About this mod
Companion mod to my Princess Stabbity. Replaces non-weapon walks,runs, jump and idle to something princess-y ^_^
- Permissions and credits
Version: 1.0.1
Date: July 27, 2010
Category: Animation
Author: Ylden
Logs
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v1.0.1 Horseback Bug Fix
if you experience horse-riding bugs, try to replace some of the kf files with this. drop into your meshes/characters/_male/
v1.0.1 Specialanims version
- I experienced conflicts with Mayu's Animation Overhaul regarding pose mods not working properly, so I decided to create a Specialanims version of Princess Walk. This time only the player uses the custom idle, turn, walk, run and jump animations.
V1.0 Optionals
- Added an optional idle.kf with lowered bone priorities so NPC dialog animations can take over.
- Added an optional walkforward for those who feel the forward animation 'sliding'. Changes it to a slightly faster walk cycle.
v1.0
- First release.
Description
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A companion mod to my Princess Stabbity Animation Replacer, Princess Walk replaces non-weapon idles, turns, walk, run and jump to something more fitting to a princess. There are many excellent walk replacers out there, but I can't find something... err... princess-y? So I editted the vanilla animations and added a little something here and there to fit with the theme.
This mod borrows an idea from Beni's Natural Walk where non-combat sideways movement doesn't sidestep. I made a compromise, where you walk/run left or right normally, but your head/shoulder is tilted slightly to the front. You're still looking there after all. I also made the character look backwards as she retreats.
Disclaimer
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Your Mileage May Vary. ^_^
Notes
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- Will naturally conflict with other walk replacers.
- NPC's will walk like this, too. I recommend using Mayu's Animation Overhaul so at least vanilla NPC's will revert to their original animations.
- Tail animations not yet included. Will work on it later.
- 3rd Person only.
- Sorry I cannot provide a video preview, my PC's too ancient for that. If someone's kind enough to upload one I'd be grateful grapefruit! ^_^
- If you want to make particular NPC's use them, I recommend reading through Mayu's Animation Overhaul. It's a bit of CS work, but it's very rewarding. Recommended for your church maidens and old noblewomen. Can't have them swaying their hips too much! ^_^
Installation
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1. OBMM
- Create an OMOD from the zip file. It has omod conversion data included.
- Install. Follow automatic installation instructions.
2. Manual
- Copy the meshes folder to your "Oblivion\Data". Overwrite when prompted. Back up your old animations! ^_^
For the specialanims mode:
- - copy the contents of "meshes\characters\_male" to Oblivion\Data\meshes\characters\_male\specialanims". Create a new folder if necessary.
- - Copy the esp to your Oblivion Data folder. Activate.
Uninstall
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1. OBMM
- Deactivate OMOD. NOTE: If there were previous data conflicts with other mods I suggest reinstalling them to rollback to your previous animations.
2. Manual
- Delete the following from your meshes\characters\_male folder.
idle.kf
turnleft.kf
turnright.kf
walkforward.kf
walkbackward.kf
walkleft.kf
walkrightkf
walkfastforward.kf
walkfastbackward.kf
walkfastleft.kf
walkfastright.kf
jumpstart.kf
jumploop.kf
jumpland.kf
Recommended
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OBMM
Mayu's Animation Overhaul
Licensing/Legal
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Incorporation to your own work is allowed. Do not take credit when you upload this to other places. And remember me in your thank you speeches. ^_^