Oblivion

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56 comments

  1. Murielkai
    Murielkai
    • supporter
    • 93 kudos
    When I exit through the east gate from Skingrad and drop down off the bridge there is a small bridge heading toward Skingrad outskirts (Better Cities is installed) that is above ground on one side. It's as though the landscape is too low beneath it. I recall having this problem a long time ago with Better Cities and UL, is it a known issue?

    I am'was using the merged UL .esp.
    1. Vorians
      Vorians
      • premium
      • 369 kudos
      You need to use the compatibility patch, there is no land height issue around this bridge with the patch active.
  2. Keelee8788
    Keelee8788
    • premium
    • 2 kudos
    Okay, I'm hoping someone can help me. I'm having a CTD in this area. Which sucks, because it's beautiful. I have all the relevant patches I need, as far as I'm aware, and use boss and bashed patch. I tried moving this one specifically a little further down the load order and that didn't seem to help. I also noticed, in the three seconds I got to spend in the town outside of the fort that one of the windows was black but didn't notice any other conflicts. Everything seemed to work fine. It just CTDs when I enter the area from any direction. I am able to fast travel to Skingrad itself, and move around fine within the city, but as soon as I pass the stable, ctd. All the other Unique Landscape plugins work fine for me, so I don't know why this one, in particular, is being such a problem child. Please help ^^;

    Spoiler:  
    Show

    00 Oblivion.esm

    • 01 All Natural Base.esm [Version 1.38]

    • 02 Cobl Main.esm [Version 1.72]

    • 03 Better Cities Resources.esm [Version 6.0.9]

    • 04 CM Partners.esm

    • 05 Knights - Revelation.esm

    • 06 Unofficial Oblivion Patch.esp [Version 3.5.6]

    • 07 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]

    • 08 Oblivion Citadel Door Fix.esp

    • 09 DLCShiveringIsles.esp

    • 0A Unofficial Shivering Isles Patch.esp [Version 1.5.9]

    • 0B Better Cities .esp [Version 6.0.5]

    • 0C All Natural.esp [Version 1.38]

    • 0D All Natural - SI.esp [Version 1.38]

    • 0E Immersive Interiors.esp [Version 0.8.1]

    • 0F Enhanced Water v2.0 HD.esp

    • 10 Book Jackets Oblivion.esp

    • 11 Reznod_Mannequin.esp

    • 12 OblivionReloaded.esp

    • 13 Streamline 3.0.esp

    • 14 DLCHorseArmor.esp

    • 15 DLCOrrery.esp

    • 16 DLCOrrery - Unofficial Patch.esp [Version 1.0.7]

    • 17 DLCVileLair.esp

    • 18 DLCVileLair - Unofficial Patch.esp [Version 1.0.11]

    • 19 DLCMehrunesRazor.esp

    • 1A DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]

    • 1B DLCSpellTomes.esp

    • ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]

    • 1C LKF_EY_Vampirehunter.esp

    • 1D Triss Armor Retextured.esp

    • 1E Ves Armor plus Recolours.esp

    • 1F DLCThievesDen.esp

    • 20 DLCThievesDen - Unofficial Patch.esp [Version 1.0.15]

    • 21 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14]

    • 22 Cobl Glue.esp [Version 1.72]

    • 23 Cobl Si.esp [Version 1.63]

    • ++ Cobl Tweaks.esp [Version 1.44]

    • 24 BeldaElysium.esp

    • 25 Better Dark Brotherhood Sanctuary.esp [Version 3.41-Cobl]

    • 26 Better Benirus Manor - Helping Hands.esp [Version 2.01]

    • 27 Better Benirus Manor.esp [Version 5.11-IO-Cobl-SI]

    • 28 Blissful_DreamsCOBL.esp

    • 29 BrotherhoodRenewed.esp [Version 1.1.2]

    • 2A Kvatch Rebuilt.esp [Version 3.0RC2]

    • 2B RoadLights.esp

    • 2C Nightmist Manor.esp [Version 1.22]

