Tamriel Transportation Network by statttis
Oblivion » Miscellaneous
Added: 29/05/2010 - 05:41PM
Updated: 01/06/2010 - 12:36AM

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Uploaded by statttis


Last updated at 0:36, 1 Jun 2010 Uploaded at 17:41, 29 May 2010

Name: Tamriel Transportation Network
Version: 1.0
Date: 5/29/2010
Requirements: Oblivion Script Extender (OBSE)
Author(s): statttis

A new travel network mod. Covers every city and village in tamriel (at least the ones that have been built). Uses OBSE to provide realism features, many configuration options, and support for mod-added locations.

You will find travel guides wearing red robes in various locations. To use their services, speak to a guide and buy a ticket to the destination you wish to travel to. Time will pass and you will be transported to your destination.

Three types of travel:

At the entrance to major cities you will find travel guides mounted on horses. When you purchase their services, they come along with you, and will offer travel services at the new location. They will head home after a short time; you can tell them to wait, but you'll need to pay for their time. Smaller towns and villages won't have a resident guide, so if you want a return trip, you'll have to pay your guide to stick around. Travel by horse is cheap and can be used to reach all locations in Tamriel, but can be time consuming.

At cities along the water you will find travel guides on the docks. Travel by ship is more expensive and than by horse and can only reach coastal cities, but is faster.

Guild Guide
Guild guides are posted inside Mages Guild buildings. When you buy a ticket, the guild guide will instantly teleport you to your destination. However travel by guild teleport is very expensive and only reaches other mages guild buildings. As you move up the ranks in the mages guild, guild guides will charge you less.

Misc. notes:
- Since you will be buying tickets, your Personality, Speechcraft, and Mercantile skills will help you get better prices.
- Horse mounted guides travel with you to your destination, so if you want, you can pay one NPC to guide you all over Tamriel. Just be aware that your guide may take many hours/days to return to their post if you travel to the far ends of Tamriel.
- To travel by ship to Anvil, you will need to change ships at Leyawiin.
- A complete list of travel destinations can be found in Destinations.txt.

In TamrielTransportationNetwork.ini there are a number of settings that can be changed:
- travel time
- travel cost
- enable/disable having guides travel with you
- enable/disable your horse travelling with you
- enable/disable companions travelling with you
- enable/disable travel to daedric shrines
- set travel guides to be killable
More details are in the .ini file.

Mod Support
Automatic support for locations added by mods, without any file dependencies. That means it will run without them, but if they are loaded, new travel locations are enabled.
Supported mods:
-Elsweyr Anequina (Corinthe, Orcrest, Dune, Riverhold, Alabaster, King's Walk, Duncori Walk, Fort Riverkeep, Fort Seaplace)
-Shezries Villages (Ravenview, Lakewood, Woodland villages)
-Arthmoor villages (Vergayun, Feldscar)
-Verona House Bloodlines (Verona Bay)
-The Elder Council (Arenthia)
-Knights of the Nine (Priory of the Nine)
-Open Cities Classic (enhanced ship travel)
-Glenvar Castle
-Castle Seaview
-Fort Akatosh
-Hoarfrost Castle
-Battlehorn Castle
-Kvatch Rebuilt (guild guide for rebuilt mages guild)
-Integration (guild guides are integrated into the guild guide quests)

Shivering Isles
ShiveringIslesTransportationNetwork.esp adds the Shivering Isles to the travel network, with a route to the doorway as well as guides and travel destinations inside the Isles. Obviously you need to have the Shivering Isles expansion to use this.

1. Make you that you have installed and are using OBSE v18 or newer.
2. Extract the files to \Oblivion\Data\
3. Activate TamrielTransportationNetwork.esp with Wrye Bash, OBMM, or the Oblivion launcher.
4. If you have the Shivering Isles expansion installed, you may also activate ShiveringIslesTransportationNetwork.esp. It should be placed after TamrielTransportationNetwork.esp in your load order.
5. If you want, edit TamrielTransportationNetwork.ini to change settings.

1. Delete the files/folders associated with the mod.

Important: if you changed the horseTravelsWithPlayerSI setting in the ini, be sure to travel with your horse outside of the Shivering Isles before uninstalling. Otherwise your horse will be trapped in the Isles.

This mod has been designed and tested to work with heavily modded installs. It should be compatible with just about everything.
Specifically, it has been tested compatible with all the mods listed under "Mod Support" as well as Better Cities, Unique Landscapes.

Known Issues or Bugs
There are some animation bugs with the Elytra mounts used in the Shivering Iles. If you know how to fix them, please let me know.

1.0 5/29/2010 - Initial release.

You can find me on bethsoft forums and TES Alliance as 'statttis'

Thanks to Bethesda for creating Oblivion.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to Pufthemajicdragon for the invisible activator resource.
Thanks to kerlyenai for the elytra mount resource.
Thanks to Mr_Siika for the camel and boat model resources.
Thanks to Vouivre and nottlong for their help with testing.