OBLIVION
BALOR LEVELLING QMans Modified VEHEM EDITION v09 by
Oblivion » Gameplay Effects and Changes
Added: 15/04/2006 - 08:40PM
Updated: 08/01/2008 - 12:09AM

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0.9 Latest version

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Uploaded by theqmann

Description

Last updated at 0:09, 8 Jan 2008 Uploaded at 20:40, 15 Apr 2006

Update #2: Major balance improvements.

Update #1: Revamped entire levelling system. See Below.

This is a modification of Vehem's Balor Mod, v1.1c. The aim is to gain levels only when combat skills increase, thus hopefully making creatues not too powerful for non-combat types to kill. It changes the existing mod as follows:

--Reverts levelling back to skills gained, rather than stat points gained

--Only the following skills count toward levelling:
[WeaponSkills]
*Blade
*Blunt
*Hand2Hand
*Marksmanship

[Block]
*Block

[ArmorSkills]
*Heavy Armor
*Light Armor

[MagicSkills]
*Destruction
*Conjuration
*Restoration

-- A character's level is determined by the following formula:
Level = (Block + maxof(MaxWeaponSkill, TotalMagicSkill) + MaxArmorSkill -60)/10
-This puts a starting fighter around level 6, and a starting thief around level 1-2

--The mod is partially compatible with existing chars, but note that stats will be increased as if you were a new character who had put no points into anything yet. Also, levels will be added/removed to comply with the above levelling formula. Note that luck will not be removed on a leveldown.