    • 2D Nightmist Manor - AN Patch.esp [Version 1.23]

    • 2E Rustle House.esp [Version 1.2-Cobl]

    • 2F Rustle House - AN Patch.esp [Version 1.12]

    • 30 DLCBattlehornCastle.esp

    • 31 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12]

    • 32 DLCFrostcrag.esp

    • 33 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10]

    • 34 Knights.esp

    • 35 Knights - Unofficial Patch.esp [Version 1.1.8]

    • 36 Oblivion Uncut.esp

    • 37 DLCBattlehorn-OblivionUncut Patch.esp

    • 38 Knights - Revelation.esp

    • 39 The Lost Spires.esp

    • 3A Shadowcrest_Vineyard_COBL.esp

    • 3B ElsweyrAnequina.esp

    • 3C OblivionUncut-ElsweyrAnequina Patch.esp

    • 3D ReclaimSancreTor.esp [Version 1.0.5]

    • 3E xuldarkforest.esp [Version 2]

    • 3F xulStendarrValley.esp [Version 2]

    • 40 xulTheHeath.esp [Version 2]

    • 41 xulEntiusGorge.esp [Version 2.0.1]

    • 42 xulFallenleafEverglade.esp [Version 2]

    • 43 xulColovianHighlands_EV.esp [Version 2]

    • 44 Star's Rest.esp [Version 3.03-Cobl]

    • 45 Star's Rest - AN Patch.esp [Version 3.03]

    • 46 xulBeachesOfCyrodiilLostCoast.esp [Version 2]

    • 47 xulBravilBarrowfields.esp [Version 2]

    • 48 xulLushWoodlands.esp [Version 2]

    • 49 xulAncientYews.esp [Version 2]

    • 4A xulAncientRedwoods.esp [Version 2]

    • 4B xulCloudtopMountains.esp [Version 2]

    • 4C xulArriusCreek.esp [Version 2.0.0]

    • 4D xulPatch_AY_AC.esp [Version 2]

    • 4E xulRollingHills_EV.esp [Version 2]

    • 4F xulPantherRiver.esp [Version 2]

    • 50 xulRiverEthe.esp [Version 2.0.1]

    • 51 xulBrenaRiverRavine.esp [Version 2]

    • 52 xulImperialIsle.esp [Version 2]

    • 53 xulBlackwoodForest.esp [Version 2]

    • 54 xulCheydinhalFalls.esp [Version 2]

    • 55 xulAspenWood.esp [Version 2]

    • 56 xulSnowdale.esp [Version 2]

    • 57 xulCliffsOfAnvil.esp [Version 2]

    • 58 xulSilverfishRiverValley.esp [Version 2]

    • 59 xulJerallGlacier.esp [Version 2]

    • 5A xulTheEasternPeaks.esp [Version 2]

    • 5B Unique Landscapes.esp [Version Dummy]

    • 5C West Roads.esp

    • 5D ULE LostSpires-DarkForest patch.esp [Version 2]

    • 5E ULM OblivionUncut-EntiusGorge patch.esp

    • 5F ULE LostSpires-FallenleafEverglade patch.esp [Version 3]

    • 60 ULE OblivionUncut-ChorrolHinterland patch.esp

    • 61 ULS ReclaimingSancreTor-CloudtopMountains patch.esp [Version 2]

    • 62 ULS BeldaElysium-RollingHills patch.esp [Version 2.1]

    • 63 ULE KvatchRebuilt-CheydinhalFalls patch.esp [Version 2.0]

    • 64 ULS ReclaimingSancreTor-CheydinhalFalls patch.esp [Version 2]

    • 65 ULE ReclaimingSancreTor-SkingradOutskirts patch.esp [Version 2]

    • 66 ULS ReclaimingSancreTor-CliffsOfAnvil patch.esp [Version 2]

    • 67 ULE LostSpires-SilverfishRiverValley patch.esp [Version 2]

