Great mod. Truly useful. There is still problem though. The nirnroot will appear and regrow in place like Battlehorn Castle Trophy Hall even if you haven't bought it yet.
A very handy mod, I have noticed one very tiny issue: the version that disables and reenables the nirnroots when picked can cause nirnroots that are typically enabled by a specific action in-game to actually enable before they are supposed to be, because the mod only looks for nirnroots that are disabled after a period of time and enables them; one example of a place where this can happen is the nirnroot that is normally enabled with the addition of one of the taxidermy animals in Battlehorn Castle . Again, a totally minor issue, and unlikely one that could be fixed without a lot of more complicated and likely unnecessary work.
Your Update to Nirnroot, which seems very popular, ( kudos ), doesn't mix well for people already using the Harvest [Flora] MOD... Would you mind if I updated your MOD to be ( there is no conflict at all ) more compatible.
I could update your code and send it to you... And you could release it on your own once you made any necesasry adjustments. Or perhaps with your permission I could release it as a Harvest [Flora] addon, And give you all the possible credit, I can lump into a readme.
hi there, I was waiting for this actually, I am glad somebody did this. but it seems really difficult to get down to making a mod.
as I try to tick it in my oblivion launcher it says it isnt an oblivion plugin. I dont know for sure why. I have several other mods installed. and Ive just purchased and downloaded the 2 official, wizards tower, and orray I think its called. I hope it didnt mess it up. and like I said I do have a number of other mods.
but regarding nirnroot, im on the 4th stage already now i think. ive collected around 40 or 50 roots already. would this have affected it?
13 comments
Regrowing Nirnroot 1.1.7z
It is truly useful,as I always wanted to keep them around for future potions. Thank you for fixing this!
Your Update to Nirnroot, which seems very popular, ( kudos ), doesn't mix well for people already using the Harvest [Flora] MOD... Would you mind if I updated your MOD to be ( there is no conflict at all ) more compatible.
I could update your code and send it to you...
And you could release it on your own once you made any necesasry adjustments.
Or perhaps with your permission I could release it as a Harvest [Flora] addon,
And give you all the possible credit, I can lump into a readme.
Eitherway...
-Dejunai
It just makes Nirnroot plants reappear, it dosn't do anything else.
as I try to tick it in my oblivion launcher it says it isnt an oblivion plugin. I dont know for sure why. I have several other mods installed. and Ive just purchased and downloaded the 2 official, wizards tower, and orray I think its called. I hope it didnt mess it up. and like I said I do have a number of other mods.
but regarding nirnroot, im on the 4th stage already now i think. ive collected around 40 or 50 roots already. would this have affected it?
thanks in advance.
dino