Oblivion

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Shadowform

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shadowform

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About this mod

This is a creative Necromancy system designed to make the player the King Of Worms and contol an unstoppable army of undead.

Permissions and credits
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KOW - King Of Worms
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LEAVE COMMENTS AND TELL ME WHAT YOU THINK!!!

Latest News;

* I have made a trailer for BetaV1 / BetaV2. Heres the Link:

:::http://www.youtube.com/watch?v=7jmUJHVPF70:::

* Okay, I've finally got around to making a thread on the Bethesda Forums. Heres the link:

:::http://www.bethsoft.com/bgsforums/index.php?showtopic=1064440:::

* C'mon guys! I need feedback so I can patch and / or begin work on BetaV2...


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Information;
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Please post ANY ideas you have for this mod in the "Suggestions" section in the "Discussion" Tab, I will be reviewing it EVERY day to try and incorporate as many of your ideas as I can.

Latest Video Trailer ::: http://www.youtube.com/watch?v=7jmUJHVPF70 :::

KOW is dedicated to bringing you the oppertunity to lead great undead armies, create mutilated experiments just for fun and destruction. You can bring items to your alter at your chapel and use them to create various undead creatures, including:

* Skeleton Warrior
* Skeleton Archer
* Undead Caster (Zombie Mage)

CURRENT FEATURES
1) Short quest to gain the Necromancy powers
2) Use up ingredients (2 bonemeal, ribcage, skull) to create minions.
3) A small chapel and cellar with pews and a podium for speaking (give a sermon to the air molecules!)
4) A necromancer class designed with the skills you need to succeed in the Art of Necromancy.
5) A new playable race called the Mutate with Necromancer related bonuses.
6) Grave digging!


This mod is planned to be worked on regually so if you have any ideas or suggestions, bugs or problems just post here or contact me. After all, I'm here for your enjoyment.
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Latest Released Readme;
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KOW - King Of Worms
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ReadMe
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Version: Beta, 1.0
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Description:
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There will be a new map marker near Bravil called "Bravil River Landing", There is a boat there that will take you to the Chapel. Don't forget to get the
note sitting on the lecturn in the chapel.
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Changes:
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There have been a number of changes for this new stable version there are some good changes and bad changes. However, I beleive the good out - weighs the
bad.
Changes are as follows:

* There is now an "Attack" Command. Before you go into battle with any would-be freindly, make sure you give the "Give Permission to Attack" command so
your minions know they are allowed to attack them.

* I have removed the "Dismiss" Command, it was getting in the way of the "Attack" Command, which I deem more important. You may just have to leave your
Minion/s at home or ditch them somewhere if you want to get rid of them.

* There is now a random percent chance the town guards or citizens will see through your "I am but a humble conjuror in training" ruse and attack your
minions. This will only initiate if your bring your minions close to a guard or citizen. If you lead your army into town the guards will see it as an
invasion and attack.

* If your minions GET attacked and you have NOT already initiated the "give Permission To Attack" command, your minions will NOT fight back. However, you can still
initiate WHILE your minions are being attacked this SHOULD engage your minion in combat.

* PLEASE remember you HAVE to issue the "give Permission To Attack" command to EACH of your minions INDIVIDUALLY. I have not implamented a "Group"
command system yet.

* The chapel no longer has the "Empty" feel, it now has tapestries, rugs, food, bookshelves, etc...

* The recruiter still doesnt do anything. I am thinking about removing him and going another way about my plans for the future of this mod.

* You no longer have to swim to get to the chapel, there is now a new village near Bravil called "Bravil River Landing", There is a boat there ready to
take you to the island...... Well, there WILL be a village, for now there is just a small boat you are able to control to take you to the island.

* I have polished up some of the scipting on the minions.
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Content in NEXT release:
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* Recruitable Guards for the chapel.

* Starting of the Main story.

* POSSIBLY more commands (Maybe)

* More types of minions including Imps, daedra etc... (maybe)

* THERE WIL BE PATCHES BETWEEN THIS CURRENT RELEASE (BETA 1.0) AND THE NEXT RELEASE (BETA 2.0)
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Playing the Mod;
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There is a new map marker in the middle of the Niben Bay, East of Bravil, Go there. Inside the Chapel is a lecturn with a book on it, there is also a note. Read the note.
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Requirements;
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Only Oblivion for now. (Although I do use the latest Shivering Isles patch and OBSE V18. I dont think you will need OBSE but I don't know about the patch.)
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Credits;
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* A super THANK YOU to Adeori for the original idea, he is my inspiration. I have rebuilt alot of his scripts and polished them up.

* The Bethesda Forums for answering alot of questions.

* Bethesda for making Oblivion and Morrowind. I know everything about the Morrowind CS and VERY LITTLE about the Oblivion one. I just made it through this mod. Took me weeks.

* And of course you people. Without you this would not be here. I would not be able to share it with you.

A BIG tip of the hat to everyone listed there.

Don't forget to vote and endorse this mod.
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