Oblivion

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About this mod

----------------------------------------------------------------- The Elder Scrolls IV: Oblivion Dark Altars 1.00 4/22/2006 by Blackhawk (Darkbirdy) ----------------------------------------------------------------- ----------------------------------------------------------------- 1.ABOUT --------------------------------------------------

Permissions and credits
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The Elder Scrolls IV: Oblivion
Dark Altars 1.00
4/22/2006
by Blackhawk (Darkbirdy)
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1.ABOUT
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Evil characters get the short end of the stick sometimes. If your Infamy is greater than your Fame, you can't use the altars in the chapels. That makes sense, as the Nine are generally decent folks. On the other hand, half of the guilds in the game are EVIL, which certainly encourages that type of character. It gets worse if you aren't playing a magic using characer and find you don't have the skill to cast Restore Attributes. It means that *every time* you get your stats drained, you'll have to spend (potentially) hours scouring the merchants and countryside to get a few potions or ingredients. It is a really frustrating, annoying gameplay problem.

Dark Altars addresses this by adding two small altars to the game. The Altar of Sithis is in the Cheydinhal Sanctuary. The Altar of Nocturnal is in the Imperial City Waterfront, just outside the Garden of Dareloth (where you join the Theives' Guild.) It is in a dark corner, hidden behind some bushes to keep the pesky Imperial Pork Patrol from noticing it. These altars work just like the Altars of the Nine, except this time, the do-gooders aren't invited.

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2.INSTALLATION
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1. Copy the .esp to \Oblivion\Data\

2. Check the .esp in either the launcher or Mod Manager

3. Be evil

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3. PLAYING
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Nothing else is required.

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4. KNOWN ISSUES
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None.


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4. VERSION HISTORY
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1.0 - Original


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4. CREDITS
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www.octopusoverlords.com for moral support ;)