Oblivion

File information

Last updated

Original upload

Created by

flexcreator

Uploaded by

flexcreator

Virus scan

Safe to use

About this mod

Personally, I think that the original Companion Share And Recruit is the best companion mod, but I\'ve desided to make it more close to life. For example, you can hire a guard, experienced swordmaster (even if you are at the beginning of the game with low level) and a noble count! And they will determinately follow you forgetting their duties. Isn

Permissions and credits
Mirrors
Companion Share And Recruit Balanced and Bugfixed

All credits goes to Toaster.

Installation:
Copy plugins to Data folder and enable them using Oblivion Mod Manager (or similar tool).

Original CSR is required.
http://tesnexus.com/downloads/file.php?id=3066

Of course, plugins must be placed AFTER the original mod in the mods list. Plugins are independent and can work separately.

Uninstallation:
Simply remove the files.

Description:

CSR Balanced

Personally, I think that the original Companion Share And Recruit is the best companion mod, but I've desided to make it more close to life. For example, you can hire a guard, experienced swordmaster (even if you are at the beginning of the game with low level) and a noble count! And they will determinately follow you forgetting their duties. Isn't that strange?

So the goal of CSR Balance is to add some extra conditions to recruit formula, making NPC harder to recruit.

The original recruit disposition formula was based on three parameters: player level, NPC level and NPC disposition.

The new formula depends on the following:

- Player level
- NPC level
- Player fame
- Player dark reputation ("infamy")
- Player bounty
- Player clothes
- NPC clothes
- Player personality
- NPC personality
- NPC "nobleness" (does NPC belong to "noble" class?)
- NPC responsibility
- NPC essential tag

Some conditions are critical, other just make the required disposition higher.

IMPORTANT!
This plugin aims to add more balance to the game, so it makes impossible to recruit essential (immortal) NPCs. Recruiting characters with some sort of "god mode" is nothing but cheating.
There are several tools to remove essential flag from NPC, for example:
http://tesnexus.com/downloads/file.php?id=8414

Player level MUST be more that NPC level. In this case level represents character experience, so the more experienced persons can give orders to the less experienced, as it should be.

NPC repsonsibility affects disposition. For example, guards are harder to recruit, because they can’t just leave their posts unlike civilians.

It is almost impossible to recruit noble persons now, there are some extra conditions:
Player must have no bounty.
Player must wear expensive clothes.
Player must have high “personality” value.
Player fame must be higher than infamy.
Nobles have +30 bonus to required disposition, so you MUST have high fame value to recruit noble NPCs, otherwise the required disposition will be above 100, making such NPCs impossible to recruit.

Fame affects several conditions. The more good deeds you do the less disposition you need to recruit people. With very high reputation you can also recruit noble persons even if you're wearing cheap clothes.

If you are evil character (with high infamy value), you can easily recruit “bad guys” (like members of dark brotherhood). Evil NPCs don’t care about your good deeds.

Sorry, my english is not good, so there can be some mistakes in dialogs.

CSR Fixed

Well, maybe following problems are not bugs, but I've found them a little annoying.

1) There is no weight limit for NPCs. Even if they are over-encumbered, they just keep walking. The idea is to not allow player add extra items to NPC, if he or she is over-encumbered.

Script uses the encumbrance value calculated in menu mode. Please keep in mind that this solution is not very accurate because of a lack of synchronization between the real weight and the represented value. Also, if your companion is strong enough to take more than 285, he/she can take unlimited items from player as in the original CSR. It's difficult to implement complex fix without adding a new bugs :)

2) Old script forced player to draw weapon sometimes.

I've found this REALLY annoying, I'm not sure this script is even necessary. This part of code is commented out (disabled) now.

3) Infinite loop

Sometimes for some reason (maybe because of the other mods like OOO) your companion can’t get items from dead bodies and “Loot order” script goes into infinite loop, so the game hangs. Added a safe counter into code, so the loop will be broken when the script is working for a long time.