Thank you to 127ms, Andzz, & Gruftikus for these mods. Thanks also to CarlosS4444 for pointing out that they exist. And thanks to SomeWelshGuy (and not just any old WelshGuy) for creating II.
From what I understand it is really only needed for the transparent window mesh and to control the weather. Without it, you won't able to see outside the windows.
This makes me hope TES VI will have houses actually in same worldspace with the city or wilderness so you can see outside like in Kingdom Come Deliverance, well I hope TES VI will be better optimized than that game but still.
Any fix for the black skybox? When looking outside at, let's say, 10:00 AM, I don't see a bright, sunny day. Instead, I see no skybox whatsoever, and it's pure darkness. Like when you write TS on the console. Anyone?
is it possible to run this with no wyre bash or all natural weather? I installed enhanced weather instead and Im using windows 7 and wyre bash requires 8 or later
Is Immersive Interiors supposed to be fully compatible with All Natural? I noticed that the interior lighting no longer changes according to time of day/ weather like it is supposed to when using All Natural. I narrowed the issue down to Immersive Interiors, as when I removed it from my load order the lighting worked as intended. Was I just having a load order conflict or does Immersive Interiors prevent the light changes from happening?
i don't know how to help you man, but try using wyre bash to reinstall both mods if you haven't used wyre bash already if the issue still continues, then try making a patch using wyre bash for both mods (if wyre bash still has that feature)
Do you use both in your game? If so can you confirm that the interior light changes with time of day? Sorry to bother you, but I haven't been able to find any info confirming II and AN work fully together
Forgot to post back, but I found out it was the Real Lighting addon for All Natural. After I disabled it's esp the indoor lighting changed with time/weather as intended
I realize this is old, but I am using this and it does not require the all natural weather mod. Just an fyi to someone who does not want to go through more requirements just for weather that makes almost no difference.
Oh is that so? Thanks for the fyi. I too, don't really see the appeal for the all-natural mod, not really sure of the correlation between this mod and all-natural to begin with. (Probably just the see-through window meshes), But besides that, it's kinda weird it's listed as a core dependency.
Anyways, so, I'm assuming you installed the Immersive Interiors mod manually/wrye bash then? Because you will not be able to through OBMM, as there's a missing dependency alert for the immersive interiors esp file, and the esp will remain unchecked.
For the record...yes...it WILL crash your game without WAN as it is a master file...please enlighten us. Unless you really "-IKnowWhatImDoing" and clean records and masters in xEdit you will crash...and possibly break the mod at the same time
You don't even need the parameter, simply select "clean masters" and that should do it, the plugin doesn't have any record/reference from the all natural esm, but for some reason the author did gave a explicit notice that it would require it.
Why does this require All Natural? All Natural is required for a few reasons. Firstly, All Natural contains modified vanilla meshes of all the interiors. These meshes not only have transparent windows, but also have been specially adapted to correct any visual issues. The quality of these meshes are amazing, and without them you wouldn't be able to see out of the windows, rendering the way I have created Immersive Interiors useless.
Secondly, All Natural includes a feature that makes the interiors have "weather". What this means is that if it's sunny outside, it's sunny inside. If it's dark outside, it's dark inside. This adds to the immersion and also makes Immersive Interiors possible, because if there was no weather outside then you wouldn't be able to see anything. This is a time consuming process as the weathers have been specially modified to remove rain which glitches through meshes.
Because of this, it is impossible to have Immersive Interiors without first installing All Natural, and it simply can't be compatible with any other weather mod.
On finding out that the Immersive Interiors suite of mods double my reference count (i.e. im on 300k & adding these bump it to 620k) - no mod in its outright sense should destabilise a load order in such a manner, in that all it effectively provides is the ability to look out a window.
e.g. the Ayleid steps: 57k; The Lost Spires - 16k. Two examples of Quest mods that are ok to introduce such high ref-counts. So this suite of mods, effectively introduce 6x Ayleid Steps, and 20 Lost Spires Very diminishing returns in my opinion, as to reiterate the core functionality of the mod is the ability to see out of a window.
