Oblivion

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Phitt

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Phitt

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54 comments

  1. Machsc
    Machsc
    • member
    • 0 kudos
    I downloaded this mod for Oblivion... it's fantastic I love it... any chance of getting it for Fallout 3? The Radscorpions are too easy even after I buffed them with mods, they have the same animation problem... I can't find a FO3 mod to fix it?
  2. SanguineGhost
    SanguineGhost
    • member
    • 0 kudos
    I tried using Mod Organizer 2 to install this,
    but when I do so it says that the organization of the files isn't valid?
    What could be wrong with the file package?
    The only things in it are the executable and the readme 
    so idk why it's causing this,
    any help would be appreciated
    1. Cadances
      Cadances
      • member
      • 1 kudos
      Choose the specific meshes in folder according to the mods you use. Example: default for vanilla, francesco for Francescos Creatures and Items - V5, etc.
  3. Dario1980
    Dario1980
    • member
    • 2 kudos
    This mod causes guars from Martigen/OOO to stay still.

    Happens also with the mod Vanilla combat enhanced.

    Report here: https://forums.nexusmods.com/index.php?/topic/62386-martsmonstermod37b3-public-release/?view=findpost&p=79548533
  4. boofdawg
    boofdawg
    • member
    • 6 kudos
    Great mod, it definitely makes creatures more of a challenge!
  5. Dario1980
    Dario1980
    • member
    • 2 kudos
    Remove.
  6. Sergio1992
    Sergio1992
    • member
    • 80 kudos
    Friendly tip:
    Inside 00 Core

    go inside the bear folder

    Remove everything but

    handtohandattackforwardpower.kf

    to avoid crashes!
    1. Joehtosis
      Joehtosis
      • supporter
      • 22 kudos
      Could have saved myself several hours having followed this lol.
      Unfortunately, it's done me no good, but can confirm, the bear animations cause crashes, and for me, almost all of them cause CTD with MOO activated.
  7. smaxy3
    smaxy3
    • member
    • 5 kudos
    Hah the best video ever.
  8. spiffyman777
    spiffyman777
    • member
    • 3 kudos
    Danz4iveR, this is only a creature thing. Creatures without weapons (such as a wolf) are now able to run after you and try to bite you without having to to stop the chase.
  9. Danz4iveR
    Danz4iveR
    • member
    • 1 kudos
    Does this affect also human enemies? Because depending on weapon that would take away all the realism and immersion it gives. If you didn't get what I mean, a normal human cannot swing big 2h weapons while running(although thrusting would still be possible).
  10. NexusKnight
    NexusKnight
    • supporter
    • 10 kudos
    This seems to be a great addition to OB... now, should I play test this on Vanilla first to see how it works or on a full blown install of FCOM Convergence? Hmmm... Probably wait 'til FCOM's installed.

    I guess the worst case scenario will be if some of the creatures are deadlier and some not - like a random chance sort of thing. I can live with that. Doubtful that without an update that this will work on all of FCOM's new v.9.9 creatures, which include many overhauls. Maybe I'll come back and update this when I'm ready to endorse. Thank you Phitt for this excellent mod.