    • 68 Gold Road Cottage.esp [Version 3.3-Classy]

    • 69 Better Dungeons.esp

    • 6A Enemy Weapons dont drop.esp

    • 6B EVE_ShiveringIslesEasterEggs.esp

    • ++ Mass Outfit Redesign.esp

    • 6C LTDVampireOverhaul.esp

    • ++ LTDVampireOverhaul - Vile Lair Compatibility Patch.esp

    • 6D Vampire Aging Disabled 2 XYoung.esp

    • 6E Rathunas01.esp

    • 6F WR Villages Addon.esp

    • 70 CM Partners.esp

    • 71 CM Partners Special NPCs.esp

    • 72 CM Partners NPC.esp

    • 73 CM Partners More NPCs.esp

    • 74 CM Partners Marker NPCs.esp

    • 75 CM Partners Extra NPCs.esp

    • ++ OCOv2 Beast Races Enhanced.esp

    • 76 Oblivion_Character_Overhaul.esp [Version 2.0]

    • ++ OCO_DLCOrrery_Patch.esp

    • ++ OCO_DLCMehrunesRazor_Patch.esp

    • ++ OCO_DLCThievesDen_Patch.esp

    • ++ OCO_KvatchRebuilt_Patch.esp

    • ++ OCO_KnightsOTN_Patch.esp

    • 77 xulSkingradOutskirts.esp [Version 2]

    • 78 Better Cities Full.esp [Version 6.0.9]

    • 79 Better Cities - IC Imperial Isle.esp [Version 6.0.9]

    • 7A Better Imperial City.esp [Version 6.0.9]

    • 7B ULS BetterCitiesBravil-BravilBarrowfields patch.esp [Version 2]

    • 7C xulChorrolHinterland-BC6.esp [Version 2]

    • 7D ULE OblivionUncut-ChorrolHinterland BC6 patch.esp

    • 7E Better Cities Chorrol - Knights of the Nine.esp [Version 6.0.7]

    • 7F ULS BetterCitiesCheydinhal-CheydinhalFalls patch.esp [Version 2]

    • 80 OblivionUncut-BetterCitiesArena Patch.esp

    • 81 ULS BetterCitiesSkingrad-SkingradOutskirts patch.esp [Version 2]

    • 82 ULS BetterCitiesBruma-Snowdale patch.esp [Version 2]

    • 83 ULS Lindum-BetterCitiesChorrol-AltChorrolHinterland patch.esp [Version 2]

    • 84 ULE RustleHouse-LushWoodlands patch.esp

    • 85 Better Cities - Leyawiin Flooded.esp [Version 6.0.0]

    • 86 ULS OSPS-BC_IC-II_UL-II_Patch.esp [Version 2]

    • 87 ULM OSPS-BC_IC-II_UL-II_Patch.esp [Version 2]

    • ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]

    1. Vorians
      Vorians
      • premium
      • 369 kudos
      Two people (only two) have reported crashes when trying to approach Better Cities' Skingrad Outskirts, at least one of them was not using UL Skingrad Outskirts.

      Test the following to see whether the crash still happens or not:
      Disable UL Skingrad Outskirts (and all compatibility patches for it)
      If it still crashes, it's not the UL
      In that case, disable Better Cities Full
      If it still crashes, it's something else in your setup. If the crashing stops, it may be related to BC, or it may be caused by another mod which has replaced some meshes or textures which are corrupt, and BC is making use of the objects which use those meshes or textures.

