Oblivion

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Prometheos

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prometheos

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About this mod

Advancing your Scribe Skill yields substantial rewards.

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1. The Concept:
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When your character opens a book, occasionally you are rewarded by a spontaneous skill increase. I've always enjoyed this perk, and that led me to the idea that your character might gain a Literacy Attribute and develop Scribe Skills. The Scribe Skill could follow a development curve, (Novice ... to Master) offering rewards or perks for improvement, giving the adventurer enough incentive to grow this new skill.

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2. The Design:
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The model I've chosen, to represent increases in Literacy, comes in the form of note creation. Like any student, intent on improving knowledge in a subject, your character, armed with Quill, Inkwell and Parchments, will create notes after reading a 'skill book'. These 'notes' will enable an immediate 'fortify' enhancement to that skill in the form of a long lasting 'knowledge' spell. The size of the 'fortify' is modified upwards by the value of the Scribe Level (Novice ... to Master) and the ratio of Skill's Governing Attribute to the Skill value. The perks in each skill are cumulative, so that reading a Blade 'skill book' while you have Blade notes already in your inventory, you gain the sum of the perks. Of course, I've limited this 'accumulation' to a maximum of 15 points of fortify in each skill, for game balance. Also, over time, notes eventually wear out and the fortify skill for that note gradually bleeds away.

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2. The Game:
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I've presented this MOD in the form of a quest, with several aspects being 'discovered' during it's course. The quest begins when your character opens any book for reading. At this point, your Scribe Skill is assigned, based on the number of 'skill books' you've already found. Each new skill book found, adds an additional point of Scribe Skill, but if you have Quill, Inkwell and enough Parchments in your inventory, then the size of the assigned fortify skill goes toward gaining another point of Scribe Skill. Therefore, after finding several skill books, your Scribe Skill could be advanced by an additional point.

Advancing the Scribe Skill, has rewards. The Novice Scribe will require a Quill, Inkwell and from one to several pieces of Parchment to be used up, for each note created. Each Scribe Level gain allows a Quill and Inkwell to create more notes per use. Your Scribe Level also has a multiplier effect on the longevity of your notes. Then, once you've achieved Expert status, any skill fortifies that are still working, when it's note wears out, will become assimilated as a permanent increase to the skill. The Master Scribe, much like the legendary 'Temple Moths', no longer needs to make notes, and any fortify skill perks become permanently assimilated after a few game hours.

Since your notes will eventually wear out, the Quest provides clues for extending and protecting your investment in 'knowledge'. You may discover better writing materials along the way, and be amused if sheep suddenly display a fondness for you.

At some point, you'll use a Cure Disease potion or spell, or visit a shrine or altar, for a cure. Whether it's an alchemical or spiritual influence, the 'cure' will temporarily knock all 'worldly' knowledge from your mind, taking with it all your 'knowledge' based fortifications. However, making new notes or reading any notes already in your inventory will rekindle your 'Desire to Learn' and all your knowledge will gradually return.

I've tested this MOD with new characters fresh from the Imperial City Prisons and with seasoned characters who have saved both Cyrodiil and the Shivering Isles. Although it works with any game ( Oblivion Rev 1.2 and up) I think it is the most fun with the newer characters. A skill fortify of a few points tends to be meaningless to the super hero god who can crush a Minotaur Lord with 2 cracks of an ebony blade, but give those few points to the new character, and the character becomes transformed.

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3. Installation:
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Place in the Oblivion\Data folder and remember to select Literacy.esp as a data file.

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4. Possible Conflicts:
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No Oblivion Scripts or Data have been modified, and no conflicts have been found. However, on the item "Parchment" (Editor ID:BlankSheet) I've reset the "Can't be taken" flag to enable the Player to pick up the "Parchment" pieces after setting them down on a surface. Also, I've made a script reference to a data variable from Oblivion Version 1.2. Therefore, check that your game is at least that revision level.

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5. Conditions and Terms of Use:
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Notwithstanding the Bethesda Copyrights regarding any scripts, computer codes, documents and graphics, it is asserted that these program scripts are free software; you can redistribute them and/or modify them under the terms of the GNU General Public License as published by the Free Software Foundation.

These program scripts are distributed in the hope that they will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

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