Oblivion

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Moogiefluff

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==IMPORTANT NOTICE: I\'d like to announce that, due to a lack of available time, and the fact that I really cannot do this without a scripter to help sort out the bugs, there would be little point in me continuing my original plans for the mod. As a result, I\'m declaring this mod \'opensource\', in that anyone can feel free to alter the

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==IMPORTANT NOTICE:

I'd like to announce that, due to a lack of available time, and the fact that I really cannot do this without a scripter to help sort out the bugs, there would be little point in me continuing my original plans for the mod. As a result, I'm declaring this mod 'opensource', in that anyone can feel free to alter the files directly, and use it however they wish in their own mods, or try and improve it, erase the bugs, and re-release a more workable version as their own. Credit would be nice, but not required. Also, my help is offered to anyone who decides to do this and wishes help with converting the rest of the merchants in the game, as I originally wanted to do. My contact, once again, is moogiefluff AT gmail DOT com for whatever you wish to say. smile.gif

I'd just like to say thank you to anyone who has expressed interest in this, and hope that someone will one day decide to take it to the next level and deliver something useful and bug-free as a result. smile.gif I know I'd download it! Hehe.


==This Mod:
This release was made mainly for debug purposes but can be used safely as a mod in its own right. All regular merchant chests in this release now have a 'Very Hard' lock difficulty, as opposed to normally requiring the keys which each merchant now carries. This was changed due to unforseen bugs in the game that sometimes disallow you from unlocking chests even with the appropriate keys. This "Keyless release" is intended as a temporary replacement to the normal version of the mod, untill such a time as the bugs with keys can be resolved.

The original mod can be found here:
http://www.tessource.net/files/file.php?id=2819