If you did not create an OMOD and use OBMM, then I very much doubt you were able to take advantage of the script used to provide a variety of installation options based on the mods that are installed on your system.
Basically OBMM is a requirement in order to use the installation script. Unless NMM has now started to support OBMM scripts, which I am pretty sure is not the case.
Bottom line, I am not sure what options NMM offered when you installed the mod or what actually got installed.
I don't know man, I just installed the optional armors I wanted, then installed this mod and it just had a little menu pop up asking what armors I wanted for each. I didn't even touch OBMM, though I do have it installed. Not sure if that has anything to do with it, but whatever, killer mod m8, because bewbs are awesome.
While I'm not sure which one they used, I used the one called "OMOD ready RAR file - Use with OBMM," but it just defaults to the Thunderbird & Dawn One, and does not give an option for any alternatives.
Still working on getting the other files working. I love these outfits btw.
Hey, I have used this mod for as long as long as I can remember but recently I noticed that the Golden Saints have their normal helmet on and the Dark Deducers have the "Thunderbird/Dawn" helmet on but they have no hair, it looks kinda funny but eh... I am using Oblivion Character Overhaul 2, could that be the issue? I have tried moving your mod's .esp down in the load order but its still the same.
Any suggestions?
Edit: Hmm, I went back to an older save and the Dark seducers have hair but some of them look like they are wearing two helmets, the normal/old helmet and the thunderbird helmet. The Golden Saints are wearing two helmets also, I believe. Now, I have Maskars Overhaul installed and I have no idea if this could be the case but could the errors be due to a "increased spawn" option?
The mod changes the armour and helmets for Dark Seducers and the armour for Golden Saints. No changes are made to NPCs. So I can only imagine that one of the mods you are using is conflicting with the changes.
You could try use TES4Edit to load the various mods and look at my mod to see what is conflicting. Alternatively, you could uninstall the overall mods to try and isolate the conflict.
Finally, are you using the default armour for my mod or have downloaded one or more of the alternatives?
TES4Edit is probably the easiest way to identify the conflict.
Hope this helps a little - have not been playing Oblivion for some time.
Had trouble getting this to work at first but I figured it out.
It was conflicting with something further up in my load order, even if i put this at the bottom right before the bashed patch when I remade the patch it didnt carry changes over from this mod.
Deleting the conflicting entries in the bashed patch for this mod with TES4Edit fixed it.
The Dark Lillith and Black Wisteria look amazing. Thanks for this
Did you install the BAIN ready version? If I remember correctly, it creates merged entries that should play well with other mods that don't change the same items.
After more messing around with the Bashed Patch, Wrye Bash wanted to Merge this mod into the patch itself but that also didn't carry over the changes either, strangely.
Eventually I figured out that just tagging this mod as No Merge fixed the problem. The Bashed Patch stopped making changes to the armor in general, so since this mod was towards the bottom of my load order the game just loaded this mod's changes to the armor and not the mod higher up in my LO and I no longer have to edit the Bashed Patch every time I remake it
When I get back to playing Oblivion, I will look into this. May take a long time - I don't have Oblivion installed on my PC at the moment - focused on other projects.
I was actually mistaken, the bashed patch comtinued to overwrite the changes to this mod. The mod that was conflicting in question is OOO for Shivering Isles so i ended up just copying the stat changes to the armor from that mod to this one, then deleting the entries in OOOShiveringIsles and then merging this mod into the bashed patch and now it works lol
All worth it to add some new flavor to the shivering isles
I give up. I've been trying to get this to work for hours and nothing in the read me or description helps at all. Why you can't make this an easy Mod Organizer installation is beyond me. I realise this is an older mod, but I've gotten other mods designed for OBMM to work in my Mod Organizer load order.
Sorry to hear you have been experiencing problems.
You have to use OBMM or Wrye Bash (depending on which file you downloaded). Given that I don't have Oblivion installed, it may be some time before I get a chance to look at this.
I no longer have Oblivion installed and have been working on other projects, so I am unable to determine if this change would be possible. Perhaps when I start playing Oblivion again I can look into this, but that may be some time.
is there any way to add this armor to myself ingame? do I get it after i help the seducers/saints battle for cylarne? I dont want to download the original mod, rather just aquire it ingame somehow, or by console commands, any help would be appreciated!
Are you using the original Oblivion Mod Manager (OBMM) (Link on description page)? It should still work with the original OBMM.
When I install Oblivion again, I will look into the issues that have been reported. However, as I have said, this may be some time due to my focus on other Projects at the present time.
I'm having the problem where the sexy armor just isn't replacing the old armor, I think because of Francesco's.
Did anyone figure out the fix for this? What is the armor called in CS so I can use it to replace?
Edit: So one of them has the armor now, but her inventory is identical to the others. I can't figure this out.