      It's not caused by BC on its own as I get no crashes, and if it were there would be a LOT of reports of this happening, which is why if it relates to BC it is likely to be another mod's bad meshes/textures replacing vanilla ones or replacing those from another mod which BC uses. I made some suggestions to those two people in the BC comments but so far they have not come back to me with further information.
    2. Keelee8788
      Keelee8788
      • premium
      • 2 kudos
      First of all, thank you for your response.
      I disabled ul Skingrad outskirts and it still crashed, then disabled better cities full, and the crash was gone. So I switched to the individual Better cities esps and even with the Skingrad one enabled, the crash is gone.
      Now, I do have some weird tears and things that are clearly a compatibility issue, even though I have the relevant patches. But at least it's no longer crashing. I resorted with BOSS but the tears are still there.
      Don't know why it plays nice with the individual BC mods and not the full, but it is working at least. Thank you :D
    3. Murielkai
      Murielkai
      • supporter
      • 93 kudos
      I.m having this same problem. The Skingrad outskirts area when better cities is installed has way to many clutter objects which demands a lot of memory from your PC. I restarted my PC and the crashing stopped for me. You can also adjust the "objects" viewable distance slider in your game settings to reduce stutter and crashing in this area, If I start crashing again I may try the un-merged Better Cities and see what happens.
  3. MlemandPurrs
    MlemandPurrs
    • member
    • 4 kudos
    Perhaps you would have an idea about which one is conflicting
    Active Mod Files:
    Spoiler:  
    Show
    00  Oblivion.esm
    01  Better Cities Resources.esm  [Version 6.0.9]
    02  SettlementsOfCyrodiil.esm  [Version 1.3]
    03  Unofficial Oblivion Patch.esp  [Version 3.5.6]
    04  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]
    05  DLCShiveringIsles.esp
    06  Unofficial Shivering Isles Patch.esp  [Version 1.5.9]
    07  Better Cities .esp  [Version 6.0.5]
    08  Natural_Habitat_by_Max_Tael.esp
    09  Natural_Weather_with_darker_Nights_by_Max_Tael.esp
    0A  zCats & Rats.esp
    0B  ClocksOfCyrodiil.esp
    0C  DLCHorseArmor.esp
    0D  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.9]
    0E  DLCOrrery.esp
    0F  DLCOrrery - Unofficial Patch.esp  [Version 1.0.7]
    10  DLCVileLair.esp
    11  DLCVileLair - Unofficial Patch.esp  [Version 1.0.11]
    12  DLCMehrunesRazor.esp
    13  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.7]
    14  DLCSpellTomes.esp
    15  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
    16  Command Mount.esp
    17  DLCThievesDen.esp
    18  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.15]
    19  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.14]
    1A  Kvatch Rebuilt.esp  [Version 3.0RC1]
    1B  VaultsofCyrodiil.esp
    1C  DLCBattlehornCastle.esp
    1D  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.12]
    1E  DLCFrostcrag.esp
    1F  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.10]
    20  Knights.esp
    21  Knights - Unofficial Patch.esp  [Version 1.1.8]
    22  The Black Cat Jewelry Store - Daedric Statues.esp
    23  MTCExpandedVillages.esp
    24  Oranstad.esp
    25  LegionOutposts.esp
    26  SilverfishFalls.esp
    27  ClearwaterFarms.esp
    28  WhiteRoseFarm.esp
    29  Unique Landscapes.esp  [Version Dummy]
    2A  xuldarkforest.esp  [Version 2]
    2B  xulStendarrValley.esp  [Version 2]
    2C  xulTheHeath.esp  [Version 2]
    2D  xulEntiusGorge.esp  [Version 2.0.1]
    2E  xulFallenleafEverglade.esp  [Version 2]
    2F  xulColovianHighlands_EV.esp  [Version 2]
    30  xulBeachesOfCyrodiilLostCoast.esp  [Version 2]
    31  xulBravilBarrowfields.esp  [Version 2]
    32  xulLushWoodlands.esp  [Version 2]
    33  xulAncientYews.esp  [Version 2]
    34  xulAncientRedwoods.esp  [Version 2]
    35  xulCloudtopMountains.esp  [Version 2]
    36  xulArriusCreek.esp  [Version 2.0.0]
    37  xulRollingHills_EV.esp  [Version 2]
    38  xulPantherRiver.esp  [Version 2]
    39  xulRiverEthe.esp  [Version 2.0.1]
    3A  xulBrenaRiverRavine.esp  [Version 2]
    3B  xulImperialIsle.esp  [Version 2]
    3C  xulBlackwoodForest.esp  [Version 2]
    3D  xulCheydinhalFalls.esp  [Version 2]
    3E  xulAspenWood.esp  [Version 2]
    3F  xulSkingradOutskirts.esp  [Version 2]
    40  xulSnowdale.esp  [Version 2]
    41  xulCliffsOfAnvil.esp  [Version 2]
    42  xulSilverfishRiverValley.esp  [Version 2]
    43  xulJerallGlacier.esp  [Version 2]
    44  xulTheEasternPeaks.esp  [Version 2]
    45  xulPatch_AY_AC.esp  [Version 2]
    46  RoadLights.esp
    47  ImpeREAL Empire Unique Cities - Sutch.esp
    48  Sutch Village.esp  [Version 1.0.4]
    49  SutchUnificationPatch.esp
    4A  Brighter_Torches.esp
    4B  Alternative Start by Robert Evrae.esp
    4C  Oblivion_Character_Overhaul.esp  [Version 2.0]
    4D  Better Cities Full.esp  [Version 6.0.7]
    4E  Better Imperial City.esp  [Version 6.0.9]
    4F  xulChorrolHinterland-BC6.esp  [Version 2]
    50  Better Cities Chorrol - Knights of the Nine.esp  [Version 6.0.7]
    51  Better Cities - Alternative Start Arrive by Ship.esp  [Version 6.0.0]
    52  ULM BetterCities-UniqueLandscapes merged patch.esp  [Version 2]
    53  ULM BlackCatJewelry-SkingradOutskirts Patch.esp  [Version 2]
    54  ULE KvatchRebuilt-CheydinhalFalls patch.esp  [Version 2.0]
    55  ULM SutchVillage-LostCoast patch.esp  [Version 2]
    56  ULM MTCExpandedVillages-Oranstad-AncientRedwoods patch.esp  [Version 2.0]
    57  ULM MTCExpandedVillages-Snowdale patch.esp  [Version 2]
    58  ULM LegionOutposts-BetterCitiesFull-BlackwoodForest patch.esp  [Version 2]
    59  ULM SilverfishFalls-SilverfishRiverValley patch.esp  [Version 2]
    5A  ULE Clearwater-LushWoodlands patch.esp  [Version 1.2]
    5B  Kvatch Rebuilt - No More Burned Ground.esp
    5C  Populated Prisons.esp  [Version 1.2]
    5D  UmbSnailAncestorsGuidebook.esp
    5E  Book of Disease.esp
    5F  Dynamic Map.esp  [Version 2.1.1]
    60  EnhancedMountedCombat.esp
    61  Fighters Guild Quests.esp
    62  FGQ-BC6 Patch.esp
    63  ULE FightersGuildQuests-Snowdale patch.esp  [Version 2]
    64  Mages Guild Quests.esp
    65  GuildAdvancement.esp
    66  StopDarkBrotherhood.esp
    67  Adventurers Guild.esp

