Oblivion

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documn

Uploaded by

documn

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About this mod

This mod changes weapons so that all weapons of the same category do the same amount of damage: all daggers do the same damage, all maces do the same damage, etc.

Permissions and credits
Abridged Readme below
Name: Normalized Weapon Damage
Category: Gameplay Effects and Changes
Author(s): Documn
Download URL: http://tesnexus.com/downloads/file.php?id=30384

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HISTORY
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1.0, 03-09-10. Initial release.
0.0, 02-04-10. Relased as beta.


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SHORT DESCRIPTION
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This mod changes weapons so that all weapons of the same category do the same amount of damage: all daggers do the same damage, all maces do the same damage, etc.


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REQUIREMENTS
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This mod requires Oblivion Script Extender (OBSE). This mod was compiled with OBSE 18, and it absolutely WILL NOT WORK with an earlier version of OBSE. You can download OBSE here:
http://obse.silverlock.org/

You should also update Oblivion to the latest version. Download the patch here:
http://www.elderscrolls.com/downloads/updates_patches.htm


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LONGER DESCRIPTION
==================
This mod assigns all weapons into one of several generic categories: bow, arrow, dagger, shortsword, longsword, claymore, war axe, mace, battle axe, and warhammer. It then assigns all weapons of the same category to do the same amount of damage. This mod uses three criteria to determine a weapon's category:

1. Type: Bow, Blade, or blunt
2. Handedness: 1-hand or 2-hand
3. Speed or reach


This mod comes with two ESPs, depending on whether you want to define the weapons by SPEED or REACH. Use only one ESP; do not use both.

You can set the speed/reach thresholds and weapon damages with the included INI files.


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INSPIRATION
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I made this mod a while ago, but I figured I would make it more user-friendly and distribute it. I made this mod for two reasons:
1. I think some of the most powerful weapons are ugly, and I didn't want to gimp myself by using weaker (and better-looking) weapons.
2. I wanted to emphasize skills and stats rather than weapon quality.
3. I think some mod-added weapons are way too powerful, and I wanted an easy, automatic way to balance them out.


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OTHER STUFF YOU SHOULD KNOW
===========================
This mod changes weapon damage via script, and will absolutely conflict with other mods that change weapon damage.

One tester reported that this mod does not affect Deadly Reflex's functions, aside from weapon damage.

In game, if you look at a weapon, the damage rating you see depends on your character's strength and skill, the weapon's health, and several other game settings. Because of this, the damage rating (probably) WILL NOT match the numbers you put in the INI. Also, weapons in the same category (probably) won't show the same damage if they don't have the same health.

This mod doesn't affect Hand-to-Hand damage.


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CONTACT
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Email: documn at the gmail
Private message: documn on TESNexus, Bethesda Game Forums, or TES Alliance.
Doc's Mods forum thread: http://www.bethsoft.com/bgsforums/index.php?showtopic=1054244


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CREDITS
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Thanks to...
God for saving me.
Bethesda
OBSE team
TESNexus
the contributors at TESCS wiki and the TES CS forum
LHammonds
Blub2l
TESA and BTAG
Joben, nottlong, and Psykolabe


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TOOLS USED
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The Elder Scrolls Construction Set
OBSE
7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp


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LICENSING/LEGAL
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Use this mod at your own risk! You may modify this mod however you like as long as you give me credit. It would also be nice if you tell me about it.