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MrFurious

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MKMrFurious

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MrF Spell Efficiency changes the way the player\'s spell efficiency is calculated.

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IMPORTANT: Previous version contained a bug that incorrectly updates your spell efficiency when loading a saved game. Please update to v0.2.3 or newer.


Name:MrF Spell Efficiency
Version: 0.3.1
Date: 2/13/2010
Category: Gameplay Effects and Changes
Requirements: Oblivion Patch 1.2.0416, Oblivion Script Extender v0018b2 or higher (OBSE)
Recommended: Oblivion Mod Manager (for OMOD Install), Pluggy v126 or higher (for INI configuration)
Author: MrFurious
Source: <http: www.tesnexus.com downloads><br><br>Description<br>===========<br>You're running around in a deep dungeon, struggling with all the undead that attack you. You feel how your heavy armor slows you down and encumbers you. Luckily enough, your heavy Daedric armor will not make your magical abilities suffer any more than a torn piece of leather would... <br><br>Too bad for you, this is now fixed. Now Heavy Armor will make you suffer. It'll give you a penalty that's twice as high as when you're wearing light armor. The effect of your armor skill is also more balanced: instead of the complete lack of a penalty as soon as your armor skill reaches 50, this penalty is now scaled to reduce as your armor skill gets higher, with a full penalty with zero skill, and only a tenth of that penalty when your skill reaches 100. And there's no more "you're wearing armor so you always get a penalty of at least 5%." <br><br>Futhermore, all settings are costumizable in the ini file. <br><br>Details<br>=======<br>Your spell efficiency is calculated using various costumizable settings:<br>- fSpellEffectModifier: <span class="wbbtab"></span>Default: <span class="wbbtab"></span>0.3 (a 30% penalty)<br><span class="wbbtab"></span>This is the penalty you get for wearing a full set of light armor with an <br><span class="wbbtab"></span>armor skill of 0.<br>- fHeavyArmorModifier: <span class="wbbtab"></span>Default: <span class="wbbtab"></span>2<br><span class="wbbtab"></span>Heavy armor will have a bigger penalty than light armor. The penalty for<br><span class="wbbtab"></span>a piece of heavy armor is multiplied by this value. <br>- fHelmModifier: <span class="wbbtab"></span><span class="wbbtab"></span>Default: <span class="wbbtab"></span>0.1<br>- fCuirassModifier:<span class="wbbtab"></span> <span class="wbbtab"></span>Default: <span class="wbbtab"></span>0.25<br>- fGreavesModifier: <span class="wbbtab"></span><span class="wbbtab"></span>Default: <span class="wbbtab"></span>0.15<br>- fGauntletsModifier: <span class="wbbtab"></span>Default: <span class="wbbtab"></span>0.1<br>- fBootsModifier: <span class="wbbtab"></span><span class="wbbtab"></span>Default: <span class="wbbtab"></span>0.1<br>- fShieldModifier: <span class="wbbtab"></span><span class="wbbtab"></span>Default: <span class="wbbtab"></span>0.3<br><span class="wbbtab"></span>These are the modifiers for individual pieces of armor. The sum of these <br><span class="wbbtab"></span>should be 1. <br><br>Your spell efficiency penalty is multiplied by your skill modifier. This skill modifier cannot yet be modified. <br>- ArmorSkill:<span class="wbbtab"></span><span class="wbbtab"></span>Default:<span class="wbbtab"></span>((150-ArmorSkill)/150)*((150-ArmorSkill)/150)<br><span class="wbbtab"></span>With an armor skill of 0, this defaults to 1. With an armor skill of 100, <br><span class="wbbtab"></span>it's slightly higher than 0.1. <br><br>An optional addition is to alter some other game settings for a better balance. These changes are disabled by default. To enable them, you have to set "bChangeGameSettings" in the ini file to 1. <br>The following settings can be changed:<br>- fPerkLightArmorExpertSpeedMult:<span class="wbbtab"></span>Multiplies the weight of light armor you're wearing when you're an expert in Light Armor. <br><span class="wbbtab"></span>Vanilla: <span class="wbbtab"></span>0<br><span class="wbbtab"></span>Default:<span class="wbbtab"></span>0.2<br>- fPerkLightArmorMasterRatingMult: Multiplies the rating of light armor when you're wearing a full set of light armor and you're a master in Light Armor<br><span class="wbbtab"></span>Vanilla:<span class="wbbtab"></span>1.5<br><span class="wbbtab"></span>Default:<span class="wbbtab"></span>1.1<br>- fPerkHeavyArmorExpertSpeedMult:<span class="wbbtab"></span>Multiplies the weight of heavy armor you're wearing when you're an expert in Heavy Armor. <br><span class="wbbtab"></span>Vanilla: <span class="wbbtab"></span>0.5<br><span class="wbbtab"></span>Default:<span class="wbbtab"></span>0.6<br>- fPerkHeavyArmorMasterSpeedMult: Multiplies the weight of heavy armor you're wearing when you're an expert in Heavy Armor. <br><span class="wbbtab"></span>Vanilla:<span class="wbbtab"></span>0<br><span class="wbbtab"></span>Default:<span class="wbbtab"></span>0.2<br>- fPCBaseMagickaMult: Your total magicka is: <br>(1 + fPCBaseMagickaMult) * Intelligence.