Oblivion

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MaXiMiUS

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MaXiMiUS

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About this mod

Vampirism is now actually beneficial and less.. well, like a disease. For people who think Vampirism could use a little work, but don\'t think it really needs any HUGE changes.

Permissions and credits
Feed Your Vampire, Version 1.33, by MaXiMiUS

"Vampirism is now actually beneficial and less.. well, like a disease."

Less Hungry Edition:

Reduces the frequency that you need to drink blood to prevent aging to 1/2 the vanilla setting, which effectively
means "once every 48 hours instead of once every 24 hours."

Short Description:

Vampire bonuses are available all of the time now, you MUST feed at least once to unlock most benefits though.
Feeding now only removes negative effects, not positive ones. Vampirism is now actually beneficial and less like
a disease.

Detailed Description:

This mod should be perfectly safe to enable/disable as many times as you like, you might get a little
residual weirdness, but nothing that won't resolve itself when you feed or wait a couple of days, etc.

It is NOT compatible with other mods that edit the VampireScript, or the Vampirism100/75/50/25 spells.

The 25%, 50%, and 75% attribute and skill bonuses will be removed when you feed.
The 100% attribute and skill bonuses, as well as all of the Vampire abilities will be added when you feed.

If you refuse to feed, you can still gain the "basic" vampire abilities (Resist Normal Weapons, Disease and Paralysis), but be
warned: that includes the penalties (Sun Damage, Weakness to Fire). If you want the attribute and skill bonuses, as well as the
Vampire abilities, you MUST feed at least once.

The Sun Damage scales as so:
25%: 0 Sun Damage/sec (unchanged)
50%: 1 Sun Damage/sec (unchanged)
75%: 2 Sun Damage/sec (down from 4)
100%: 3 Sun Damage/sec (down from 8)

The Weakness to Fire scales as so:
25%:0% Weakness (down from 20%)
50%: 15% Weakness (down from 30%)
75%: 30% Weakness (down from 40%)
100%: 45% Weakness (down from 50%)

The Resist Normal Weapons scales as so:
25%: 20% Resistance(up from 5%)
50%: 20% Resistance(up from 10%)
75%: 20% Resistance(up from 15%)
100%: 20% Resistance(unchanged)

Blood Harvesting:
You will only harvest blood if you have less than 10 vials of Human Blood in your inventory.
25%: Once every 24 humanoid kills.
50%: Once every 12 humanoid kills.
75%: Once every 8 humanoid kills.
100%: Once every 6 humanoid kills.

Changelog:
1.33: Fixed a minor bug where you could (in rare cases) get Polymorphic Hemophilia even though
you were already a Vampire. It just removes the disease if it shouldn't be there.
1.32: Added some sound effects when you drink Human Blood, and moved the "satisfied" message
so it only runs when the script effect finishes (which means GameMode, not MenuMode). Cleaned
up some rather inane code in VampireScript. Merged the Human Blood icon and mesh from OOO,
not sure who to credit for the mesh and textures, so just "Thanks TEAM OOO!"
1.31: Quick fix for Human Blood, should of used Drain Willpower, not Damage Willpower, as
Damage Willpower applies every second of the duration.
1.3: Added automatic blood harvesting, depending on how desperate you are for blood, your
chances of harvesting a fallen humanoid enemy for blood increase/decrease. Added some side
effects to drinking Human Blood from a vial to make regular feeding more appealing.
1.2: Fixed the broken item "Human Blood", which was clearly supposed to satiate a Vampires
need to feed, but didn't. Now it will behave exactly the same way regular feeding does.
1.1: Fixed a stupid bug where if you were already scheduled for a "vampire aging upgrade",
drank blood, THEN slept/waited, you still aged, even though you had very recently had blood.
1.0: Initial Release

Suggested Additional Mods:

http://www.tesnexus.com/downloads/file.php?id=15697 "Vampire Race Disabler" by scanti, makes Vampires less hideous.