     
    1. Krauhm
      Krauhm
      • member
      • 0 kudos
      I have the exact sames problem than you. If you find a solution I would be happy to hear it
    2. maczopikczo
      maczopikczo
      • member
      • 206 kudos
      Grab FormID Finder, use it on the offending meshes, and you will know for sure which mods they come from. There's your conflict. Then you can either find a patch on nexus, ask for a patch, or make it on your own.
  4. MlemandPurrs
    MlemandPurrs
    • member
    • 4 kudos
    Im getting random rocks in the way at skingrad outskirts. The ground texture and the fact npcs are attempting to walk through it suggests there has got to be an continous way there normally. Also due west is an hole with rocks on it.
    When fast traveled to skingrad outskirts and facing eastwards there is an rock formation to the left side that has dancing shadows problem. Passing through causes an massive fps drop.
    Adding screenshots of what are happening.
    the rock with broken shadows:
    skingradoutskirts1.jpg
    the rocks blocking road:
    skingradoutskirts2.jpg
    the floating waterlilies and that pier suggest here was supposed to be an pond:
    skingradoutskirts3.jpg
    another rock with broken lighting:
    skingradoutskirts4.jpg
    this window is mysteriously appearing black:
    skingradoutskirts5.jpg
    here happens land rift and rocks that shouldnt be there:
    skingradoutskirts6.jpg
    an closer look at that same location:
    skingradoutskirts7.jpg
    couple floating trees:
    skingradoutskirts8.jpg
    here the water is flowing in the reverse direction
    skingradoutskirts9.jpg
    1. Vorians
      Vorians
      • premium
      • 369 kudos
      Mod conflict, remove the conflicting mod unless there is a compatibility patch available.
  5. valiksheva
    valiksheva
    • member
    • 0 kudos
    I'd like to ask - is it ok that guards consider aproaching fort Haven as tersspassing? Or is it just a conflict with some other mod?
    1. Vorians
      Vorians
      • premium
      • 369 kudos
      I can't see anything in the mod which would make the guards do that, so it must be another mod conflicting somehow. None of the AI packages have "Continue if PC near" ticked, which is the setting required to make an NPC ask the player to leave when they want to switch AI packages.
  6. huthuthut83
    huthuthut83
    • member
    • 20 kudos
    Can you combine all of your mods into one esp with an installer that works with NMM? Pretty please? Id be so grateful.
    1. EleiMiShill
      EleiMiShill
      • member
      • 21 kudos
      @huthuthu83 well, I also would like a mod that adds both UL and Open Cities. In the end I'm trying to do it for myself using TES4Edit, but it's not working very well Still, if you have no answers, TES4 is a way you can follow.
  7. gpstr1
    gpstr1
    • member
    • 7 kudos
    Just a note, in case the last poster is still checking in all-these-months later, or anyone else runs into the same thing - I have this problem, and experimented with it a bit and isolated it to the Trails of Cyrodiil - UL Skingrad Outskirts Patch (and the merged Trails of Cyrodiil - UL Patch). I posted about it on the UL compatibility patches thread already.
  8. Bart1965
    Bart1965
    • member
    • 1 kudos
    First off...thanks for the wonderful mod! I love the farming, especially.

