Minor conflict with UL Skingrad Outskirts. If used with this mod there will be land tearing outside Skingrad. If this mod is placed above UL in your load order there will be no land tearing but the door to the Skingrad Branch building will be buried due to the landscape height being modified.
This is probably dead and I wanna get started with this quest. I read from the wiki that you're supposed to get a journal update when you grab a package that gives you the name and location of the client, but I didn't get any and I can't even return the packages to the manager at the Imperial City branch :( I have OBSE installed.
My advice to you might be a little 'gate and horse' but if you have an earlier save use that and make a back up, then just before you set out on a mission make a save and enjoy the romp, if it goes wrong for a nonresolvable reason, reload and don't the the same thing again.
I remember playing this over a decade ago and greatly enjoyed it, hopefully Zaldir will show up and put on the right track... he is still very much around.
Hello So Far i like this Mod! it adds alot of Roleplay Fun
But now i have a Problem and neither the Comments nor the Description/Readme helped me. I have to deliver a Package to the Cook in Cheydinhal Riverview but the Orc has no "Delivery" Option, so no i am Stuck and cant progress anymore , i tried reloading several times and waited, go in and out but nothing fixing it, also can not throw the package away to get a new one, halp please TwT
The Person i have to deliver has all the normal Conversation Options, just no Delivery.
These special delivery quests do not have the delivery dialog option. As soon as you talk to the person the package gets removed and delivery is successful. There is no journal entry to tell you that so I see why it's confusing but you can just walk back to the HQ in the Imperial City and get your reward.
If this is not the case for you then somethings bugged, but the delivery option never shows up for these special deliveries.
When I go to the IC (better cities) branch to talk with the guy and become a courier there are no special dialogue options and thus I can't become a courier, nor are there any dialogue options with any mod specific NPCs. How do I fix this?
This mod is integrated into Better Cities, so you should not use this file if you're using BC. Any issues you have with the integrated version has to be taken up with the BC team.
HELP!! This is amazing mod for earning some money, I love it because my character build is a tomb raider merchant. But I have a problem with special deliveries, i found the box to deliver the package but didnt work, i tried take some other deliver or reinstall the mod, nothing seems to fix it. Any solution to this?
The beginning is good for new characters to earn cash with simple tasks. Deliveries grow longer and pay more as progresses. As you enter into the main quest, it gets dangerous. Good fun! Thanks.
I realised I only installed the Deliver Job Gold Horse Courier mod version 113 instead of downloading the latest version 1.2.3 and read something about you having added in voice acting to later versions! So besides voice acting, what am I missing on version 1.2.3 that version 113 lacks? Also, I've already done quite a bit of delivery jobs (5 local, 3 city and 3 inn deliveries)! So if having to upgrade from 113 to 1.2.3, am I gonna have to do a clean save and redo the deliveries all over again, or can I just continue on from where I left off on version 113?
Version 1.2.3 Cherilp Goldhorn should now accept the two packages in the final stages of the questline. Cherilp Goldhorn is no longer in the ICWaterFrontResident faction, which caused you to be expelled from the Thieves Guild if you killed him. You should now be able to hand in the two packages in the final stages of the questline. During the final stages, the Anvil and Bruma quest markers should now work correctly. Lavasir and Goldhorn should now finish their conversation, allowing the main quest to be finished. The paralyzing spell should now only ever affect Lavasir. Fixed some mismatching dialogue lines.
Version 1.2.2 Fixed a couple of glitches that could happen occassionaly with the special deliveries.
Version 1.2.1 Fixed the issue with the Special Delivery Crates not working. Increased the volume on a few dialogues.
Version 1.2 Implemented Voice Acting. Various Grammar Fixes. Fixed the fort Irony crate script, to make it possible to continue the quest when having two packages in your inventory. Minor Bugfixes & Improvements.
Had a courier job in Bruma to the grave digger. Problem is grave digger is part of another quest and is hostile. Killed the GD and completed quest via console but game says I still have to deliver the package b4 taking any more. Any fix for this?
213 comments
I remember playing this over a decade ago and greatly enjoyed it, hopefully Zaldir will show up and put on the right track... he is still very much around.
So Far i like this Mod! it adds alot of Roleplay Fun
But now i have a Problem and neither the Comments nor the Description/Readme helped me.
I have to deliver a Package to the Cook in Cheydinhal Riverview but the Orc has no "Delivery" Option, so no i am Stuck and cant progress anymore , i tried reloading several times and waited, go in and out but nothing fixing it, also can not throw the package away to get a new one, halp please TwT
The Person i have to deliver has all the normal Conversation Options, just no Delivery.
Using the Version without Better Cities
If this is not the case for you then somethings bugged, but the delivery option never shows up for these special deliveries.
but thanks for the help
So I checked the mod in TES4Edit and found that the description for this delivery is wrong.
You're actually supposed to give it Oghash gra-Magul in Cheydinhal, so see if she has the delivery option.
This is amazing mod for earning some money, I love it because my character build is a tomb raider merchant. But I have a problem with special deliveries, i found the box to deliver the package but didnt work, i tried take some other deliver or reinstall the mod, nothing seems to fix it. Any solution to this?
There are quite a few bug fixes between those two versions, so I would recommend updating.
Version 1.2.3
Cherilp Goldhorn should now accept the two packages in the final stages of the questline.
Cherilp Goldhorn is no longer in the ICWaterFrontResident faction, which caused you to be expelled from the Thieves Guild if you killed him.
You should now be able to hand in the two packages in the final stages of the questline.
During the final stages, the Anvil and Bruma quest markers should now work correctly.
Lavasir and Goldhorn should now finish their conversation, allowing the main quest to be finished.
The paralyzing spell should now only ever affect Lavasir.
Fixed some mismatching dialogue lines.
Version 1.2.2
Fixed a couple of glitches that could happen occassionaly with the special deliveries.
Version 1.2.1
Fixed the issue with the Special Delivery Crates not working.
Increased the volume on a few dialogues.
Version 1.2
Implemented Voice Acting.
Various Grammar Fixes.
Fixed the fort Irony crate script, to make it possible to continue the quest when having two packages in your inventory.
Minor Bugfixes & Improvements.