Edit again: So I uninstalled Francesco's to see if that was the problem, and now all the Saints and Seducers are naked! It's certainly an improvement over their old armor, though rather immersion breaking. I'm at a loss as to what to do.
Final Edit: Tried manually replacing the armors in CS, no solution there. The armor showed up in the CS preview, but in the game they were still naked. I'm just about done with this. I really want these armors, but there's no logical reason they aren't showing up.
Actual final edit, I hope: I'm not sure what happened, but I removed the mod "DLCShiveringIsles VWalk DG_DS UOS" and now almost all the Seducers and Saints are wearing the armor. I have no idea what the conflict was, but I'm just gonna chalk this up as a win and move on.
Unfortunately, I don't have Oblivion installed at present, so I am unable to diagnose this issue. If you use Sensual Walks and have the Unofficial Oblivion Patch installed, then it is more than likely a conflict with UOP changes that have not been reflected in the current version of Sensual Walks.
When I update Sensual Walks, it may be worth trying again to see if I guessed correctly. It may be some time before I have the time to update Sensual Walks due to other projects occupying all my free time.
167 comments
Basically OBMM is a requirement in order to use the installation script. Unless NMM has now started to support OBMM scripts, which I am pretty sure is not the case.
Bottom line, I am not sure what options NMM offered when you installed the mod or what actually got installed.
Still working on getting the other files working. I love these outfits btw.
Any suggestions?
Edit: Hmm, I went back to an older save and the Dark seducers have hair but some of them look like they are wearing two helmets, the normal/old helmet and the thunderbird helmet. The Golden Saints are wearing two helmets also, I believe. Now, I have Maskars Overhaul installed and I have no idea if this could be the case but could the errors be due to a "increased spawn" option?
Oblivion.esm
All Natural Base.esm
Cobl Main.esm
Better Cities Resources.esm
CM Partners.esm
Unofficial Oblivion Patch.esp
Oblivion Citadel Door Fix.esp
Fix_OghmaInfiniumCrash.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
Better Cities .esp
Natural_Habitat_by_Max_Tael.esp
All Natural.esp
All Natural - SI.esp
Natural_Water_by_Max_Tael.esp
All Natural - Real Lights.esp
WindowLightingSystem.esp
Book Jackets Oblivion.esp
ClocksOfCyrodiil.esp
ImprovedSigns.esp
Luchaire's Neck Seam Concealer.esp
ShowHideAmulet.esp
Xia_Nhary_TwilightAssassin.HGEC1.1Normal.esp
kuerteeCleanUp.esp
Oblivion Graphics Extender Support.esp
Spell Delete And Item Remove.esp
Streamline 3.1.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCSpellTomes.esp
1SB_RavenousEleganceOutfit.esp
AoC Armoury of Conan.esp
Captain_Molly_HGEC.esp
Chapel Shop.esp
Dynasty Recolor.esp
GhostArmor.esp
HentaiSchoolGirlCollection.esp
IvyArmor_Full.esp
KDCirclets.esp
KDClothCirclets.esp
New Frostmourne Sword by Jojjo v1_0.esp
Shdw_Armor Set_Sotonhorian.esp
ShaiyaOutfit.esp
Thunderbird Armor.esp
Underworld Armor.esp
R18PN - Lingeries.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch - SSSB.esp
Cobl Glue.esp
Cobl Si.esp
Creature Diversity.esp
Weapon Expansion Pack for Oblivion Nthusiasts.esp
Better Dark Brotherhood Sanctuary.esp
EM_RedRoseManor.esp
EMRedRoseAddonCOBL.esp
EM_FarmAnimals1.esp
GlenvarCastle.esp
Theryon.esp
Tona's_ModsStore.esp
VaultsofCyrodiil.esp
Apachii_Goddess_Store.esp
Apachii_Heroes_Store.esp
Apachii_Wigs_MaleFemale.esp
Zira's Clydesdale Horses.esp
DLCfrostcrag.esp
FrostcragRebornCobl.esp
Knights.esp
Knights - Unofficial Patch.esp
xuldarkforest.esp
xulStendarrValley.esp
xulTheHeath.esp
XulEntiusGorge.esp
xulFallenleafEverglade.esp
xulColovianHighlands_EV.esp
xulBeachesOfCyrodiilLostCoast.esp
xulBravilBarrowfields.esp
xulLushWoodlands.esp
xulAncientYews.esp
xulAncientRedwoods.esp
xulCloudtopMountains.esp
xulArriusCreek.esp
xulPatch_AY_AC.esp
xulRollingHills_EV.esp
xulPantherRiver.esp
xulRiverEthe.esp
xulBrenaRiverRavine.esp
xulImperialIsle.esp
xulBlackwoodForest.esp
xulCheydinhalFalls.esp
xulAspenWood.esp
xulSkingradOutskirts.esp
xulSnowdale.esp
ApachiiHeroesStore-Snowdale patch.esp
FrostcragReborn-Snowdale patch.esp
xulCliffsOfAnvil.esp
xulSilverfishRiverValley.esp
xulJerallGlacier.esp
BFG's Open All the Gates.esp
EVE_ShiveringIslesEasterEggs.esp
SetEssentialActors.esp
MidasSpells.esp
EnchantmentRestore.esp
Oblivion XP.esp
_Ren_BeautyPack_onlyhairs.esp
idkrrr_sarameyesNhairs4originalrace.esp
CM Partners.esp
Moonshadow Elves - NoSc.esp
Moonshadow Elves - NoSc - Alternate Stats.esp
CuteElf11.esp
CM Partners NPC.esp