    I am having an issue, though. I have a deep trench right at the western border of this mod. Cells -20, 2 and -20, 3 seem to have a ground level far below surrounding terrain. It's not a tear as I'm used to seeing it...I can't see through the world into a void but there is an earth-bottomed trench with rocks and trees floating above it. (Sorry no screenshot....I'm having issues figuring out that feature but figure here is not the thread to ask about it).
    FormIDs for the rocks and trees floating above the trench show they are coming from oblivion.esm, whereas those immediately to the east are from skingradoutskirts. So I think the issue is actually immediately to the West of Skingrad Outskirts yet the location would indicate it's related to this mod. I don't have anything else affecting this location, that I know of.

    Any help would be appreciated! I have actually had this issue for several months and the game seems stable, but I'd like to know the cause and finally sort it out. I recently updated all my UL and BC mods and related patches, but had this same issue before and it appears unchanged by the updates.

    Should I try dragging over a clean oblivion.esm from a vanilla install that I saved in MOM, or would that wipe out some of my mods?

    Load order in the Spoiler.

    Spoiler:  
    Show
    Oblivion.esm
    Jog_X_Mod.esm
    All Natural Base.esm
    Francesco's Leveled Creatures-Items Mod.esm
    Francesco's Optional New Items Add-On.esm
    Francesco's Optional New Creatures Add-

    On.esm
    Cobl Main.esm
    Harvest[Containers].esm
    Harvest[Containers] - Player Home Add-

    on.esm
    Better Cities Resources.esm
    CM Partners.esm
    Easy_Companion_Share.esm
    RealisticLeveling.esm
    Unofficial Oblivion Patch.esp
    UOPS Additional Changes.esp
    DLCShiveringIsles.esp
    Unofficial Shivering Isles Patch.esp
    SM Plugin Refurbish - SI.esp
    Better Cities .esp
    Francesco's Creatures and Items