<br><span class="wbbtab"></span>Vanilla:<span class="wbbtab"></span>1<br><span class="wbbtab"></span>Default:<span class="wbbtab"></span>1.5<br><br>Changing any of these to -1 will disable changes to that particular setting. Setting "bChangeGameSettings" to 0 will disable all these changes. <br><br>All settings, unless specified, are costumizable in MrF_Spell_Efficiency.ini. This requires Pluggy to be installed. <br><br>Future Plans<br>============<br>I will update this mod to include a lot of other, costumizable additions to calculate your spell efficiency. For example, using a staff, or wearing enchanted equipment will affect your spell efficiency in different ways. Also, the weight and quality of armor will increase or reduce the penalty. A high willpower will allow you to cast spells without suffering from this penalty. <br><br>Install<br>=======<br>This mod comes in an OMOD-Ready archive. Pick which method you are going to use for install:<br><br>Manual Install<br>- = or = - <br>OBMM Install<br><br>Manual Install<br>--------------<br>1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder. You can ignore or delete the "OMOD Conversion Data" folder.<br>2. If you want to use the configurable INI file, copy "MrF_Spell_Efficiency.ini" to "Oblivion\Data\Pluggy\User Files\". If the "Pluggy\User Files" folder doesn't excist, create it. <br>3. Start Oblivion Launcher, click Data Files, and enable MrF_Spell_Efficiency.esp.<br><br>OBMM Install<br>------------<br>Create the OMOD (Do this section only once)<br>1. Start Oblivion Mod Manager.<br>2. Click the Create button.<br>3. Click the Add Archive button, find and select the archive, then click Yes.<br>4. Click the Create omod button, then click OK when it finishes.<br><br>Install the mod using OBMM<br>1. Start Oblivion Mod Manager.<br>2. Click the name of the mod in the right-hand side of the OBMM screen, and press the Activate button.<br>3. Follow the on-screen instructions.<br><br>Uninstall<br>=========<br>Pick which method you are going to use for uninstall based on how you installed it:<br><br>Manual Uninstall<br>- = or = -<br>OBMM Uninstall<br><br>Manual Uninstall<br>----------------<br>1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).<br>2. Delete the files/folders associated with the mod.<br><br>Files:<br>Oblivion\Data\MrF_Spell_Efficiency.esp<br>Oblivion\Data\Pluggy\User Files\MrF_Spell_Efficiency.ini<br><br>OBMM Uninstall<br>--------------<br>1. Start Oblivion Mod Manager.<br>2. Double-click the name of the mod in the right-hand side of the OBMM screen,<br>click Yes. (icon should turn green)<br><br><br>Incompatibility<br>===============<br>This mod will overwrite any changes to the following game settings:<br>- "fMagicArmorPenaltyMin" <br>- "fMagicArmorPenaltyMax"<br><br>If enabled, it will also overwrite any changes to the following game settings:<br>- "fPerkLightArmorExpertSpeedMult"<br>- "fPerkLightArmorMasterRatingMult"<br>- "fPerkHeavyArmorExpertSpeedMult"<br>- "fPerkHeavyArmorMasterSpeedMult"<br>- "fPCBaseMagickaMult"<br><br><br>History<br>=======<br>0.3.1 <span class="wbbtab"></span>03-05-2010<br> - Fixed a bug that caused some helmets to not inflict a penalty. <br><br>0.3 <span class="wbbtab"></span>03-01-2010<br> - Spell efficiency now includes a skill factor.<br><br>0.2.3 <span class="wbbtab"></span>02-20-2010<br> - Problem still persisted in some situations, but is now fixed. Please update to this or any following version. <br><br>0.2.2 <span class="wbbtab"></span>02-19-2010<br> - Correct version uploaded. All versions prior to this have a serious bug that triggered when a saved game with this mod active was loaded. <br><br>0.2.1 <span class="wbbtab"></span>02-18-2010<br> - Fixed a bug that caused the spell efficiency to incorrectly increase after loading a savegame. <br> - Added the option to change a few additional game settings for a better balance. <br><br>0.2 <span class="wbbtab"></span>02-14-2010<br> - Fixed an error in the ini file, and a few errors in the OMOD data. <br><br>0.1 <span class="wbbtab"></span>02-13-2010 <br> - Initial release.<br><br>Contact<br>=======<br>You can find me on the official Elder Scrolls forums as 'MrFurious'<br>You can find me on TESNexus as 'MKMrFurious'<br><br>Tools Used<br>==========<br>Oblivion Mod Manager - <http: www.tesnexus.com downloads>&gt;&gt;<br>Oblivion Script Extender (OBSE) - <http: obse.silverlock.org></http:>&gt;&gt;<br>Pluggy - <http: www.tesnexus.com downloads>&gt;&gt;<br>TES Construction Set - <http: www.tesnexus.com downloads>&gt;&gt;<br>Readme Generator - <http: lhammonds.game-host.org obmm tools_readme_generator1.asp>&gt;&gt;<br><br>Licensing/Legal <br>===============<br>You can do whatever you want with this mod but all I ask in return is that<br>you give me credit if you distribute any part of this mod. I would also like<br>to know what mods are including my work.</http:></http:></http:></http:></http:>