Oblivion

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Lametrie

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lametrie

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IC Shack Basement
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Author: Lametrie
Version 1.1
Date: 3. juni 2010 / 25.6.2011

A TES 4 Oblivion mod


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Description
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Short:
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House mod with quest:
You sleep in your IC Waterfront Shack and get an unpleasant awake. But things come to be alright and there is a underground struckture to explore.


Long:
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The mod adds a basement and a new underground struckture to your IC Waterfront shack. The whole is packed in a little quest and offers a sidequest too.
I always wonderd about that sideroom on the left side of the shack because you don't have a door into it. So I did this first and after a while it got a bit bigger :)
The quest to gain the basement starts while you are sleeping in your shack. A break for about 5-6 hours should do the trick. Then follow the leads and don't get hurt...



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Requirements:
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Shivering Isles


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Installing
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Install:


1) Download the file, open Oblivion Mod Manager (OMM), click 'create' and 'add archive'.
2) Add the downloaded archive, type 'yes' when asked to import OMOD conversion data and
then 'create omod'.
3) Activate the file(s), close OMM and play :)

4) If you want, you can install the archive manually by extracting it into your
Oblivion/Data folder or use other Mod Managers.


Delete:


Deactivate in the Oblivion Mod Manager. If you want to get rid of it completely, delete it in OMM.

If installed manually delete the installed files (se in the rar-archive for names and locations).



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History and files:
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1.0 - initial release (3.6.10)

1.01 - writing error corrected only (4.6.2010)

1.01B - alternative esp solving a bug

1.1 - Adding path grids to the structure. That is based on the alternative, bug solving esp 1.01B.


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Mainfile: ICShackBasement_1-1.7z - This is the OMOD ready archive with the IC shack basement mod.




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Incompatibility:
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There should be no problems, the mod is only altering a spot north the IC shack in Tamriel and a little bit in and around the shack and in another location. All other changes are seperate cells.




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Bugs:
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There has been reported a game crash as the player gets to the 2nd Ayleid door at the blade traps with some gass clouds.
I have been creating an esp that hopefully solves that problem :-)
The newest versions build upon that esp.

For reporting other problems, use the contact author link.


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Credits
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Thanks to those who've been working on those many tutorial's to be found both at www.egg-of-time.us/portal, tesnexus and cs-wiki! Could not have done any of my mods without their help.
Special thanks to Lenko at the cs wiki and others there that did the scripting tutorials! Good work! Couldn't have done a thing without it!
And of course thanks to Bethesda for a wonderful game that is still capturing!



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Licensing
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No commercial use allowed!

If you want to translate this mod you are welcome to do so if credits are given to the author (Lametrie).

Nethertheless it is great to get a message about it :)

You find me at TesNexus:
http://www.tesnexus.com/modules/members/index.php?id=184956