    Resources.esp
    Natural_Habitat_by_Max_Tael.esp
    All Natural.esp
    All Natural - SI.esp
    Skyrimized Water HD eng.esp
    Better Bell Sounds.esp
    Sounds of Cyrodiil.esp
    All Natural - Real Lights.esp
    WindowLightingSystem.esp
    AFK_PrayerIdles.esp
    ChaseCameraMod.esp
    ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp
    Milt-SecretStorage.esp
    Portable Campsite - Quickstart.esp
    PTFallingStars.esp
    Slof's Oblivion Pillow Book.esp
    SoT_Holiday.esp
    Enhanced Economy.esp
    PTRoamingNPCs.esp
    AutoEquip.esp
    Duke Patricks - Friendship Ring For

    Companion Detection.esp
    FormID Finder4.esp
    Streamline 3.1.esp
    Map Marker Overhaul.esp
    Maps of Cyrodiil.esp
    sr_super_hotkeys.esp
    DLCOrrery.esp
    DLCOrrery - Unofficial Patch.esp
    SM Plugin Refurbish - Orrery.esp
    Orrery_Rewards-9767.esp
    DLCMehrunesRazor.esp
    DLCMehrunesRazor - Unofficial Patch.esp
    SM Plugin Refurbish - MehrunesRazor.esp
    DLCSpellTomes.esp
    PTArtifacts.esp
    Slof's Gentlemen's Wear.esp
    DLCThievesDen.esp
    DLCThievesDen - Unofficial Patch.esp
    SM Plugin Refurbish - ThievesDen.esp
    Francesco's Optional Chance of Stronger

    Bosses.esp
    Francesco's Optional Chance of Stronger

    Enemies.esp
    Francesco's Optional Dungeon Chest Loot.esp
    Francesco's Optional Dungeon Chest

    Locks.esp
    Francesco's Optional Leveled Guards.esp
    Francesco's Optional House Chest Loot.esp
    Francesco's Optional Chance of More

    Enemies.esp
    Francesco's Optional Leveled Quests.esp
    Francesco's Optional Leveled Arena.esp
    Cobl Glue.esp
    Cobl Si.esp
    Weapon Expansion Pack for Oblivion

    Nthusiasts.esp
    EM_Packdonkeys.esp
    hackdirtabyss.esp
    Retbury Village.esp
    Region Revive - Lake Rumare.esp
    The Black Marsh_Snake Head Island.esp
    thievery.esp
    thievery - EE patch.esp
    Trail South East.esp
    Trail WEST.esp
    Trail EAST.esp
    Trail Central.esp
    Treasure Maps complete compilation-UL

    edition.esp
    VaultsofCyrodiilBC.esp
    DLCFrostcrag.esp
    DLCFrostcrag - Unofficial Patch.esp
    SM Plugin Refurbish - FrostCrag.esp
    AFK_Frostcrag.esp
    Blood&Mud.esp
    Blood&Mud - EE patch.esp
    AFK_Weye.esp
    Rumare-AFK_Weye Patch.esp
    Faregyl.esp
    Feldscar.esp
    Gottshaw Village.esp
    HackdirtAlive.esp
    JDNT_Brina Cross.esp
    Reedstand.esp
    Urasek.esp
    Vergayun.esp
    Villages1.1.esp
    xuldarkforest.esp
    xulStendarrValley.esp
    xulTheHeath.esp
    XulEntiusGorge.esp
    xulFallenleafEverglade.esp
    TrailsOfCyrodiil-FallenleafEverglade

    Patch.esp
    xulColovianHighlands_EV.esp
    xulBeachesOfCyrodiilLostCoast.esp
    xulLushWoodlands.esp
    xulAncientYews.esp
    Verwen Brewery UL Ancient Yews

