An ancient Dwemer set of armor, powered by strange green crystals has recently been donated to the Arcane University. It is yours to take. All new armor for the HGEC body and Roberts Male body as well as weapons of an original design including meshes and textures.
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Shell of the Artificer [v1.5] ======================
By Gizmodian and Kogane =======================
Description: ============
An ancient Dwemer set of armor, powered by strange green crystals has recently been donated to the Arcane University. It is yours to take. All new armor for the HGEC body and Roberts male body as well as weapons of an original design including meshes and textures.
Includes: =========
Two versions of the armor, an asymmetrical version and a symmetrical version, in both light and heavy. One
set of clothing with most of the 'armor' style sections of the Artifice removed. It is designed for the
HGEC-Fighter D-cup body upperbody, Fighter M lowerbody.
A great sword, a double-blades staff also set as a greatsword, a two-handed axe, a magic staff [as well as
an unenchanted version], a plasma shield in the tail slot, a placeholder 'shield', a long sword, a dagger, a
dual-dagger, as well as the offhand versions of the longsword, dagger, and dual-dagger.
Issues and Things: ==================
The 'Plasmafield Shield' is blank, it does not show up in game. It's not supposed to. It is a placeholder
to give you a blank 'blocking' animation to use alongside the Plasmafield Bracelet if you want to be able to
block with the bracelet as if it were a shield.
Because of the way the Shatterpunch is made as a punch dagger, it doesn't slide into the scabbard area
correctly. There is nothing I can do about it short of deleting the object.
Both the Whorl and Justice clip during fighting animations because of the weapons, again, there is nothing I
can do about it without making the weapons completely different. Then they would no longer be true to the
design intended.
There is some clipping in extreme poses. Nothing is ever perfect, I can't help that either.
Location: =========
In the Arcane University lobby. It's next to the counter in a small corroded dwemer barrel. You can't miss
it.
Requirements: =============
HGEC or Exnem compatible body. Roberts Compatible Male body.
Conflicts: ==========
Anything that changes the Arcane University Lobby to an extent that you can't get to the barrel or changes
the AU lobby to a new interior worldspace.
Installation: =============
Either manually install by unzipping directly into your Oblivion/Data folder. If prompted to overwrite,
select 'yes'.
Or make it into an OMOD using OBMM.
There are instructions in many places on the internet on how this is accomplished.
There is also a 2048 Tex Addon extra folder in the mod. If you wish to use High-Resolution Textures [which
will make the items look better], drop the textures folder into your Data folder after you install the mod.
When prompted to overwrite, select 'Yes'.
There is a possibility that the high-resolution textures may cause a performance drop. Use them only if you
have the computer to handle it.
Uninstallation: ===============
Delete the files or remove the OMOD.
Update Log: =========== 7/10/2010 - Beta mode 7/12/2010 - Initial Release 1.0 7/18/2010 - Patch 1.5 with male support and offhand Shatterpunch
Programs Used: ==============
3DSmax9 Adobe Photoshop CS3 Nifskope The Elder Scrolls Construction Set
Credits: ========
Bethesda Alienslof - Male conversions Mondstein - Beta Testing Wolfy - Beta Testing Kogane - The awesomest person in the history of EVAR. She did my meshes, my rigging, my normal maps, and I
stole a pair of panties from her.
No seriously, They are the panties included in the armor.
Usage and Permissions: ======================
This is open source, you cannot claim it as your own. If you use any part of the mesh or textures, you must
credit Kogane and myself.
I would like to be notified as a courtesy if you intend to put it in your mod.