Oblivion
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side777

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side777

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About this mod

this mod adds backpacks to oblivion. you can wear it, store items in it, give it to companions, access it via hotkey, change the equipment slot, easily transfer items between chests...

Permissions and credits
Side's Backpacks

version 0.99 (beta) - now with optional COBL sorter features


DESCRIPTION:

this mod adds backpacks to oblivion.

you can wear it, store items in it, give it to companions, access it via hotkey, change the equipment slot, easily transfer items between chests...

the backpacks can be found everywhere in cyrodiil. (merchants, NPCs...)

there are many different colors, materials (leather, fabric, velvet...), values (lower, middle and upper class) and 2 sizes.



FEATURES:

access via hotkey:
you access the backpack with a hotkey - even when it's equipped, so you can easily move items from your inventory and back. when the backpack is on the ground you have to point at it to access it with the hotkey. to pick the backback up from the ground simply activate it. the backpack has to be equipped, not just in your inventory. don't point to any actors while pressing the hotkey except for:

companions:
companions can wear a backpack too and you can access their backpacks by pointing at them and pressing the hotkey. companions auto-equip the backpack and unequip it when they are sitting or sleeping. they don't access it so you can store items in it they shall not use.

NPCs wearing backpacks:
some NPCs wear backpacks. they auto-equip the backpack and unequip it when they are at home, sitting or sleeping.
the backpacks are added via script. so any NPC from any MOD may wear a backpack. (no backpacks are added to NPCs that have bows equipped.)
you can purchase the backpacks only at the novaroma and the fair deal for now.

enchanting:
you can of course enchant your backpack at any time. but please remove any items from the backpack before you begin or you will lose all.

initialize:
to use all these features of a backpack item you found or purchased you are asked to initialize it when you equip it for the first time. you can name your backpack uniquely then. but the name MUST contain 'Backpack'!

(technically: this has to be done because your backpack must be unique and a dummy container has to be created and assigned to your unique backpack. all items you put into the backpack are actually stored in that dummy container. every backpack you use must have it's own dummy container. otherwise all red backpacks would refer to the same content.)

dynamic weight:
the backpack's weight is the sum of the weight of all items in it. this can be changed in the ini.

prevent save game bloating:
every backpack you initialize is added to the save game. so don't initialize backpacks just for fun. but if you sell a unique backpack all contents (and the reference to the dummy container) will be deleted.

equipment slots:
by default all backpacks use the amulet slot except the leather and the fur backpacks that use the tail slot.
to change the equipment slot the backpack shall use (amulet, tail, ring) sneak and activate the backpack. (some armors and robes hide amulets and rings but you can use wrye bash to tweak this and also apply a tweak to use more than one amulet.)

easy item transfer:
if you put a backpack into a container you are asked to move the contents out of the backpack into that container. if you take a backpack out of a container you are asked to move all items from the container to the backpack. this way you can easily transfer items e.g. to another backpack or from chest to chest.

immersion and realism (optional):
a good backpack feels lighter than it actually is (i.e. you can carry more weight) but if you carry to much weight outside of the currently equipped backpack in your inventory you can't run, jump or fight! (assuming that without a backpack you have to hold the stuff in your hands.)

CUSTOM SETTINGS:
you can set the max weight you can carry outside of a backpack without speed penalty, the weight multiplier of the backpack contents and the shortcut key for accessing through an ini file. the ini file is located in DATA\INI and contains further info.



REQUIREMENTS:

OBSE v0018 (http://obse.silverlock.org/)

INSTALLATION:
copy the contents of this archive to your data folder and activate the esp.
(the backpacks are added via script. no leveled lists, NPC changes, load order issues, bashed patch... no incompatibility!)

KNOWN ISSUES:
- the backpacks will clip with some hairs, back weapons and quivers.
- some armors and robes hide amulets and rings. you can set the backpack to use the tail slot but you will lose any tail...
- the backpacks used by NPCs are added to the save game and removed on cell reset (like any other item). if you increased the cell reset time and set 'ChanceToHaveBackpack' in the ini file to a higher value and use many mods that add many NPCs this may be a problem.

CONTACT:
side777 @ tesnexus and bethsoft