Bleached Shipwreck - Resource v1.0
Author: zedas
This is a sun bleached and weathered shipwreck that I use which I've decided to release as a modder's resource. I've included an .esp to see the shipwreck in game. It adds an old wreck that has silted up in the river beside Bravil.
What exactly is included?:
New Diffuse maps (retextured from originals)
New Normals
New Meshes (edited from original)
A _far.nif for distant LOD users
Permissions:
It's a resource, use it however you'd like. If you could chuck my name in the credits that would be nice.
Installation:
1) Copy the contents of the archive to your Oblivion\Data directory. If asked to overwrite choose "Yes".
2) If you would like to use the esp, place a checkmark beside "Bleached Shipwreck.esp" in your "Data Files" menu or in OBMM.
Compatibility/Known Issues:
Since it's a resource, I'm not particularly concerned with the esp's compatibility
Feedback:
Always happy to hear it. Please leave feedback in the comments section or, if you like, you can also find me doodling around the Bethsoft forums.
Changelog:
v1.0
- Initial release
Credits/Thanks:
- Big thanks To Arthmoor for permission to use his mesh and low-res textures from Really AEVWD so as to to include a proper _far.nif
- Thanks to Bethesda for TES IV: Oblivion and the tools to allow me to muck with it.
Have Fun
zedas
Author: zedas
This is a sun bleached and weathered shipwreck that I use which I've decided to release as a modder's resource. I've included an .esp to see the shipwreck in game. It adds an old wreck that has silted up in the river beside Bravil.
What exactly is included?:
New Diffuse maps (retextured from originals)
New Normals
New Meshes (edited from original)
A _far.nif for distant LOD users
Permissions:
It's a resource, use it however you'd like. If you could chuck my name in the credits that would be nice.
Installation:
1) Copy the contents of the archive to your Oblivion\Data directory. If asked to overwrite choose "Yes".
2) If you would like to use the esp, place a checkmark beside "Bleached Shipwreck.esp" in your "Data Files" menu or in OBMM.
Compatibility/Known Issues:
Since it's a resource, I'm not particularly concerned with the esp's compatibility
Feedback:
Always happy to hear it. Please leave feedback in the comments section or, if you like, you can also find me doodling around the Bethsoft forums.
Changelog:
v1.0
- Initial release
Credits/Thanks:
- Big thanks To Arthmoor for permission to use his mesh and low-res textures from Really AEVWD so as to to include a proper _far.nif
- Thanks to Bethesda for TES IV: Oblivion and the tools to allow me to muck with it.
Have Fun
zedas