About this mod
A Patch to make shingouki2002\'s wonderful mod (Cyrodiil NPC Remodeling Project: Dark Brotherhood) compatible with Oscuro\'s Oblivion Overhaul.
- Permissions and credits
- Mirrors
If you are using either FCOM or OOO than you will need this file in order to keep the stats of the NPC's (and certain creatures and armours) consistent with OOO.
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INSTALLING
- First, you will need to download the regular CNRP Dark Brotherhood (the one that is not for OOO). This can be found here: http://www.tesnexus.com/downloads/file.php?id=28027
- Second, you ONLY USE ONE ESP!!! So if you are using this esp (CNRP DB for OOO.esp) you will need to delete the other esp (CNRP DB.esp). Again, only use this esp or the
other esp but not both!
- Third, backup you savegames!! Do this for any new mod you install!
NOW ---- sorry if the description is a bit too detailed for you seasoned modders ;)
1) Installing with Oblivion Mod Manager (OBMM) RECOMMENDED ----------- makes it much easier to uninstall later
1) Open Oblivion Mod Manager and click the button (on the bottom) that says "create". A window should pop up. In that window, click "add archive". Now, search for where you downloaded the regular CNPR Dark Brotherhood (the one not for OOO). Double click on the folder.
2) In a short amount of time a window should come up saying that omod conversion data is available, click yes. Now click "create OMOD". Wait for the OMOD to finish, you should get a message saying that your OMOD has been created successfully.
3) Repeat step 1 with my Patch (the one labelled CNRP DB for OOO). There is no conversion data with my OMOD so you will have to type in a name. Type in whatever you like. When warnings come up saying you haven't put in an author name or description, say "yes" you would like to continue.
4) You should now have two OMODs.
5) Install the 1st OMOD you created by clicking on the OMOD and then clicking the button "Active". If it asks you to overwrite, click "yes".
6) If this has been done successfully, then the box beside the OMOD should turn from green to blue.
7) Active the patch (your second OMOD).
8) You should now see two new esp's in the left-hand window: "CNRP DB.esp" and "CNRP DB for OOO.esp". You will need to get rid of the "CNRP DB.esp", or you may
encounter problems ingame.
9) To do this open up your Oblivion\data folder, find "CNRP DB.esp, right-click on it and delete it.
2) Installing Manually
1) If you are installing this mod manually, then you will need to drag the meshes and textures (from the regular non-OOO instalation) into your Oblivion\data folder. You will be asked whether you want to merge the meshes and textures, say yes. If asked to overwrite, say yes. You do not need to drag the CNPR DB.esp into your
Oblivion\data folder.
2) Next, take the patch esp (CNRP DB for OOO.esp) and drag it into your Oblivion\data folder. AGAIN, make sure only one esp for this mod is in there!
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LOAD ORDER --------------------------IMPORTANT!!!!!!!!!!!!!!!!
If you are using a bash patch!!!!! This mod needs to be loaded after OOO.esp (if you are just using OOO or OOO and MMM) or FCOM.esp (if you have FCOM installed) otherwise some outfits from this mod get over-ridden by the Bash Patch (even if you import inventory into your Bash Patch)!
- Second, you ONLY USE ONE ESP!!! So if you are using this esp (CNRP DB for OOO.esp) you will need to delete the other esp (CNRP DB.esp). Again, only use this esp or the other esp but not both!
- Third, backup you savegames!! Do this for any new mod you install!