Oblivion

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David Brasher

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David Brasher

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About this mod

Adds six Morrowind-style daedric shrine ruins to Tamriel. These retextured ruins are complete with nasty daedra, even nastier daedra worshippers, traps, and nice treasure.

Requirements
Permissions and credits
Mod: Daedric Shrine Ruins, Version 1.0
Game: TES IV: Oblivion
Requires: Shivering Isles Expansion
Author: David Brasher
Release Date: 5/11/10
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CONTENTS
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1. Information on the Mod
2. Installation
3. Version History
4. Conflicts, Known Issues, and Troubleshooting
5. Copy Status and Credits
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1. INFORMATION ON THE MOD
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Six Morrowind-style daedric shrine ruins are added to Tamriel. These ruins are complete with nasty daedra, even nastier
daedra worshippers, traps, and nice treasure.

These ruins have a very different look to them. The interior and exterior architectural objects have been retextured using
re-worked textures from Visual Pack XT, which was designed for retexturing Morrowind. The interiors are retextured
Ayleid ruins with so many retextured bricks and blocks added, that parts of them are unrecognizable as what they used to be.

This mod automatically removes borders, so there is no need to modify your Oblivion.ini file.

Here and there you will meet non-hostile NPCs with dialog, who for various reasons, have ended end up at the daedric
shrines.

In addition to the six Morrowind-style daedric shrines, there is one new Cyrodiil-style daedric shrine. What makes it
unusual is that the people there are not peaceful and friendly.

At the shrines, many of the enemies you will encounter will not be leveled, so you may wish to be level 15 or higher before
going to the shrines. The enemies re-spawn, so if you have to leave the shrine for a long while, it will be hard again when you go back.
The shrines can be raided multiple times because of the re-spawning monsters and some re-spawning treasure. The walls of the
shrines are made of dark-reddish stone. They suck in the light and leave you in Stygian blackness. Be sure to bring some torches
or have another plan for seeing in the intense gloom. In these shrines, death awaits the unprepared, the weak, and the incautious.

Locations of the shrines:

All of them but The shrine of the Faithful in the IC sewers have map markers with daedric shrine icons, so you will know when
you are getting close to them

ALD BALIMIZUM: (Copy of the daedric shrine Ramimilk from the Oblivion mod "Caldera Update - Return to Morrowind"
http://www.tesnexus.com/downloads/file.php?id=28854
On the Brena River
N of Last Chance Camp
NW of Fort Hastrel

ASHARNAKIBIBI: ( Conflicts with The House of Healing at Weye, which also has this shrine. Download the patch at the
House of Healing at Weye download location:http://tesnexus.com/downloads/file.php?id=30964 )
On the border of Morrowind
NE of Lake Canulus
E/NE of Malada
E of Collapsed Mine

MEHRUNES DAGON'S SHRINE: (Cyrodiil-style daedric shrine, but with violent people.)
NE of Skingrad
N of Greyrock Cave
S of Gottlesfont Priory

MEHRUNES FEL
On the Strid River
E of Kvatch
S of Ra'Sava Camp
SW of Fort Istirus

THE SHRINE OF THE FAITHFUL
In the Imperial City Temple Sewers
One possible route to get there:
(1) Go down the IC Talos Plaza manhole to the Talos Plaza Sewers.
(2) Go to The South Tunnel.
(3) Go to the Temple Sewers.

SHASHVARYAMMUS
On a new island in the Abecean Sea
W of Anvil
W of the island that is W of Anvil.

ZERGONIPILIMAT
Across Cyrodiil/Morrowind border
Far NE of Cheydinhal
Far E of Dive Rock
Far E of Aerin's Camp
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2. Installation
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Remove all the copies of mods this conflicts with, which would be , "Asharnakibibi", "Zergonipilimat", and
"Mehrunes Fel."

If you use "House of Healing at Weye," download the patch at:http://tesnexus.com/downloads/file.php?id=30964

Extract (decompress) the .esp file, meshes, textures, and sounds to your Oblivion directory, the default is:
C:\Program Files\Bethesda Softworks\Oblivion\Data\

Alternately, extract someplace else. Then move the .esp, Meshes, Textures, and Sound folders to Oblivion\Data\. This
will merge the .nif, .dds, MP3, and .lip data files (Meshes, Texture, Sound, and lip movement files) from the mod with the data
files on your computer. Often you can simply drop the "Data" folder into the "Oblivion" folder. Make sure the files go into the
proper directories they were in when you downloaded the mod.

In your mod manager, mark the box next to the "Daedric Shrine Ruins" plug-in.
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3. Version History
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V 1.0 (5-11-10) Initial Release of four merged mods with removed and added content.
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4. Conflicts, Known Issues, and Troubleshooting
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Conflicts with all the mods it supersedes, split off from, or merged from:
House of Healing at Weyehttp://tesnexus.com/downloads/file.php?id=30964 Download the patch at this web address.
Asharnakibibihttp://www.tesnexus.com/downloads/file.php?id=27626
Zergonipilamathttp://www.tesnexus.com/downloads/file.php?id=28007
Mehrunes Felhttp://www.tesnexus.com/downloads/file.php?id=28369

IF ANYONE DETECTS A MAJOR BUG WHICH MAKES THE MOD UNPLAYABLE, PLEASE SEND ME A
PERSONAL MESSAGE ON TES NEXUS RIGHT AWAY. I WILL HOPEFULLY BE ABLE TO FIX IT AND RELEASE
AN IMPROVED VERSION OF THIS MOD.
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5. Copy Status and Credits
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Credits:
The makers of Visual Pack XT for the textures used.
Bethesda for making the game in an open format anyone can mod.

Copy Status: Feel free to modify this, share this, or use parts of it. Just send me a Personal Message on TES Nexus as a courtesy,
and include my name in your credits.
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