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  1. ATAUD
    • member
    • 12 posts
    • 0 kudos
    How is one suppost to install this mod?
    1. RavenMind
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      Open the archive with 7-Zip. (Don't extract the whole thing, just open it.)
      Choose which level you want & open its folder from within 7-Zip.
      Extract the "Oblivion" and "Plants" folders to your \Oblivion\Data\Meshes folder.
      If prompted to overwrite, choose Yes.
      There are 12 levels to choose from, so remember to only extract one of the "Oblivion" & "Plants" folders to Oblivion\Data\Meshes.
      I would recommend you back up your existing Meshes folder (or at least the \Meshes\Oblivion & \Meshes\Plants folders) before doing this, that way if you don't like what this mod has done, you can copy the original Meshes back in.
      Definitely don't try installing with NMM.
      You can try using Oblivion Mod Manager (OBMM) and install the OMOD file provided. I use Wrye Bash personally, so I'm not sure how well OBMM will work for you.
      If you don't have an existing Meshes folder then you will need to use some type of archive invalidation/redirection. But that's a whole other can o' worms and is usually best handled by a mod organizer (Wrye Bash, OBMM, TMM, MO, etc.). Are you using any of these?
      You can also refer to the ReadMe included in the download.
      Hope this helps!
    2. RavenMind
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      Edit: Scratch the part about Archive Invalidation. I decided to read up on the subject again and it shouldn't be needed for a mesh only replacer such as this. You can read more about it here if you're interested. Although, you can skip the first part about BSA-Aleration, as BSA-Redirection is really the preferred method. The author is a long-time, well-respected member of the modding community.
  2. bevilex
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    • 3,464 posts
    • 242 kudos
    Is it compatible with other grass mods ?
    1. Zombie_Hunter
      • supporter
      • 106 posts
      • 4 kudos
      That depends. If they only change the grass textures, it's compatible. If the other mod also changes the meshes, them it's incompatible.
    2. RavenMind
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      • 1,176 posts
      • 38 kudos
      I've read of people using it in conjunction with Short Grass v3, which just edits grass height (as far as I'm aware).
      LowPoly Grass replaces the exact same files as this mod, minus the Oblivion realm grass, so you'd have to choose one or the other.
  3. MaeseAtorrante
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    • 1,244 posts
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    How does this compare to "LowPoly Grass"?
    1. RavenMind
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      • 1,176 posts
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      I'd like to know the answer to this as well, if anyone knows?
  4. TrashVortex666
    • member
    • 79 posts
    • 1 kudos
    I am so heckin' ready to play Oblivion at 50000fps I'M PUMPED!!!
  5. miketheratguy
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    • 2,630 posts
    • 45 kudos
    This is my first Oblivion comment in.... .....jeez, it must be like 6 or 7 years. Man, I feel old.

    Anyway, I tried this mod (the chosen oblivion and plants folders go in the data\meshes folder, for anyone who wasn't sure) and definitely noticed a difference. I used the level 3 shorter grass and my game is noticeably smoother with grass that actually looks like grass instead of a field of green wheat. While the performance change wasn't necessarily severe (I didn't jump 20 FPS or anything) it made a bigger difference in my game than the Short Grass mod, which didn't seem to change a whole lot.

  6. roh81
    • member
    • 490 posts
    • 6 kudos
    I'm sort of amazed. My computer is far from a strong gaming rig but I can still at least play most modern games. But Oblivion was getting a lot of fps drops. Even when an turned down the view distances a bit. Did some .ini tweaks and there was improvement but still lot of stuttering and such outdoors. I install this mod? Biggest performance improvement I've seen from one change yet!
  7. psyphiman
    • supporter
    • 67 posts
    • 0 kudos
    Incredible performance improvement. I am running and MMM4OOO game and this helped with lag more than reduced spawn rates. Thank you!
  8. lucifer1978
    • member
    • 458 posts
    • 1 kudos
    why the grass popup faster than the original do i need to change enything from the ini to fix it ?
  9. zachc108
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    • 66 posts
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  10. Xtudo
    • member
    • 2,431 posts
    • 365 kudos

    They tell you where to do it in the oblivion.ini in the readme.

    Thanks ITPaladin, but I already know that. It won't work, why?

    Because this mods replace some of the grass meshes (not all of them), so

    if I change in the oblivion.ini ALL the grass meshes go faster.

    Then the other "not modded" grass move a lot faster that the "modded" one.

    And it is very weird.

    Hope to see a patch for this little problem soon.