WARNING: very experimental BACKUP YOUR _MALE FOLDER BEFORE INSTALLATION! These are mostly put here for others to improve upon them, but they are very interesting to see and show a unique approach to what creature based races could move and attack like how a creature should.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Bethsoft (compressed meshes)
Donation Points system
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Author: MaskedMurderer Description: Clanfear animations for handtohand and movement (planned for use mostly with creature races) Requirements: None
WARNING: very experimental BACKUP YOUR _MALE FOLDER BEFORE INSTALLATION! These are mostly put here for others to improve upon them, but they are very interesting to see and show a unique approach to what creature based races could move and attack like how a creature should
Installation: start, computer, hard drive (C: or D:), Progream files or Program files (x86), Bethesda Softworks, Oblivion, (BACKUP YOUR _male FOLDER!), Paste meshes into data, done!