CM Partners Extra NPCs.esp
1em_Vilja.esp
ViljaOCO.esp
ViljainRedRoseManor.esp
DAValeriaCuteElf.esp
Oblivion_Character_Overhaul.esp
Dawn and Dusk Disenchanted.esp
Better Cities Full.esp
Better Imperial City.esp
Better Cities - All Natural.esp
Better Cities - Unique Landscape Barrowfields.esp
xulChorrolHinterland-BC6.esp
Better Cities Chorrol - Knights of the Nine.esp
Better Cities - Unique Landscape Cheydinhal Falls.esp
Better Cities Bravil - Unique Landscape Panther River patch.esp
Better Cities - Unique Landscape Skingrad Outskirts.esp
Better Cities - Unique Landscape Snowdale.esp
Better Imperial City FPS Patch.esp
Better Cities IC Waterfront - Unique Landscape Imperial Isle.esp
Bashed Patch, 0.esp
Maskar's Oblivion Overhaul.esp
You could try use TES4Edit to load the various mods and look at my mod to see what is conflicting. Alternatively, you could uninstall the overall mods to try and isolate the conflict.
Finally, are you using the default armour for my mod or have downloaded one or more of the alternatives?
TES4Edit is probably the easiest way to identify the conflict.
Hope this helps a little - have not been playing Oblivion for some time.
I don't have Oblivion installed at the moment, so I am unable to confirm this theory.
It was conflicting with something further up in my load order, even if i put this at the bottom right before the bashed patch when I remade the patch it didnt carry changes over from this mod.
Deleting the conflicting entries in the bashed patch for this mod with TES4Edit fixed it.
The Dark Lillith and Black Wisteria look amazing. Thanks for this
Did you install the BAIN ready version? If I remember correctly, it creates merged entries that should play well with other mods that don't change the same items.
After more messing around with the Bashed Patch, Wrye Bash wanted to Merge this mod into the patch itself but that also didn't carry over the changes either, strangely.
Eventually I figured out that just tagging this mod as No Merge fixed the problem. The Bashed Patch stopped making changes to the armor in general, so since this mod was towards the bottom of my load order the game just loaded this mod's changes to the armor and not the mod higher up in my LO and I no longer have to edit the Bashed Patch every time I remake it
When I get back to playing Oblivion, I will look into this. May take a long time - I don't have Oblivion installed on my PC at the moment - focused on other projects.
All worth it to add some new flavor to the shivering isles
You have to use OBMM or Wrye Bash (depending on which file you downloaded). Given that I don't have Oblivion installed, it may be some time before I get a chance to look at this.
It will not work with NMM. You need to use OBMM to install the mod.
Do you have Shivering Isles?
The Dawn + Bird one still works though. Any chance we can get this fixed?
I was only able to install the Welkynd + Wisteria via BAIN, as if you try to do the OMOD it doesn't give you an option of what .esp to install
When I install Oblivion again, I will look into the issues that have been reported. However, as I have said, this may be some time due to my focus on other Projects at the present time.
Did anyone figure out the fix for this? What is the armor called in CS so I can use it to replace?
Edit: So one of them has the armor now, but her inventory is identical to the others. I can't figure this out.
Edit again: So I uninstalled Francesco's to see if that was the problem, and now all the Saints and Seducers are naked! It's certainly an improvement over their old armor, though rather immersion breaking. I'm at a loss as to what to do.
Final Edit: Tried manually replacing the armors in CS, no solution there. The armor showed up in the CS preview, but in the game they were still naked. I'm just about done with this. I really want these armors, but there's no logical reason they aren't showing up.
Actual final edit, I hope: I'm not sure what happened, but I removed the mod "DLCShiveringIsles VWalk DG_DS UOS" and now almost all the Seducers and Saints are wearing the armor. I have no idea what the conflict was, but I'm just gonna chalk this up as a win and move on.
Unfortunately, I don't have Oblivion installed at present, so I am unable to diagnose this issue. If you use Sensual Walks and have the Unofficial Oblivion Patch installed, then it is more than likely a conflict with UOP changes that have not been reflected in the current version of Sensual Walks.
When I update Sensual Walks, it may be worth trying again to see if I guessed correctly. It may be some time before I have the time to update Sensual Walks due to other projects occupying all my free time.