So, how to optimise in 2023, if at all possible.
Indeed the above post is seemingly accurate in that this mod doesnt technically require All Natural, as I ran the report masters script & not a single reference pointed to it. The imperial city addon does cite references, however. So, cleaned masters, esmified that, All Natural, and the Bravil addon, and am doing some tests to satisfy my curiosity.
If no bugs arise I'll happily share my findings, as that classic modders itch has arisen in that I found some bugs, and want to find out why
I absolutely love this mod for some reason I get crashed in Anvil interiors when I use it. I have no other mods that change the anvil interiors except for texture mods. Does anyone have an idea what could cause these crashes in the anvil interiors only?
If you use Wyre Bash or another Mod Manager for oblivion, then try disabling the mods in your mod list one by one, and after disabling one mod individually, start the game and see if the issue persists. Then repeat the cycle until the mod that causes the game to crash is found. When you locate it, try disabling it and enabling all the other mods to see if the issue is taken care of. if the problem is fixed, remove the mod that caused it.
Thank you for this mod, works flawlessly for me alongside the All Natural mod. I cannot even express how much this adds to my enjoyment of my favorite game! It sounds small but it really adds a huge amount of immersion for me. Thank you so much!!!
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I've been busy working on the first version of the mod for Skyrim. You can download the new release here:
http://skyrim.nexusmods.com/mods/39208/
Thanks for all your continued support, and I look forward to having a go at the Oblivion version once more when time is on my side
Would be great to see the IC at long last, though...
Edit: Oops, sorry, I thought this was the newest post.
Bravil, Leyawiin & New Sheoth
Imperial City
Landscape Add-On
Patch for Arthmoor's Bruma Guild Reconstructed
Thank you to 127ms, Andzz, & Gruftikus for these mods.
Thanks also to CarlosS4444 for pointing out that they exist.
And thanks to SomeWelshGuy (and not just any old WelshGuy) for creating II.
https://www.nexusmods.com/oblivion/mods/16544?tab=posts&BH=0
it may not solve it but it could be a lead, good luck
thanks
if the issue still continues, then try making a patch using wyre bash for both mods (if wyre bash still has that feature)
Anyways, so, I'm assuming you installed the Immersive Interiors mod manually/wrye bash then? Because you will not be able to through OBMM, as there's a missing dependency alert for the immersive interiors esp file, and the esp will remain unchecked.
All Natural is required for a few reasons. Firstly, All Natural contains modified vanilla meshes of all the interiors. These meshes not only have transparent windows, but also have been specially adapted to correct any visual issues. The quality of these meshes are amazing, and without them you wouldn't be able to see out of the windows, rendering the way I have created Immersive Interiors useless.
Secondly, All Natural includes a feature that makes the interiors have "weather". What this means is that if it's sunny outside, it's sunny inside. If it's dark outside, it's dark inside. This adds to the immersion and also makes Immersive Interiors possible, because if there was no weather outside then you wouldn't be able to see anything. This is a time consuming process as the weathers have been specially modified to remove rain which glitches through meshes.
Because of this, it is impossible to have Immersive Interiors without first installing All Natural, and it simply can't be compatible with any other weather mod.
e.g. the Ayleid steps: 57k; The Lost Spires - 16k. Two examples of Quest mods that are ok to introduce such high ref-counts. So this suite of mods, effectively introduce 6x Ayleid Steps, and 20 Lost Spires Very diminishing returns in my opinion, as to reiterate the core functionality of the mod is the ability to see out of a window.
So, how to optimise in 2023, if at all possible.
Indeed the above post is seemingly accurate in that this mod doesnt technically require All Natural, as I ran the report masters script & not a single reference pointed to it. The imperial city addon does cite references, however. So, cleaned masters, esmified that, All Natural, and the Bravil addon, and am doing some tests to satisfy my curiosity.
If no bugs arise I'll happily share my findings, as that classic modders itch has arisen in that I found some bugs, and want to find out why
When you locate it, try disabling it and enabling all the other mods to see if the issue is taken care of.
if the problem is fixed, remove the mod that caused it.
That's what I usually do to fix mod issues