank 3 or higher in the guild)
- Mages from Adrienne Berene in the Skingrad mage's guild (after attaining rank 3 or higher in the guild)
- Thieves from Armand Christophe at his waterfront house (after attaining rank 3 or higher in the guild)
- Assassins from Ocheeva in Cheydinhal Sanctuary (after attaining rank 3 or higher in the Dark Brotherhood) or Arquen (once she reaches the Cheydinhal Sanctuary)
- Blackwater Guards and Archers from Ja-Fazir in the Leyawiin Blackwood Company Hall
- Personal Guards and Archers from Damian Magius in the Imperial Trading Company Office (Waterfront district)
- Castle Hoarfrost Individual Soldiers and Archers from Lieutenant Lemar (Located in Hoarfrost Castle yard Next to the Chapel)
- Castle Hoarforst Group of Soldiers and Archers from Captain Aetius (Located in Hoarfrost Castle yard Next to the Chapel)
- Castle Hoarfrost Knights from Lieutenant Shard (Located in Hoarfrost Castle yard Next to the Chapel)
- Castle Hoarfrost Pikemen (Located in Hoarfrost Castle yard Next to the Chapel)
- Nordic Soldiers from Olav in Olav's Tap and Tack, Bruma
- Castle Dunkerlore Guards from Lieutenant Victoria (Located in Castle Dunkerlore)
- Castle Dunkerlore Knights from Lieutenant (Located in Castle Dunkerlore)
- Warrior Monks from Orag gra-Bargol in the Chorrol Chapel of Stendarr
- Blades from Captain Steffan in Cloud Ruler Temple (after joining the Blades)
- Servants from Vinicia Melissaeia in the Imperial Office of Commerce
- Guard Dogs from Rena Bruiant in Chorrol
- Virtuous Blood Knights from Roland Jenseric (only after destroying Seridur the Vampire and completing the quest)
- Knights of the White Stallion recruitable from Sergeant Aleric after becoming A Knight-Errant (located in Leyawiin at Three Sisters Inn)
- Corrupt Bravil Guards recruitable from Corrupt Captain Lechance (located in Bravil at Lonely Suitor Lodge)
- Battlemages recruitable from Master Eluvius (Arcane university) Need to be level 3 in Mages Guild.
- Imperial Watch from Captain Stewart near the Imperial Palace entrance.
- Imperial Legion Soldiers from Captain Grant near the Imperial Prison District.
- Orc Soldiers are now recruitable from a sergeant located in a road tavern.
- High Elf Soldiers are now recruitable from a sergeant located in a road tavern.
- Dark Elf Soldiers are now recruitable from a sergeant located in a road tavern.
- Wood Elf Soldiers are now recruitable from a sergeant located in a road tavern.
- Crusader Knights available to recruit from a Crusader Captain located in Each Chapel.
- Kajiit Mercenary Captain to Five Claws inn.
- Argonian Mercenary Captain to Silver Home On the Water.

Original Template by Endrek Special thanks for his Permission to edit his work for my small mod.

Cleaned with TesEdit and only Needs the Oblivion.esm. Should be no conflicts with any mods including Open cities as all characters are located Indoors except for Dunkerlore and Hoarfrost Castle. which if you dont use wont matter anyway.