Oblivion

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Enter_77

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Enter_77

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34 comments

  1. Oooiii
    Oooiii
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    UOP change in record 0018BCB6 not carried forward.
    1. Loni4ever
      Loni4ever
      • supporter
      • 9 kudos
      Is that bad?
      I'd really like to give this mod a try but I'm not sure since the latest posts are from a few years ago
    2. Aninomouse9299
      Aninomouse9299
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      • 6 kudos
      I second Loni's comment. Want to use this (or similar mod) without breaking my game.
    3. DaggerfallHero
      DaggerfallHero
      • supporter
      • 1 kudos
      Me too, is this mod safe?
    4. Oooiii
      Oooiii
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      It's just a typo/grammatical error that is not carried forward.

      "There's a charge in the air. Been casting some Destruction spells?" (UOP)

      "There's a charge in the air. Been casting some destruction spells?" (This mod and vanilla)
    5. kdimi11
      kdimi11
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      • 1 kudos
      Use Wrye Bash, even with a mod manager like MO2. Then any changes in UOP will be forwarded automatically with a bashed patch.
    6. Dispensation
      Dispensation
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      This wouldn't be able to be carried forward by the bashed patch as there's no tag for it.
  2. brugmapc
    brugmapc
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    • 0 kudos
    OBMM reports File may be corrupt. Fatal Error. Unhandled Exception. Unable to read beyond the end of the stream.

    obmm_crashdump content
    Thursday, 5 November 2020 - 12:37:33 PM
    1.1.12 (Safe mode)
    OS version: Microsoft Windows NT 6.2.9200.0
    Type: System.IO.EndOfStreamException
    Error message: Unable to read beyond the end of the stream.
    Stack trace:    at System.IO.__Error.EndOfFile()
       at System.IO.BinaryReader.ReadByte()
       at OblivionModManager.CreateModForm.AddFilesFromFolder(String folder)
       at OblivionModManager.CreateModForm.bAddZip_Click(Object sender, EventArgs e)
       at System.Windows.Forms.Control.OnClick(EventArgs e)
       at System.Windows.Forms.Button.OnClick(EventArgs e)
       at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ButtonBase.WndProc(Message& m)
       at System.Windows.Forms.Button.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    1. CAKEPWNER
      CAKEPWNER
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      Old comment, I know, but I wouldn't use OBMM. People should really stick with Wrye Bash or Mod Organizer 2, OBMM is essentially deprecated.
  3. maczopikczo
    maczopikczo
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    I've just noticed your update of this very enjoyable mod. Thank you for still maintaining it. But I can't find any information about what changes or improvements can be expected from the new one. The file appears to be much larger than before, so I suppose it's not a simple reupload?
    1. Enter_77
      Enter_77
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      It's only a reupload. I wanted to make sure it was compatible with an NMM installation and that there were no ITMs detected by TES4Edit. The plug-in will be larger because of the added text in its description space, but everything is still the same.
    2. maczopikczo
      maczopikczo
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      Allright, thanks for explaining. And for the mod again.
    3. CarlosS4444
      CarlosS4444
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      Hi, is this mod unnecessary when using newest UOP? Here's the changelog for UOP: http://www.iguanadons.net/Unofficial%20Oblivion%20Patch%20Version%20History.html
    4. Sergio1992
      Sergio1992
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      • 80 kudos
      I second the question by CarlosS4444.
    5. Mercer Meka
      Mercer Meka
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      Me too.
    6. MaeseAtorrante
      MaeseAtorrante
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      • 37 kudos
      Me too!!
    7. quietraccoon
      quietraccoon
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      • 6 kudos
      CarlosS4444's question was just asked on the UOP page and PrinceShroob from the UOP team confirmed that it is.

      Here's what I'm guessing is the relevant entry in the changelog:
      Several greetings by being made random (as they should have been) will no longer stop other random greetings from occurring.
    8. gamingsrc
      gamingsrc
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      • 24 kudos
      Need tests for UOP. I think this mod do a better job.
    9. Enter_77
      Enter_77
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      Apologies for late response. Added screenshots of the entries in the CS that are modified by this patch.

      @quietraccoon --- That entry in the changelog was from v1.0 of the UOP in 2006. It's also broad enough to refer to other dialogue topics.

      I opened the latest UOP and only two modifications were made to the skill dialogue lines. One of them, the Mysticism line, toggled on the "Random" flag. This was also done in Expanded Greetings. The other modification was to the Destruction line, which added conditions that prevented the line from being spoken by Imperials and Redguards since no voice recordings exist. This fix was included in UOP v3.5.0 (2014)

      Imperial males and Reguards had no audio recorded for the line “There’s a charge in the air. Been casting some Destruction spells?”; these races can no longer use this line.


      I've gone ahead and uploaded a v1.1 that adds this fix as well to prevent Expanded Greetings from overriding UOP. Besides that, UOP doesn't increase the randomization of the skill lines like Expanded Greetings, so running them side by side does have benefit.
    10. Pushkatu
      Pushkatu
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      Thank you!
  4. Squiggums
    Squiggums
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    • 15 kudos
    This is a fine mod, but does it really need an .omod script when it's just a drag-n-drop .esp?
  5. Striker879
    Striker879
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    As they say ... good to know. Thanks for the info on the update and reminding me I'd not endorsed (an oversight I've corrected). This is another of those simple on the surface improvements that I enjoy because they rescue content that Bethesda was willing to let languish.
  6. Striker879
    Striker879
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    So does that mean there isn't any reason to update if version 1.0 from Nov 25 2011 is working fine?
    1. Enter_77
      Enter_77
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      • 377 kudos
      That's correct.
  7. PvtPirate
    PvtPirate
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    • 7 kudos
    great thing i really hate the repetative skill greetings. i would even disable that whole greeting group if i could.
  8. RazaCovek
    RazaCovek
    • account closed
    • 4 kudos
    Another solution to look into is reducing the greet distance. In Morrowind I reduced the greet distance from 6 to 2. The result, no more greetings.
  9. Enter_77
    Enter_77
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    @BradleyMcCloud --- This mod doesn't affect anything other than the dialogue group containing the skill-related greetings. It could be an issue with how Wrye Bash handles the ordering plug-ins, so make sure that all mods that modify textures and meshes are not conflicting with each other.
  10. BradleyMcCloud
    BradleyMcCloud
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    For some reason, this mod made my ground textures have a rainbow effect. I removed this mod and everything went back to normal. Did I do something wrong when I installed it with Wrye Bash?