Oblivion

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XmirroR

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About: ------ A simple MOD that adds Real Size Rats to the Game World, purely for atmosphere and ambiance. They are non violent. Details: -------- I have added a script to common barrels and crates, for cities and dungeons ( and a few wildreness objects ) that spawn real sized rats. They scurry about and then scurry faster if the PC appr

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About:
------
A simple MOD that adds Real Size Rats to the Game World,
purely for atmosphere and ambiance. They are non violent.

Details:
--------
I have added a script to common barrels and crates, for cities
and dungeons ( and a few wildreness objects ) that spawn real
sized rats. They scurry about and then scurry faster if the PC
approaches them. They are non violent, but other violent types
will attack and kill them. Bandits, Wolves, etc.

Script:
-------
Spawns a randomly sized rat at a random direction and distance from the parent object. The rat itself has a random script to either be visibale or not, which is re-evaulated each cell reset. The AI is set to wander-fast until the rat become aggitated, and then wander-faster.

Forum Topic:
---------------------
http://www.elderscrolls.com/forums/index.php?showtopic=432626

v0.4 The single ESP has been updated to be [3] ESPs, one for Dungeons, one for Wilderness, and One for Cities... AI has been tweaked to avoid Piped Piper events. Global variables are used for spawn rate which are configurable from the console. Conflicts with Harvest [Sacks] has been addresed. The ReadMes are in bad bad shape... But will be updated.