Oblivion

About this mod

Adds 625+ new Amber, Madness, Mithril, Orcish, Fine Iron, and Rusty Iron weapons to the game. Also fixes over 100 mistakes made by Bethesda not covered by the Unofficial Patches. Non-SI and MOBS/FCOM versions included. Now with AI-generated voice acting!

Requirements
Permissions and credits
Translations
  • Spanish
Mirrors
Changelogs
Weapon Expansion Pack for Oblivion Nthusiasts (W.E.P.O.N.)


This mod significantly enhances the Oblivion experience by adding new Amber, Madness, Mithril, Orcish, Rusty Iron, and Fine Iron weapons to the worlds of Tamriel and the Shivering Isles. The authors took special care to ensure the new weapons would integrate seamlessly with the content already provided by Bethesda, or any of the major Oblivion mod overhauls.

Multiple versions of the mod exist. The primary (and preferred) version is for those that have Shivering Isles installed. This version comes in vanilla-compatible, and MOBS-compatible (OOO, Franciscos, FCOM) flavors. Limited versions also exist for players that do not have Shivering Isles. Finally, the authors also have made available versions that only fix existing content, adding nothing new.


Translations
French: Une traduction française est disponible sur le "Mirrors" page.
German: Eine deutsche Version steht auf der "Spiegel"-Seite.
A Russian translation is available on the "Mirrors" page.


Features

  • NEW Courtesy of Dispensation, all dialogue added by WEPON now has AI-generated voice acting!  Check out their other work at Voiced Addons Collection for Mods (ElevenLabs).
  • Adds previously unreleased and partially completed content that was intended for a future WEPON 2.  Interested in helping us finish?  We need mesh and texture artists!  Wondering how to kick off the unfinished content?  Look carefully, and you may find a Shrine you didn't see before..
  • Adds the Madness Battle Axe, Warhammer, Mace, Shortsword, and Dagger to Shivering Isles.
  • Adds the Amber Battle Axe, War Axe, Claymore, Shortsword, and Dagger to Shivering Isles.
  • A custom Amber Scimitar, a lighter and faster version of the Amber Longsword.
  • Durable and Durable Magic versions of all Amber and Madness weapons.
  • Custom dialogue for the Smiths in New Sheoth to go with the new features.
  • A complete set of Mithril Weapons, higher-quality versions of the standard Silver weapons.
  • A complete set of Orcish Weapons, including enchanted versions.
  • Rusty Iron and Fine Iron textures so that those weapons actually look Rusty or high quality in-game!
  • An Easter egg weapon that hearkens back to earlier Elder Scrolls games, for the astute or just very lucky.
  • Multiple versions to enable compatability with the vanilla game, or with MOBS/OMOBS builds (Oscuros Oblivion Overhaul, Francescos, FCOM, etc.), are available.
  • All weapon fixes added by the Unofficial Oblivion Patch and Unofficial Shivering Isles Patch are included. Additionally, over 100 mistakes in weapon stats or leveled lists are fixed; none of these mistakes are addressed by any of the Unofficial Patches. Several hundred mistakes in the base version of MOBS also have been fixed. All meshes and textures have been optimized using January 2016 versions of PyFFI and DDSOpt.
  • Over 625 new weapons overall!


Frequently Asked Questions
1. Where can I find the new weapons?
The new weapons are seamlessly integrated into the game. That means that you might find the new Orcish weapons in Ayleid ruins or wielded by bandits, or perhaps in a shop somewhere. (They start appearing a couple levels after Elven weapons do.) Mithril weapons are available for sale throughout Tamriel and the Shivering Isles, and Imperial City guards as well as all City Watch Captains carry them. But as with Fine Iron and Fine Steel weapons, you will NOT find them elsewhere. Amber and Madness weapons can be obtained from the Smiths in New Sheoth, provided you have the right materials.

2. Must I have Shivering Isles installed to use this mod?
While Shivering Isles is required for the full experience (i.e. to enjoy the new Amber and Madness weapons), a stripped-down version of this mod is available for those who only have Oblivion. That version of the mod still contains the Mithril and Orcish weapons, the Fine and Rusty Iron textures, and all of the weapon stat fixes that apply to Oblivion only. It can be downloaded from the same location as the full version. (This version also comes in vanilla and MOBS compatible flavors.)

3. Should I load this mod before/after mod XYZ? What have you done to minimize mod conflicts?
The vanilla versions of the mod should be loaded after Oblivion, Shivering Isles, and the Unofficial Patch for each (assuming you have them installed). The MOBS compatible versions should be loaded after the base MOBS, OMOBS, OOO, Franciscos, or FCOM assets. (For those who have asked: yes, WEPON should load after the latest versions of MOBS or OMOBS.)
The authors spent a huge amount of time checking this mod for errors multiple times and cleaning it with TES4Edit. As such, conflicts should be minimal.

4. What Bashed Patch tags should I use for this mod?
These are the recommended tags to use with this mod in your Wrye Bash patch. (These are valid for all versions of WEPON):
{Delev, Graphics, Invent, Names, Relev, Scripts, Stats}

5. What sort of statistics fixes did you make?
Briefly, we spent numerous hours reviewing vanilla Oblivion and the unofficial patches, looking for any typos or other issues in stats, leveled lists, and the like, and fixed them. Most are minor but a few have significant impact in-game.

6. What if I find a mistake?
If you find a mistake, either that we made in the mod, or that Bethesda made that you think should be added to the list of corrections in this mod, let the authors know! The best way to get ahold of them is to contact BFG99 via Private Message on TESNexus.

7. What is the Easter egg?
In honor of the 11,171st unique download of this mod, which occurred on July 11, 2011: 
Spoiler:  
Show
The Easter Egg weapon in WEPON is an homage to a similar weapon in Morrowind. The method required to find it is just as difficult and random as it was in TES3. To find the weapon, you must have EXACTLY 11,171 Gold, and the GoldBrand weapon must be in your inventory. Go find Shady Sam, and talk to him. You'll find that he has a new topic. Choose the new topic, and GoldBrand will be exchanged for EltonBrand, which has a new look and is far superior!


Known Conflicts
This mod supersedes the following. As such, you should uninstall or at least deactivate any of these if you have them installed:
  • Mithril and Orcish Weapon Sets, by Ionis
  • Mithril and Orcish Weapon Sets version 2, by Ionis
  • Fine Weapons by Windsurfer
  • Rusty Items by Windsurfer