This mod transforms the coast to the south of Anvil into a series of large cliffs. Further south at the mouth of the River Strid, rock pools can be found as well as a large sandbar and sand dunes.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Aberneth: Sand textures, driftwood. CGChaos & Infiniti: Twisted Spirits/skeleton fish Koniption: Sea urchins Redwoodtreesprite: Eels Mr. Siika: Rabbits Thomas Kaira; LOD quads
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 2
ESP manually cleaned
Removed some redundant cell edits
Renumbered Form ID Range from 0A0000
Version 1.12
You can now give the Manual of Waterproofing back to its owner for a reward
Changed the reward for payback to something much more useful
There is now a way to get out of The Tombs without having to backtrack through the entire dungeon
Fixed up dialogue errors during the quest
Removed a door in the cavities that opened to dungeon
Fixed up the script concerning the skeletons in The Tombs
added several new paintings that were custom made for The Eastern Peaks
Version 1.11
Removed a rogue script causing Johune to become aggressive over his Argonian Topic
Fixed a minor lore inconsistency
Grounded a floater in Dry Caverns
Version 1.10
Fixed up a hole in the Cavities, added assorted clutter
Made changes to the quest
Added an extra line of dialogue to one of the dark elves
Added LOD quads (kudos to Thomas Kaira)
Compatibility with the official DLC Thieves Den. You will now be able to Fast Travel to the map marker for the Thieves Den without getting stuck inside a rock
Various other minor changes that I don't remember properly
Version 1.1.3
Cleaned using the latest version of TES4Edit.
Completing the quest will award XP for those using Oblivion XP
=========== Description ===========
This mod transforms the coast to the south of Anvil into a series of large cliffs. Further south at the mouth of the River Strid, rock pools can be found as well as a large sandbar and sandunes.
Unique Landscapes (short: UL) is based on the vision of a diversified and beautiful Cyrodiil. Imagine a world where exploring not only means to find new enemies and treasures but to enjoy gorgeous landscapes, a world where every step could lead to a new and unique visual experience. That is the Cyrodiil UL is working on.
To achieve a goal that huge, the UL project consists of multiple single mods. Each mod modifies a part of Cyrodiil, following a single theme. Usually UL mods get developed completely independently from each other. This way each modder has a maximum of freedom to work on his or her vision, so every UL mod gets its own style and contributes to the diversification of Cyrodiil.
All UL mods are compatible with each other. However, there is one issue arising from the limitations of the game's graphic engine: Landscape LOD may overlap for different mods. To make the landscape look the same in the distance as it does up close, you need to download two tools. Use the Landscape LOD Generator TES4LL to create distant ground, and use TES4LODGen to create distant objects. These tools create entirely different things so there is no conflict between them, and both should be run after you have sorted your load order using BOSS. The results will be unique to your personal game, not a generic combination of only the most popular mods.