    Compatable.esp
    xulAncientRedwoods.esp
    xulCloudtopMountains.esp
    xulPantherRiver.esp
    Blood&Mud-PantherRiver patch.esp
    TrailsOfCyrodiil-PantherRiver patch.esp
    xulRiverEthe.esp
    TrailsOfCyrodiil-RiverEthe patch.esp
    xulBrenaRiverRavine.esp
    xulImperialIsle.esp
    RegionReviveLakeRumare-ImperialIsle

    patch.esp
    xulBlackwoodForest.esp
    xulCheydinhalFalls.esp
    Blood&Mud-CheydinhalFalls patch.esp
    Villages-CheydinhalFalls patch.esp
    TrailsOfCyrodiil-CheydinhalFalls patch.esp
    xulAspenWood.esp
    xulSkingradOutskirts.esp
    TrailsOfCyrodiil-SkingradOutskirts

    patch.esp
    xulSnowdale.esp
    Feldscar+Snowdale Patch.esp
    xulSilverfishRiverValley.esp
    xulJerallGlacier.esp
    xulTheEasternPeaks.esp
    Frostcrag Village.esp
    Sutch Village.esp
    LostCoast + SutchVillage Patch.esp
    Harvest [Flora].esp
    Harvest [Flora] - DLCFrostcrag.esp
    Better Dungeons.esp
    CompanionHorseSupportFIX forCMPartners.esp
    EVE_ShiveringIslesEasterEggs.esp
    GP_Lockpicks.esp
    SetsunaDummyTraining.esp
    Toggleable Quantity Prompt.esp
    Alternative Start by Robert Evrae.esp
    RealisticFatigue.esp
    RealisticForceMedium.esp
    RealisticMagicForceLow.esp
    HavokCollisionFix.esp
    ConduitMagic.esp
    Set Body Expanded.esp
    SupremeMagicka.esp
    SM_ShiveringIsles.esp
    MidasSpells.esp
    StealthyAbsorbsAndDrains.esp
    Real Time Lockpicking Minigames.esp
    RenGuardOverhaul.esp
    Duke Patricks - Near Miss Magic And Arrows

    Alert The Target.esp
    Duke Patricks - Fresh Kills Now Alert The

    NPCs.esp
    Phitt's Phighting Phixes.esp
    SDR_Core.esp
    SDR_Perks And Patches (Oblivion).esp
    CM Partners.esp
    _Ren_BeautyPack_full.esp
    CM Partners NPC.esp
    CM Partners Extra NPCs.esp
    CMAnnika.esp
    Colourwheels Sexy Imperial Companion.esp
    AsharasCMBeasts.esp
    ArianaTrudeaux.esp
    CompanionMaster.esp
    DACompilation_GO_APN.esp
    Cobl Races.esp
    Better Cities Full - B&M Edition.esp
    Better Imperial City.esp
    Better Cities - All Natural.esp
    Better Cities - Unique Landscape Cheydinhal

    Falls.esp
    Better Cities - Unique Landscape Skingrad

    Outskirts.esp
    Better Cities - Thievery.esp
    Better Imperial City FPS Patch.esp
    Better Cities - Unique Landscape Imperial

    Isle.esp
    Better Cities - No LEYAWIIN Flooding.esp
    AveED.esp
    Cobl Silent Equip Misc.esp
    Bashed Patch, 0.esp
    Duke Patricks - Combat Archery.esp
  9. gringo40life
    gringo40life
    • member
    • 1 kudos
    Thanks for the info, ran conflict detector and all I got was ooo, but that was already in front of it, so just moved ethe to the bottom of the list and it fixed it
  10. Thomas Kaira
    Thomas Kaira
    • premium
    • 50 kudos
    That Wayshine of Mara you refer to belongs to River Ethe.

    As for your problem, you have another mod editing the water height in the cell. You'll need to find the conflicting mod and either clean it or (if that doesn't fix it) let the UL team know about the incompatibility so that it can be patched later on.