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About this mod

\"There are many aspects to ruling a county. Despite this fact; not all of these are major and glorious. Some of these could even be called ordinary. This mod toils to mend the lack of these \'aspects\'\" ---------------------- Note: this contains Various different small mods/additions for the County Sutch project

Permissions and credits
Dragon Captions
Name: (DC) County Sutch – Completing a Nation
Version: 1.0
Date: 11/25/2010
Category: New Towns/Cities
Requirements: CSRM
Authors: Biulding3015,

Eldin Bridge
"It has been nearly forty years since that fateful day: the day the great battle was waged upon the ancient bridge. With the collapse of County Sutch; the fortress at Eldin was left to ruin and the barracks cast asunder. Maybe someday a hero will emerge to restore the fort to its former glory? "
This is the Ruined Bridge of Eldin. It is part of the County Sutch Project (for more information, please visit my forums)...

Contains the fortress, and bridge between Hammerfell and Cyrodiil

there are plans for quests to restore the fortress; bridge and else what near the fort

Brina Cross Expansion
"things are never truly safe in the world. these are dark times; and turmoil is all about. By order of Count Conan Idowa of Sutch; all inns, and hamlets fortifications shall be increased"
essentially; this increases the fortifications around the inn; adds some inside clutter here and there and reorganizes some of the things better. this mod is completely aesthetic as of now

there will of course be a few 'free quests' here that will not be part of a storyline in anyway. there is also plans for more npc here as well.

Version Control (compatibility)
This mod is compatible with both County Sutch Project AND Imperial City of Sutch Reborn

just north of the Docks; cell -51,4 there about

How to Start
To start the mod, there are no quests in this version, the city itself and its npcs/features are all that is available at the moment. In future versions there will be additional quests and content. This version focuses mainly on the graphical overhaul of the city.

1. Open the 7z file
2. Enter the various sub folders until you find the 'meshes, textures, and esp files.
3. Extract all files mentioned above to... (Install folder)\Oblivion\Data\
4. Start Oblivion Launcher, click 'Data Files', place a check-mark beside the .esp file.

1. Start Oblivion Launcher, click Data Files, uncheck the .esp file.
2. Delete the files/folders associated with the mod (there are a lot).

First Public Version, no upgrade required :)

No Known

Known Issues

Eldin Bridge
11/25/10 - Version I - Initial Release - possible beta? there has been no testing; BUT there should be no issues with the mod at this point (nothing complex was done)

Biulding3015- at nexus, beths, DC forums, and Xfire.

Thanks to Bethesda for creating Oblivion.
Thanks to for the one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
DCRP Resource Contributors

Thanks to mericen for helping figure out a few pathing issues between Fort Eldin and Owls Cove...

Tools Used
7-Zip -
NIFSkope -
TES4Edit -
TES4Files -
TES4Gecko -
TES Construction Set -
Readme Generator -

You must contact me or dragon captions, and obtain either my, or the teams permission before re-packaging any part of
This mod, which is not belonging to another Modder. If I or the team does not respond within 6 weeks, feel free to do whatever you like with this mod.
On another note, translation of this mod is okay, just let me know, what you are doing first.

Dragon Captions Team Lead-