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Dragon Captions

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biulding3015

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29 comments

  1. biulding3015
    biulding3015
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    To all,

    I have updated the Download to version 2.0 of County Sutch Resource Master (CSRM) The file size has increased! I will work to reduce this in the next version, but for now this includes all of the meshes, and textures for New Haven and Sutch City. I am looking for debate on Sutch City and New Haven - Which is better (since it is silly to keep both cities.)
    This should fix some of the missing mesh/textures in New Haven and County Sutch Reborn.

    If you find any issues please let me know!

    Scythe
    1. biulding3015
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      PS. I left the previous multi-part version 1.8 available in the short term, while marking 1.9F as an old file.
  2. TheRomans
    TheRomans
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    Is there a changelog for the 1.9F Aug 2, 2017 upload?
    1. biulding3015
      biulding3015
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      I would say there are no changes, but as Raven so kindly pointed out, I botched the "merge" for 1.9F (Full) Upon further inspection, it appears that CSRM is missing a few files, so I am working on getting those files pulled together and then upload version 2.0F

      Scythe
  3. RavenMind
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    Just an FYI for anyone looking to download the latest CSRM. I would recommend downloading the files separately; DO NOT download the Full File version at this time. Looking at the structure I think something went wrong when packing them all together. It looks like there's a Meshes folder duplicated inside of the existing Meshes folder, and a Textures folder was duplicated inside a nested "New Folder" folder inside the existing Textures folder. My calculations show about a 50MB size difference in the total of the individual downloads vs the Full File.

    Scythe, if you're reading this, could you please have a look? Thanks!
    Edit: I PM'd you with details.
    1. RavenMind
      RavenMind
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      After a closer examination, it looks like there's just a little structuring problem with the Full File download. For now I would stick with downloading the individual mesh & texture packs. When you go to combine them, you will be prompted to overwrite 41 duplicates in Meshes, and 68 duplicates in Textures. Go ahead and click Yes to all. The files are exactly the same so it doesn't matter which you decide to keep. Don't forget to also download the ESM.
  4. MyChemGams
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    I'm most certainly doing something wrong...I can't find the chapel's mesh and no one has any quest topics or the like.

    On a less frantic note - is there a world map where New Haven is added? That would be pretty cool, seeing as the city is freaking AMAZING.

    (And is this the wrong place to be asking these things?)
    1. EnchiladaLlama
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      I have been having the same problem :( (the chapel mesh not working.)
    2. EnchiladaLlama
      EnchiladaLlama
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      I fixed the problem. I had to change the path of the missing chapel mesh in the CS.
    3. biulding3015
      biulding3015
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      Not sure the best way to respond, do I respond to the OP or to the secondary posters. Either way, Sorry that you are having problems, hope that changing the path helps you too

      This mod is to be used in conjunction with County Sutch and New Haven as well as Owls Cove. This is just the resource for them to work together. If you get all of the mods and are still having trouble let me know and I will do my best to help troubleshoot the problems.

      As for a map, there have been a number of 'sutch maps' made for these mods over the years. Try searching for them and finding one that fits your game style the best There were a few in the vanilla map and a few in the elven map style last I checked.

      Hope that helps,

      Scythe
  5. DasWalrus
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    hey im having a serious issue, im in Sutch and was looking for: Sir Holland im suspecting that he is in the royal family crypt because when I found Lord Aaron Sutch's tomb there is a huge white diamond with a yellow explanation mark in it (assume its an error sign) to the left of his tomb, if someone could help that'd be great thanks
    1. biulding3015
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      Sorry for the late reply, I have had a busy semester. What quest are you currently on in the story line? How far into that quest are you? Holland is used for one or two quests early on. There are a number of times that you are required to speak to him. So it would be helpful to know which point you are at. He has a rather odd schedule. Including the fact that he exits the City (even when you the player may not) So this does prove to be a tad unfortunate. Try looking in the Chapel after seven. The Priests do a ritual near the big tree every night at 5 or 6 (can not remember) He will attend that, rain or shine.

      biulding
  6. biulding3015
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    my poor use of grammar has always been my down fall, especially in my younger years. with that aside, i am curious as to why there are two posts directly below (I have hard time with this word for some reason, always want to put bellow) yours that state they have been posted in 2012, and 2011. thus resulting in them being older and not necessarily needing answering... anyway with that being said.....

    There is no preferred load order for the mods. i would think the only place that load order could matter would be between Sutch City and New Haven. However, it should not matter the order for loading them.

    as for the other questions in case there is a reason they have resurfaced, there is unfortunately no map that has both City Sutch and New Haven on the map. wish i could make one but i lack those abilities

    and the chapel mesh always seems to go missing, i do not remember if it was fixed in the most recent packing of the mods

    biulding
  7. RobertHowsham
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    I have DL'ed the "County Sutch" mocs and now find that I have a question. Can the mods be activated in any order or is there a prefered order? If the latter what is it?

    BTW I noticed that "over-right" has been used two posts earlier when the context indicates it should have been "over-write".
  8. mistmorn
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    make sure you over-right the animation! <img class="emoticon" src="https://forums.nexusmods.com/public/style_emoticons/dark/smile.gif" /> the one in this mod i completely reworked from the one in the original DCRP <img class="emoticon" src="https://forums.nexusmods.com/public/style_emoticons/dark/smile.gif" /> spent a few hours working on it for owls cove <img class="emoticon" src="https://forums.nexusmods.com/public/style_emoticons/dark/smile.gif" /> so... ya... the balls now are textured correctly, and hopefully don't stick at the juggler's side as much...

    biulding


    Thanks for the reply and will do! :-)
  9. biulding3015
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    make sure you over-right the animation! the one in this mod i completely reworked from the one in the original DCRP spent a few hours working on it for owls cove so... ya... the balls now are textured correctly, and hopefully don't stick at the juggler's side as much...

    biulding
  10. mistmorn
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    I never install these types of mods without making an OMOD. That way I can see if there are any conflicts with my other mods. Here is one reported by OBMM:

    Data file meshesCyrodiil Anim ObjectsCyrodiilUpgradeOverhaulidleobjectssejugglersballs.nif already exists
    - CRC mismatch. The new file is different from the old.
    - Data file owned by dragon captions cuo resource pack 1.5.4.omod

    I'll overwrite it and hope for the best!
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