Oblivion

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DarkForther

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DarkForther

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Hidden Deep under Cheydinhal, the old lair of a famous vampire is about to be uncovered after 400 years. And only you hold the key....

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Hidden Deep under Cheydinhal, the old lair of a famous vampire is about to be uncovered after 400 years.

After 400 years you discover a trap door on the island in Cheydinhal.
It appears that the recent years have eroded at the river bottom uncovering a piece of land with a secret trap door. The action sanctions a name and a map-marker on the Island. Curious you head down and discover a hidden lair. But the place is swarming with mud crabs and slaughter fish.
You soon begin to realize that they aren't attacking you.


You have to go underwater to gain access to the rest of the lair. There is no turning back.

You gain access to what looks like a throne room. You have a sense that perhaps you've seen this place before. You begin to recognize the tapestry around you as the Skingrad banners. You realize that the count of skingrad's Private Quarters is an exact duplicate. After awhile you figure the count must have lived here once, and you continue on.

You come across a confused merchant, apparently she got trapped down here. She seems to have lost all of her Items.

That's okay because you decide to use her for a storage unit. After selling all the Items you can, you continue on. You come to the master Quarters and Find a Woman asleep, you decide it's time for a nap. When you wake you find she hasn't gotten up, so you try to wake her but apparently shes in a trance. You turn away and spot a Jewelry box it contains an Assortment of other objects.

You spot another tunnel going down, and decide to investigate. You find a door leading to something called The Slaughter Tank. It contains pet slaughter fish. They apparently feed off of the barrel inside the Tank. You go down a mysterious hall and find...an Underwater Tree?

You head back down the hallway and turn into the other room containing an underwater bed. You decide not to sleep just yet, and you continue. Heading upstairs you find another tree, and another bed. Forgetting yourself you collapse onto the bed, and when you wake, you are completely relaxed.

You spot a door leading to someplace mysterious. You end up in the basement of Willow Bank. Inside you find an unusual altar with a mystical ever-burning fire, the fire seems to run on nothing. When you activate the altar, it gives you money, but you soon realize that it also pays off your bounty.

Leaving the room you continue down what looks like a prison. In one of the cells you find three mountains of chests that you can store your other items in.

Leaving the room you head down the hallway and open the remaining gates. You go through the door, and End up in Willow Bank. You exit, and end up outside, in Cheydinhal.


That was a brief overview of the Cheydinhal Sunken Lair.

The Slaughter fish will not hurt you. But they will attack anybody traveling with you. If you attack one of them, you will die, because the beasts are strong, fast, and deadly. They will use self defense.

The Slaughter Tank contains a barrel of Skooma, and that's what they feed on (just a little Idea from The Anvil Sewer Hideout Mod by Circuitous).

I started with two Different Mods. One was Cheydinhal Banking, and the other was The Underground Lair, but I decided to combine them.

Some Items that you own, cannot be sold because they don't cost any money. When you try to sell them you will end up just giving the item away so be careful on what you try to store on the merchant because she won't Hesitate to keep the Items That You "Give" her.

When you are Selling Items a Message Box Appears.
It asks if you want to "sell" and how many of that item.
But there also is one where it asks if you want to "Give Away" and how many of that item. So keep an eye on that.

This Doesn't contain a Quest yet.

If you have any Questions or Comments Please Leave Them.


Please Endorse

DarkForther



Past Problems: The Merchant just slept all of the time and didn't sell anything, The Trash can in the Bank Didn't respawn.

The Altar was SOMETIMES ineffective when loading a lot of mods together. It reverted back to a Regular Altar of the Nine.

The Pathgrids were a mess slaugterfish were jumping through floors.


Known Problems: None


If you come across a problem or have an Idea Please leave a comment and I will be Willing to consider Your Idea and \ or fix the problem.\

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NOTICE: I Haven't Stopped the pursuit of improving on this file.
But I have taken a temperary break from oblivion to work on
other pursuits.

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