Oblivion

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darkjester

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darkjester

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***v1.0 Users: you don\'t need to download this again, just simply convert the esp file to an esm, read below for more info.*** Release Thread: http://www.elderscrolls.com/forums/index.php?showtopic=398486 -------------------- INGREDIENT JARS v1.1 - By Dark Jester -------------------- -------------------- v1.1 Changes ------------

Requirements
Permissions and credits
***v1.0 Users: you don't need to download this again, just simply convert the esp file to an esm, read below for more info.***

Release Thread:
http://www.elderscrolls.com/forums/index.php?showtopic=398486

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INGREDIENT JARS v1.1
- By Dark Jester
--------------------

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v1.1 Changes
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In the first release, I found if you tried copying jars accross to new areas and save, you would get a "item not

found" error in the CS. I've now converted the .esp file into an .esm to fix this problem. Massive thanks to Kasdar

for pointing this out.

If your upgrading from v1.0 just simply delete IngredientJars.esp and replace with IngredientJars.esm, you don't

need to copy the textures/meshes as they are unchanged.

You could also fix v1.0 yourself, by using whitebit's esp->esm changer found here:

http://www.tessource.net/files/file.php?id=1943 Just simply use the program to convert the .esp to a .esm (make sure

you rename to .esm afterwards). Delete the old ingredientjars.esp and replace with ingredientjars.esm

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Description
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This mod will add 116 ingredient Jars on shelves to the Construction Set, for adding to your houses and buldings.

Once installed you should see a room called "TestIngredientJars" under Interiors, in Cell view of the construction

set. Go to this room and you can then copy and paste the shelves into whatever area you want. If you have problems

copying and pasting, make sure you have the render window selected when trying to do it, or use the copy/paste

render commands in the edit menu. The Jars are listed under "WorldObjects/Containers/Clutter"

If you want to preview the Jars in game type "player.coc TestIngredientJars" in the console *MAKE SURE YOU SAVE YOUR

GAME BEFOREHAND* this will teleport you to the testing room.

I filled the end of the shelves with blank jars, you can get rid of them if you want.
The Jars are default size 1.0000, I scaled them down to 0.3000 to fit them on the shelves and spaced them with a

snap-to-grid of 2.

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Installation
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Copy the .esm file, textures and meshes directories to your Oblivion\Data folder (maintaining directory structure).

Make sure box is checked for the esm when you load the CS.

To copy the jars/shelves into the room this esm should be checked in data file (should do by default). If your

trying to add to a existing mod make sure the mod you are editing is checked and set to the active file.

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IMPORTANT
--------------------

This mod is designed as a resource, so you can do whatever you like with it and include it in your mods - AS LONG AS

YOU CREDIT ME :D

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Future additions
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I will be working with Tyrstan, author of Alchemical Ingredients Sorter, to merge his and my mods. He has done a

great job making scripts for autosorting and has some nice looking alternatives to my jars. His mod can be found

here: http://www.elderscrolls.com/forums/index.php?showtopic=399747&hl=

I have already started work on an expansion of this mod which will create buyable alchemy rooms for houses in

Oblvion.

If you have a better way of displaying the Jars (on a different shelf maybe) save it to the test room and let me

know. I might include it in future releases.

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Thanks and Credit
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Just want to thank the modders who originally created Ingredient Jars for Morrowind and inspired me to make this

mod.

Massive thanks to Darknel for creating the Oblivion Mod wiki tutorials, which got me from not knowing a thing about

the CS > releasing this mod :D

Thanks to Kasdar for fixing the problem in v1.0