File information

Last updated

Original upload

Created by

TheNiceOne

Uploaded by

theNiceOne

Virus scan

Safe to use

61 comments

  1. starbrezze
    starbrezze
    • member
    • 0 kudos
    plz remaster this mod :-)
  2. GreenDogFlys
    GreenDogFlys
    • premium
    • 1 kudos
    We need this mod for the remastered version.
    1. miteto
      miteto
      • member
      • 0 kudos
      I Agree
    2. SlayerTheChikken
      SlayerTheChikken
      • premium
      • 2 kudos
      Agree +1

      Has anyone tested if this works without being converted? I have found a few which work fine without conversion but this mod seems more involved..

      "OBSE v 20 (or newer) required."
    3. Kosteg92
      Kosteg92
      • member
      • 0 kudos
      нужная весч для ремастера
    4. Kosteg92
      Kosteg92
      • member
      • 0 kudos
      +1
  3. kohweihanbrandon
    kohweihanbrandon
    • member
    • 0 kudos
    I cant get azura's star to fill first no matter what I do with the cfg file. I attempted to take a look at the esp file but even if I put the if statement for fillAzuraFirst  to be always true, it never fills first. My coding isnt great and im not familiar with the language tho, and I edited it with notepad instead of creation engine so...
    1. Ancattoigar
      Ancattoigar
      • member
      • 1 kudos
      For me, it's only working if Azura's star is the only soul gem I have in my inventory.
    2. EnigmaniteK
      EnigmaniteK
      • member
      • 5 kudos
      late late late reply, but for those who do not understand: editing the text of the script does nothing. it is necessary to compile it (typically with the creation kit). the text version is just the source code which, by itself, does nothing.
  4. Rathengard
    Rathengard
    • member
    • 0 kudos
    I have a problem with this mod. It's supposed to have a multipleof modular options in the isi settings (one for the waste managment, other for the multi soul-size filling and another one for the priority of filling) but my ini file just has one configurable option and I don't know which one it is, I think it's the last one, hence the least useful. Here I leave a copy of my ini file so someone can tell me if Im just reading it wrong or if I'm actually missing some lines of code, in which case I'd love if someone could give them to me has there are no other mods that handle soul capture managment:

    ; ================= Soulgem Mode:
    ; Set to 5 to have vanilla behaviour for filling soulgems
    ; Set to 0-4 to control amount of free space (waste) allowed in a soulgem. If a soulgem gets filled with a soul that creates more waste, the soul will escape, and empty the soulgem again. Azura's Star is not affected by this.
    ; A value of 0 means that soulgems can only hold souls of the gem's exact size, and 1 that a soulgem can hold souls of its capacity or one less.
    ; A value of 4 means that even a grand soulgem (capacity 5) can hold a petty soul (capacity 1). Use this if you want vanilla functionality, except for the repricing.
    ; Set to 7 or 8 to allow multiple souls to be captured into the same soulgem.
    ; A value of 7 will make the smallest soulgem (with a capacity of at least the soul's level) capture the soul
    ; A value of 8 will make the largest soulgem in your inventory capture the soul
    set tnoSM.soulGemMode to 7
    ; Set special control of whether Azura's Star gets filled before other soulgems even with soulGemMode set to 7
    set tnoSM.fillAzuraFirst to 1
    ;=================== Souls required for next level
    ; Only used if soulGemMode is 7 or 8
    ; Set how many additional souls of the current level that will be needed to increase the soulgem to next level
    ; Minimum is 1, default 4
    set tnoSM.soulLevelExp to 4
    ;=================== Soulgem Messages
    ; Only used if soulGemMode is 7 or 8
    ; Set whether additional messages are displayed when capturing more souls into a non-empty soulgem
    ; 0: No additional messages
    ; 1: Only additional messgaes when the soulgem reaches a full new level
    ; 2: Additional message each time the soulgem receives a new soul
    set tnoSM.soulgemMessage to 2
    ;=================== Soulgem count
    ; Set whether you want each trapped soul to count in the Accomplish menu, or only count the number of times you capture 
    ; and keep soul into an empty soulgem. The former (1) will make the accomplishment count go up much faster.
    ; This stat is used by OblivionXP to give you experience, so if using OblivionXP, you are adviced to set it to 0.
    set tnoSM.countAllCapturedSouls to 1
    ;=================== Value of partially filled Black soulgems
    ; Set the value of black soulgems that are not partially filled. Those are added by Soulgem Magic, so you may want to 
    ; set them to values that matches the empty and the completely filled ones, if changed by other mods.
    set tnoSM.blackPettyPrice to 100
    set tnoSM.blackLesserPrice to 200
    set tnoSM.blackCommonPrice to 400
    set tnoSM.blackGreaterPrice to 700
    1. kiiler2N
      kiiler2N
      • member
      • 0 kudos
      All the lines without ";" are your options to tweak.
  5. GlassDeviant
    GlassDeviant
    • premium
    • 12 kudos
    Any way the ability to combine lower level soul gems to make higher level ones, like in Soul Gem Conversion (https://www.nexusmods.com/oblivion/mods/14016?tab=description), an older mod that I suspect won't be compatible with this mod? (will be testing it but haven't done it yet)

    Given a choice I'd continue using this one over having the other, but having the features of both would be handy.
    1. hjhoang2512
      hjhoang2512
      • member
      • 2 kudos
      Both mods are compatible with eachother. This mod apply scripts to vanilla soulgem, Soul Gem Conversion add scripted altar to game world. It's okay to use both. But rember that Soul Gem Conversion can only converse Empty Soul Gem, any filled soulgem are not converted.
  6. jcaceresw
    jcaceresw
    • member
    • 0 kudos
    Is there a way to use mode 7 and 8 (soul gem reuse) and that the soul gem do not get converted to a re-priced one?

    Currently all my grand soul gems gets converted to the filled version and that voids the ability to convert them to black soul gems in the altars.
  7. Odyzinomin
    Odyzinomin
    • member
    • 0 kudos
    I'm trying to use the no waste/0 setting, but similar to others I'm having a problem with Azura's Star. It looks like for some reason if I have Greater Soulgems in my inventory, it will attempt to fill them before Azura's Star (At least with a Common Soul.) But then of course the no-waste kicks in so instead of filling Azura's Star I just lose the soul. If I dump out all of my Greater gems, then even if I have open Petty, Lesser, and Grand gems it goes into Azura's Star as is proper.
  8. Dinoc
    Dinoc
    • member
    • 0 kudos
    Amazing mod.
    Nearly perfect, except Azura's Star will only give the fill level from the first soul it picks up after being emptied.
    The mod is clearly tracking the fill level correctly, since it lists the percentage fill up to various levels correctly as you capture souls, but it can't actually use anything except the first soul captured.

    Frustrating.

    If anyone can figure a way to make the mod use Azura's Star with the multi-soul feature of this mod, please let me know.
  9. Casimir01
    Casimir01
    • member
    • 0 kudos
    I got a problem with this mod, if I activate the multisoul feature it spawns myself as an NPC with the name of the monster if I soultrap something o_O
    I have no idea WTF causes this I have nothing that changes soulgems in any way, its  also  loaded pretty far down in the load order(like 5th last)

    Maybe someone can help me here :D
  10. aigorbdm
    aigorbdm
    • member
    • 0 kudos
    Multi-soul gems is a GREAT idea! Not terribly lore-friendly, but just soooo comfortable compared to vanilla...