Oblivion

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Mordrid Cowl

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Mordrid Cowl

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About this mod

The Ultimate God Mod!!!

Permissions and credits
Welcome to my 5th mod.

I developed this mod from the basis that I wanted to combine all the perks of Blessings of Sithis and Sithian Arcanum "God" jewelry/apparel into one amulet. Needless to say I took it abit further than just the Super Godly Amulet and made a whole new set of gear.

To find the Godly Cask that has all the items, fast travel to The Temple District in Imperial City. From there, find the door leading to Green Emperor Way. Name of door should be:

"Wooden Door to Imperial City, Green Emperor Way"

Facing the door, turn right and start down the ramp into the pool of water. Just before you go under water you should stumble upon the Godly Cask.

==================================Notes!================================================

The Shivering Isles and OBSE are required for this mod to work properly.

All "abilities" added by equipment will be removed when item is unequiped.

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Here is the break down of items:


APPAREL=

* A Godly Amulet = Used Amulet of Abetment from Vanilla Oblivion. When you equip the amulet it will lower you encumberance by -9000 (carry 9000+ pounds), add 3 custom spells, and add 4 different abilities that will give you super stats as follows:

-Godly Attributes - Fortifies each attribute (except speed and agility) 100 pts.
-Godly Constitution - Fortifies Fatigue/Health/Magicka 777 pts. Constant restore fat/hea/mag 77pts.
-Godly Fortitude - Resist disease/paralysis/poison 100%. Reflect damage/spell 100%. Resist Water damage (walk on Oblivion Lava) and Shield 100%. Still can be knocked down/back and paralysed by arrow strikes.
-Godly Skills - ALL skills fortified to Master Level. Water walking and water breathing.
-Godly Power - "Omnipotence" is just the name for the custom visual effect shader that happens to the player when they equip the amulet.

Custom Spells:

- "Smoting Ruin" (targeted) - does 100 pts of shock damage for 100 ft AoE while pushing targets away 200 ft from point of impact and negating health 200 pts with "modav2 health -200" command with OBSE. Total damage 300 pts, 200 of which cannot be defended against. Has custom shock damage effect.

- "Infernal Rapture" (touch explosion) - does 100 pts of fire damage for 100 ft around caster while pushing targets back 200 ft from caster and negating health 200 pts with "modav2 health -200" command with OBSE. Total damage 300 pts, with 200 non-defendable. Has custom fire damage effect.

- "Skeleton Key" (targeted) - Opens Very Hard Lock and lower upon casting at lock/door. Still need keys for "Needs a Key" locks/doors.



* A Godly Ring of Speed = ring adds "Godly Speed" ability on equip which fortifies speed/agility 150 pts and acrobatics/athletics 100 pts (master level). Move as fast as possible!!


* A Godly Ring of Concealment = ring adds "Godly Concealment" ability which gives constant 100% chameleon.

* A Godly Pair of Shoes = used white mages shoes. has resist water damage and water walking ench.

* Level 50 Ring = when player equips ring and exists menu, their level will jump to 50. You can reverse this with console commands if you want, but if your going to use the Godly Amulet then you may want to jump to 50 cause the "Godly Skills" ability will prevent you from leveling ENTIRELY!

* A Godly Robe of Virtue = Used White mage robe. This robe will lower your bounty to 0, set your fame to 100 and your infamy to 0. Can still alter these stats while wearing robe, but unequiping/reequiping robe will change stats back to saintly. Guards will still rush you if you use this to remove a bounty but they'll just use casual dialogue when they talk.



WEAPONS =

* A Godly Arrow - total 9,999. Has fire damage 10 pts for 10 ft for 10 sec, frost damage 10 pts for 10 ft for 20 sec, shock damage 10 pts for 10 ft for 30 sec, and damage health 10 pts for 10 ft for 40 sec. One shot should kill just about anything eventually.



* A Godly Bow - Bow adds ability "Eye's of The Hunter" which give player detect life for 200 ft and fortifies marksman 100 pts (master level). Ability is only added when bow is "unsheathed".

Bow has custom enchantment called "Ragnarok". Enchantment pushes target away 300 ft from point of impact for 20 ft and negates health -300 pts. Has dual custom fire and shock effects.



* A Godly Sword - Sword adds ability "Almighty Power" which fortifies strength 100 pts and blade 100 pts (master level). Ability is only added when sword is "unsheathed".

Sword also has "Ragnarok" enchantment with reduced 150 ft push back and 150 pts health negation.



* A Godly Staff - has custom enchantment "Avada Kadavra" which negates health -700 pts for 10 feet.



Credits and Thanks:

The Talkie Toaster. Still useing his push back scripts.



As you can see the Godly Amulet was just not enough lol.
I hope you enjoy my work.
Any comments are welcome and appreciated.

Legal:
Anyone may use my mods as long as you give proper credit and get proper permission from those I have borrowed from. MY permission is given for my stuff.


Thanks for reading.