Oblivion
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Cydonian_Knight

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Cydonian Knight

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About this mod

Adds a pickaxe you can use to actually mine for gold or silver!

Permissions and credits
Name: Immersive Mining
Version: 1.0
Date: 3/24/2010
Category: Miscellaneous
Author: Cydonian_Knight

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Requirements:
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Oblivion 1.2.416
Oblivion Script Extender - always use the latest version
Homepage: http://obse.silverlock.org

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Description:
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Video - http://www.youtube.com/watch?v=YZlgiIbRiUM

This mod adds a pickaxe to the game that you can use to simulate actually mining for gold or silver. While exploring mines and in particular while playing mods that added friendly mines to the world, I hated the fact that gold or silver veins were really just containers that you could take gold or silver out of. Not very immersive or fun at all. And so I made this small mod, which puts a pickaxe, which is actually an equippable weapon, into the game to simulate more realistic mining.

Remember, this mod requires OBSE!!!

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Details:
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I have added pickaxes to various venders around Cyrodiil, one in each city. You can buy a pickaxe at the following shops.

Imperial City - Three Brother's Trade Goods
Chorrol - Fire and Steel
Leyawiin - Best Goods and Guarantees
Bravil - The Fair Deal
Skingrad - Colovian Traders
Cheydinhal - Borba's Goods and Stores
Anvil - Lelle's Quality Merchandise
Bruma - Novaroma


To mine using the pickaxe, attack either a gold vein, or a silver vein with the pickaxe. There is then a chance that a gold or silver nugget, depending on which type of vein you mined, will be added to your inventory. This chance is dependent on your character's strength and luck attributes. So, for a character with 10 strength and 10 luck, it will be very difficult to mine. But for a character with 100 strength and 100 Luck, you will be raking in the gold ;)

You can mine up to 10 nuggets of either silver or gold each day. After that, you must wait until the next day in order to mine some more.

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Installation
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1. Extract this archive to any folder and then copy the contents to Oblivion's Data
folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

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Un-Installation:
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1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

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Incompatibility:
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This mod should be compatible with all other mods.

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Known Issues:
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None known.

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History:
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3/24/2010 - v 1.0 - Initial Release

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Contact:
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You can find me on the Official Forums, The Engineering Guild, and TESAlliance as Cydonian_Knight. On TESNexus, I am just Cydonian Knight. You can contact me at any of these places.

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Credits:
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- Thanks to Bethesda for creating Oblivion.
- Thanks to the Tamriel Rebuilt Team for allowing me to use their pickaxe model.
- Thanks to shadeMe for lots of scripting help.
- Thanks to InsanitySorrow for his ReadMe Generator this file is based on.

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Tools Used:
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Insanity's ReadMe Generator
Elderscrolls Construction Set
TES4Gecko
TES4Files


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Licensing/Legal:
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You must contact me and obtain my permission before re-packaging any part of this mod.