Oblivion

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AcidBlood

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About this mod

What this mod does is make a bunch of magic effects available for enchanting, namely: reflect damage, restore stamina (or fatigue if u really want to call it that), restore health, restore magicka, reflect spell, resist magic, resist normal weapons, spell absorbtion, and paralysis for weapon enchants. I also added damage magicka to the list

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What this mod does is make a bunch of magic effects available for enchanting, namely:

reflect damage, restore stamina (or fatigue if u really want to call it that), restore health, restore magicka, reflect spell, resist magic, resist normal weapons, spell absorbtion, and paralysis for weapon enchants.

I also added damage magicka to the list of spellmaker spells.

Edgar in the merchant area of the imperial city (edgar's discount spells) has novice level spells of all the effects that i added so u can try them out.

I think it adds a lot of options for item enchantment that should have been there in the first place, and certainly adds a lot more gear options for high level characters.

Note: In order to get HP regen to only give a 3pt constant effect I had to make the constant effect echantment factor on it negative (otherwise it is 5 pts, which i think is a little too much) so when u do it, it will give u a massive negative cost on the 'effect power' page, but once u click ok it fixes itself and makes the cost 45,000

The values are designed for grand soul gems, as i see these as higher level enchants, as such the size of the soul gem seems to have little effect on the power of the spell (if anything at all in the case of HP regen)

Note2: This mod probably won't work with mods that change spell projectile speeds, or alter other base values of magic effects (this does not include custom or altered spells) or mods that also add spells to Edgar. I am new to this though, so I'm not sure what does and does not conflict.