Oblivion

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Created by

Kabraxis

Uploaded by

KabraxisObliv

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About this mod

This mod adds a beautiful, Christmassy furnished treehome to the game (Bruma or Chorrol (English, German, French)) - wonderful lighted rooms - Mannequins to present your captured equipment - Santa\'s boots, gloves, robe and cap - etc.

Permissions and credits
New alternative version: Bruma (english only so far)

For the Bruma version:
The first time you leave Bruma through the eastgate it might happen that you cannot see the door of the treehome. Simply save the game, restart the game and then load the savegame and it should work fine again and not happen again.
Probably it's a bug with the LOD but I don't have a clue how to fix it, sorry.
Chorrol version works fine.


==========================
Treehome Christmas Edition
==========================
Version: 1.01b
Date: 12/21/2008
Category: Abodes - Player homes
Authors: Kielanai (original version of treehome), Kabraxis (complete overhaul, Christmas Edition)
Additional constributors: Lady Li, Xiamara, Crispy Crisis, Growlf, Reznod


Description
===========
Language: English (alternative German or French version)
Size: 12.8 MB

This mod adds a beautiful, Christmassy furnished treehome to the game.
Have a nice Christmas season and fun with this mod.


Details
=======
- enjoyable, Chrismassy atmosphere
- wonderful lighted rooms
- a small swimming pool to relax
- Mannequins to present your captured equipment
- many places to store and display stuff
- Santa's outfit (including boots, gloves, robe and cap) (by Crispy Crisis & Growlf)


Where can I find it? (Bruma)
===========================
The Christmas Treehome is south-western of Chorrol (or north of Bruma).
Leave Chorrol through the gate in the south (or Bruma through the east-gate) und follow the street to the west (or north). After some seconds you will already see the snow that is falling around the treehome.
Continue following the street and you will not miss the big tree.
If you prefer to use the fast travel system, you can directly open your map and travel to the Christmas Treehome.


Install
=======
This plugin contains the following files and folders:
- ReadMe EV.txt
- data
- Screenshots


1. Extract the files to a temporary location.

2. Copy the data folder to "(your install folder)\Oblivion\Data\".

3. Overwrite when prompted.

4. Start Oblivion launcher and activate "Kabr_ChristmasTreehome_EV.esp".

5. Play the game!

If you are already using the original version of Kielanai's Tree Home, please deactivate it and delete the following files before using the Cristmas Treehome (if you have stored stuff in the original Tree Home clear it first):
"TreeHomeKnIntLight.esp" or/and "TreeHomeKielanai.esp"


Uninstall
=========
Delete the following files:

"(your install folder)\Oblivion\Data\meshes\kabraxis\"
"(your install folder)\Oblivion\Data\textures\kabraxis\"
"(your install folder)\Oblivion\Data\Kabr_ChristmasTreehome_EV.esp"


Incompatibility
===============
There might be problems with modifications that are affecting the landscape directly at the city wall in the south-west of Chorrol. Known are:
- Unique Landscapes - Chorrol Hinterland
- Natural Environments: Natural Vegetation


Known Issues or Bugs
====================
Because of a unknown reason the Mannequins in the Christmas Treehome are only equipping clothing, armor, shields and one-hand-swords. You can not equip arrows, bows, staves or blunt weapons.
But tell me... who needs weapons in the Christmas time? ;-)

AI is not able to go on another floor on its own, but it is when he/she follows you.

For the Bruma version:
The first time you leave Bruma through the eastgate it might happen that you cannot see the door of the treehome. Simply save the game, restart the game and then load the savegame and it should work fine again.

History
========
- Version 1.01b: fixed problem with English message boxes
- Version 1.01: updated path grid, some more "flower pots"
- Version 1.00: initial release


Contact
=======
You can find me on the official Elder Scrolls forums as 'KabraxisObliv'
You can find me on TESNexus and Fallout3Nexus and DragonAgeNexus as 'KabraxisObliv'
You can find me on ei-der-zeit.com as 'Kabraxis'

You can find Kielanai on the official Elder Scrolls forums as 'Kielanai'


Credits
=======
Thanks to...:

- ... Kielanai for the original version of this plug-in (http://tesnexus.com/downloads/file.php?id=17169) and for the permission to enhance it.

- ... Xiamara for creating these wonderful pillows (http://tesnexus.com/downloads/file.php?id=8922) and boxes of chocolates (http://tesnexus.com/downloads/file.php?id=9111).

- ... Lady Li for the Christmassy pictures and frames and of course for the great textures for Xiamara's boxes of chocolates.

- ... Crispy Crisis for the amazing Santa outfit.

- ... Growlf for the unique Christmas cap from his nice assortment (http://www.ei-der-zeit.com/board/index.php?page=Thread&threadID=2272).

- ... Reznod for the basics of the Mannequins (http://tesnexus.com/downloads/file.php?id=2055).

- ... Azura and the Nine for their blessing

- ... Bethesda for creating Oblivion.

- Readme created with Ei der Zeit Readme Generator


Additional credits go to (extract from the original readme by Kielanai):
- GIMP's makers for enabling us to change texture designs.
- Inspiration for creating a druid tree home goes to OblivionMon and the original "Old Tree Home" mod.
- Belenos's textures for the "Capes and Cloaks" mod helped me create a couple of towels for the pool.
- New textures for ceilings and rugs where created by me (Kielanai).
- Special thanks to those who offered helpful feedback on the forums, so that any problems could be addressed or fixed. ^_^


Licensing/Legal
===============
This mod is a freeware.
You must contact me and obtain my permission before re-packaging any part of this mod.