OBMM reports File may be corrupt. Fatal Error. Unhandled Exception. Unable to read beyond the end of the stream.
obmm_crashdump content Thursday, 5 November 2020 - 12:37:33 PM 1.1.12 (Safe mode) OS version: Microsoft Windows NT 6.2.9200.0 Type: System.IO.EndOfStreamException Error message: Unable to read beyond the end of the stream. Stack trace: at System.IO.__Error.EndOfFile() at System.IO.BinaryReader.ReadByte() at OblivionModManager.CreateModForm.AddFilesFromFolder(String folder) at OblivionModManager.CreateModForm.bAddZip_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
I've just noticed your update of this very enjoyable mod. Thank you for still maintaining it. But I can't find any information about what changes or improvements can be expected from the new one. The file appears to be much larger than before, so I suppose it's not a simple reupload?
It's only a reupload. I wanted to make sure it was compatible with an NMM installation and that there were no ITMs detected by TES4Edit. The plug-in will be larger because of the added text in its description space, but everything is still the same.
Hi, is this mod unnecessary when using newest UOP? Here's the changelog for UOP: http://www.iguanadons.net/Unofficial%20Oblivion%20Patch%20Version%20History.html
Apologies for late response. Added screenshots of the entries in the CS that are modified by this patch.
@quietraccoon --- That entry in the changelog was from v1.0 of the UOP in 2006. It's also broad enough to refer to other dialogue topics.
I opened the latest UOP and only two modifications were made to the skill dialogue lines. One of them, the Mysticism line, toggled on the "Random" flag. This was also done in Expanded Greetings. The other modification was to the Destruction line, which added conditions that prevented the line from being spoken by Imperials and Redguards since no voice recordings exist. This fix was included in UOP v3.5.0 (2014)
I've gone ahead and uploaded a v1.1 that adds this fix as well to prevent Expanded Greetings from overriding UOP. Besides that, UOP doesn't increase the randomization of the skill lines like Expanded Greetings, so running them side by side does have benefit.
As they say ... good to know. Thanks for the info on the update and reminding me I'd not endorsed (an oversight I've corrected). This is another of those simple on the surface improvements that I enjoy because they rescue content that Bethesda was willing to let languish.
@BradleyMcCloud --- This mod doesn't affect anything other than the dialogue group containing the skill-related greetings. It could be an issue with how Wrye Bash handles the ordering plug-ins, so make sure that all mods that modify textures and meshes are not conflicting with each other.
For some reason, this mod made my ground textures have a rainbow effect. I removed this mod and everything went back to normal. Did I do something wrong when I installed it with Wrye Bash?
34 comments
I'd really like to give this mod a try but I'm not sure since the latest posts are from a few years ago
"There's a charge in the air. Been casting some Destruction spells?" (UOP)
"There's a charge in the air. Been casting some destruction spells?" (This mod and vanilla)
obmm_crashdump content
Thursday, 5 November 2020 - 12:37:33 PM
1.1.12 (Safe mode)
OS version: Microsoft Windows NT 6.2.9200.0
Type: System.IO.EndOfStreamException
Error message: Unable to read beyond the end of the stream.
Stack trace: at System.IO.__Error.EndOfFile()
at System.IO.BinaryReader.ReadByte()
at OblivionModManager.CreateModForm.AddFilesFromFolder(String folder)
at OblivionModManager.CreateModForm.bAddZip_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Here's what I'm guessing is the relevant entry in the changelog:
@quietraccoon --- That entry in the changelog was from v1.0 of the UOP in 2006. It's also broad enough to refer to other dialogue topics.
I opened the latest UOP and only two modifications were made to the skill dialogue lines. One of them, the Mysticism line, toggled on the "Random" flag. This was also done in Expanded Greetings. The other modification was to the Destruction line, which added conditions that prevented the line from being spoken by Imperials and Redguards since no voice recordings exist. This fix was included in UOP v3.5.0 (2014)
I've gone ahead and uploaded a v1.1 that adds this fix as well to prevent Expanded Greetings from overriding UOP. Besides that, UOP doesn't increase the randomization of the skill lines like Expanded Greetings, so running them side by side does have benefit.