Name: Bruma Manor
Version: 1.0
Date: 12/4/2010
Category: Dungeons and Locations
Requirements: Oblivion Patch 1.2.0.416
Author(s): DanielJ97
Date: 12/4/2010
Category: Dungeons and Locations
Requirements: Oblivion Patch 1.2.0.416
Author(s): DanielJ97
Location
=========
Outside Bruma and it is marked on your map.
Details
=======
The Bruma Manor mod by DanielJ97 adds a manor outside Bruma. Use the marker on your map to get there, (or just exit Bruma) then go to the door. Outside you will see a bag named "Key Bag". Open it and take the deed and key. Then you may enter. Inside you will find;
NPC's
A Clerk from the Imperial Palace.
A Guard.
Objects
A Full set of armour.
&
A book on the history of the manor!
Rooms
A Hidden passage that leads to Bruma Castle Great Hall.
A Dining room.
A Training room.
A Reception Room
A Master bedroom
A second bedroom
A storage cupboard (In second bedroom)
Install
=======
1. Un-Zip the folder using 7Zip or WinRar or something else.
2. Copy the .esp file
3. Paste in \Oblivion\Data\ (May be ProgramFiles or [UserName]
4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file. Then press ok and start her up.
Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.
Known Issues or Bugs
====================
Floating vase - To be fixed in 2.0
History
=======
V.1.1 - Original Mod Uploaded to TESNexus
Contact
=======
Contact me on TESNexus OR on the Nexus Forums both where I am named DanielJ97.
Credits
=======
Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator.
Tools Used
==========
WinRar
TES Construction Set
Readme Generator
Licensing/Legal
===============
Before using any of this mod for your own work you must contact me and ask for permission. If I say yes then you give me credit where due.
=========
Outside Bruma and it is marked on your map.
Details
=======
The Bruma Manor mod by DanielJ97 adds a manor outside Bruma. Use the marker on your map to get there, (or just exit Bruma) then go to the door. Outside you will see a bag named "Key Bag". Open it and take the deed and key. Then you may enter. Inside you will find;
NPC's
A Clerk from the Imperial Palace.
A Guard.
Objects
A Full set of armour.
&
A book on the history of the manor!
Rooms
A Hidden passage that leads to Bruma Castle Great Hall.
A Dining room.
A Training room.
A Reception Room
A Master bedroom
A second bedroom
A storage cupboard (In second bedroom)
Install
=======
1. Un-Zip the folder using 7Zip or WinRar or something else.
2. Copy the .esp file
3. Paste in \Oblivion\Data\ (May be ProgramFiles or [UserName]
4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file. Then press ok and start her up.
Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.
Known Issues or Bugs
====================
Floating vase - To be fixed in 2.0
History
=======
V.1.1 - Original Mod Uploaded to TESNexus
Contact
=======
Contact me on TESNexus OR on the Nexus Forums both where I am named DanielJ97.
Credits
=======
Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator.
Tools Used
==========
WinRar
TES Construction Set
Readme Generator
Licensing/Legal
===============
Before using any of this mod for your own work you must contact me and ask for permission. If I say yes then you give me credit where due.