Oblivion

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Howabominable

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Howabominable

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About this mod

A mod containing 10 unique Orc Partners with their own unique personalities and stories for your game. Sick of elves everywhere? Here\'s your chance for something a bit... meatier.

Permissions and credits
CM Partners Orcs by Howabominable

Installation:
Extract into your Oblivion/Data folder.

Changelog:


V1.2
-Added birthsigns to all of the partners.
-Added all of the partners to the Player Faction.
-Changed the way the partners handle gold so that they accumulate it over time rather than having a set amount.


V1.1
-Some of the partners were classified as a combat type that was different than their class. This has been fixed.
-Kagza gra-Mazak has been added to the Imperial Waterfront faction.
-Added Loga gra-Shomag to the Anvil Citizens faction.
-Added Marga gra-Kashug to the Necromancer Faction. Added to Cheydinhal Citizens faction. Removed from Necromancer Dungeon faction.
-Added Mages Guild keys to Loga and Marga’s inventories.
-Added Mur gro-Korg to the Silverhome and Bravil Citizens factions.
-Added Hackdirt Key to Ruzba gro-Yash’s inventory.
-Added Snaga gra-Burgaz to the IC Citizens faction.


Description:

Due to the lack of orc CM Partners on this site, I decided to make a few of my own and share them with you, like I did with my Khajiit mod. This mod contains 10 unique orc CM Partners. There are no special mods required besides the CM Partners mod by Blackie. You also do not need Shivering Isles for this mod.

Each partner has his or her own special story and background. Each has the ability to heal themselves and the player along with their own special individual abilities. There are 5 female orcs and 5 males, encompassing many different fighting styles to ensure that at least one will be your perfect partner.

The following Orc partners are included in this mod (in alphabetical order):

Aronk gro-Orgash - Years ago, Aronk made the decision to strip himself of all wordly goods and live naked with the creatures of Greenmead Cave (on the road between Skingrad and the Imperial City). So far, his sheltered life has been very peaceful, but he's found himself yearning to see the sun again. Perhaps you can help him do so? Or at least give the poor guy some clothes?

Gogoma gra-Urbog - Gogoma's brother Luph has gotten himself arrested in Cheydinhal once again, and once again Gogoma must bail him out. She can be found at Cheydinhal castle, usually near the jailor, attempting to visit Luph in jail. She is a law-abiding member of the Fighters Guild, but being a skilled Barbarian, she has plenty of fight in her.

Kagza gra-Mazak - Kagza is a pirate currently residing in the Abandoned Shack in the Imperial Waterfront. She has been pillaging the seas for years, and is now seeking a new source of loot - you. Will you have her along on your adventures?

Loga gra-Shomag - Loga is an orc mage living in the Anvil Mages Guild (which she is a member of). She has become accustomed to the peaceful life there, and prefers to stay upstairs in the private quarters. However… maybe, just maybe, she is waiting for an adventurer to trespass on her peaceful life and take her to see the world once again. Note that if you are not a member of the Mages Guild she won't be too happy when you break in to see her!

Luph gro-Urbog - Luph is Gogoma's no-good Thief brother who has landed himself in prison once again. You can find him in the Cheydinhal prison in his jail cell. If you manage to get him out of there (by whatever means necessary), he might be grateful enough to join you on your adventures. He is also a member of the Fighters Guild, though he may not be for long if he continues his criminal behavior. Has a lower responsibility than normal. May get you into trouble :).

Marga gra-Kashug - Falcar isn't the only suspicious character in the Cheydinhal Mages Guild. In the basement, there resides another, the necromancer Marga. She has been practicing necromancy there for years, unbeknownst to her fellow guild members. But perhaps you can make better use of her knowledge than they can?

Mur gro-Korg - Mur is an orc who currently resides on the third floor of Silverhome on the Water in Bravil. He travels from town to town doing odd jobs and making what money he can to send home to his family. Maybe you can help him by taking him on adventures and giving him what he needs to get by?

Ragnok gro-Garog - Ragnok is a servant of Lord Rugdumph at the Rugdumph estate. He is a Hunter who does most of the labor around the estate and gets food for the orc family. However, being a servant isn't all it's cracked up to be (and it isn't cracked up to be much), so if a brave adventurer happened to come along and take him away from all of this, he wouldn't put up much of a protest.

Ruzba gro-Yash - Ruzba is a Warrior currently living in Hackdirt, the sequestered town south of Chorrol. He has lived there for a while now, ignoring the goings-on of the curious townsfolk, enjoying their company because they too just want to be left alone. However, their activities have become more and more suspicious… rumors of travelers going missing, caverns deep beneath the town, and a deadly cult. Is Ruzba safe? Can you convince him to leave Hackdirt before it's too late? Look for him in Moslin's Dry Goods store.

Snaga gra-Burgaz - When Snaga the priest was young, she met a seer who told her how she would die defending Martin on his quest to light the fire in the Temple of the One. Ever since then she has stayed in the temple, awaiting her fate. But is her death inevitable? Perhaps you can change her fate by allowing her to take matters into her own hands. You must be quick and save her before the main questline is complete and she is lost forever.


At least one partner is in a location that experiences a cell reset and may not be there forever, but you can move her to a different location if you wish. If you encounter any problems with any of these partners, leave a comment and I will address the problem ASAP. I am currently working on more CM Partners of races that you don't normally see on this site.


Future Plans for this Mod:
Now that I have the basic CMs here for you to enjoy, I would like to start customizing them more (without making you download any extra mods, of course), Each partner has his or her own special personality and backstory, and I’d like to show those more in-game by adding unique dialog, etc. This will obviously take a lot of work but it should be worth it in the end! Keep an eye out over the next few months as I go through each CM Partners mod I have created and customize them. The changes I make should not cause any of your current partners to reset.