OBLIVION
The Mages House by Rad666a
Oblivion » Player homes
Added: 06/11/2010 - 11:23PM
Updated: 11/11/2010 - 02:39PM

27 Endorsements

1.2b Latest version

565 Unique D/Ls

1,664 Total D/Ls

9,656 Total Views

Uploaded by rad666a

Description

Last updated at 14:39, 11 Nov 2010 Uploaded at 23:23, 6 Nov 2010

History
=======
Version 1.2b: Fixed Navmesh outside of house, removed unused things.
Version 1.2a: Finally, hopefully, fixed BSA missing item issues.
Version 1.2: Fixed overzelous cleaning of ESP. Split ESP and BSA to make correcting issues easier.
Version 1.1: Repacked BSA
Version 1.0: Initial release.


Name: The Mages House
Version: 1.2a
Date: 11/06/2010
Category: Abodes and Player Homes
Requirements: Oblivion Patch 1.2.0.214
Author(s): Rad666a
Source: www.tesnexus.com


Description
===========
A player house themed for the busy mage on the go. In other words, it's a mess.


Details
=======
This is a fully furished home themed for Mages. It includes all the things you would expect: Static Alchemy, Ingredient storage, Spellmaking and Enchanting alters, etc. It also has the following:

The Master's Spellbooks: This pile of spellbooks allows you to "train" (it isn't really training, and does not count toward the training limit) your magic skills. You can train any combination of three skills per level. Novice skills get 2 points; Apprentice, Jouneyman, and Expert skills get 1 point. Skill points gained count towards leveling. Master level skills get a special, probably overpowered spell, and I'll leave it to you to discover them.

Globe of Tamriel: A Globe of Tamriel that will allow you to teleport to the various Mages Guilds. When you use it to travel, the Globe adds a recall spell that will teleport you back to the globe. The recall spell is removed from you spellbook once cast.


Install
=======
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Oblivion\Data\
4. Start Oblivion Launcher (or OBMM, or whatever), and place a checkmark beside the .esp file(s).


Uninstall
=========
1. Delete "TheMagesHouse.esp"
2. Delete "TheMagesHouse.bsa"

Location
========
The house is located west of the Imperial City and Weye, on the road that circles Lake Rumare, south of Fort Nikel, just north of the suspension bridge that leads to The Gold Road. If you can't find it after that description, I really can't help you because I can't describe it any better that that ;). The house has a Map Marker.


Incompatibility
===============
This mod changes three cells in the Hearland. Any other mod that changes them will cause problems

Overlapping Files:
I used MANY resources in the production of this mod. If this mod and another use the exact same modders resources files, go ahead and note that conflict reports will show a problem but to ignore the errors since it will not cause this mod or the other to stop working.


Contact
=======
You can find me on TESNexus as 'Rad666a'


Credits
=======
Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.


Resources Used - Thanks to all of you!
======================================
DarkJester's Ingredient Jars
Dominick Cryomonde's Argonian & Khajiit Skulls
Hel Bourne's Filled Bookcase and Orc Skull Resource
JDFan & Pacific Morrowind's Vampire Skulls
Lunaes' Vitoria Frances Paintings
Meos Booksets, Globes, and Open Books
Metallicow's Book Resource
Omegacron's Static Scroll Sets
Puff's Invisible Activator
Stroti's New Alchemy, New Clutter, Rustic Pieces, and Telescope
Wormheart's Lowerclass Cellar
Zinni 8's Book Stacks

If you use this in any way, you must credit me and the authors of the resources I used.