Oblivion

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29 comments

  1. LordOfTheDucks
    LordOfTheDucks
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     The main quest was very imaginative and the work put into the caves, ruins and dream worlds was fantastic. Thanks
  2. Syrcanus
    Syrcanus
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    This mod has a landscape conflict with The Lost Spires. Using both mods together along with BOSS's load order will cause the landscape to tear around the town. And the town is also buried below the landscape, since The Lost Spires raises the ground.

    Some other things I noticed.
    -Town could perhaps use some outside lighting, maybe just a few lanterns
    -There doesn't seem to be a pathgrid for the town, unless that was a side effect of me loading the mod below The Lost Spires so I could actually get to the town.
    -The towns npc's kept falling from the sky, was perhaps also due to the above load order change.

    Other than those issues its a great mod, but I'll have to turn it off because npc's falling from the sky repeatedly is really annoying. xD
    1. theredcurtain
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      I deleted the <39,-22> landscape changes and pathgrid from The Lost Spires using TESEdit. This still leaves big holes in the ground, but at least the village is no longer buried, and you can still get into the spire.
  3. chambcra
    chambcra
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    I don't know if anyone else had this issue before, but after sees tells me to go back to the memoria cave, whenever I try to enter it, I get a ctd. this didn't happen the first time I went there. after the first few crashes when trying to enter, I put the mod last in the load order, but it still crashes...

    these quests have been quite interesting so far, so I'd really like to complete it. if anyone has an idea what could cause this ctd, I'd really appreciate it.


    I have the same problem which makes me think an intermittent bug is the cause. The last time I was in that cave (finding the ring again) I took the shortest route out which dropped rocks and closed that path off. I see at stage 190 when you talk to Sees there is the command SDMemoriaGateRock01.disable. Who knows.
     
    I also like this mod. It's very well written and an interesting story. It would be a shame to not be able to finish it.
     
    Spoiler:  
    Show
    I found a workaround and was able to finish. It seems you don't need to be inside the cave other than to pass through to the ruins. I did a moveto xx060932 which puts you in the ruins on the other side of SDMemoriaGateRock01 where you can continue. One more glitch is almost at the end where you are in the burning village and you get teleported to the cave where you get another CTD. You have to teleport yourself out of there before that happens and then I advanced the quest to 245 and then 250 and finished normally. It would be interesting to know what causes an interior cell to go bad for some people only.
     
    The Dream Trails quest worked for me but the locations you are looking for are a lot further away than I would have guessed (the stone arrow is in cell 38, -17). Never would have found it without the CS.

  4. TheRomans
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    Been months since I played this and I cannot remember, but from looking at the mod in the CS, I think after you get both the sword and the ring the two guards are supposed to fight you and when you kill them you get teleported to another dream world.  The interplay of the scripts and the quests is complicated, and I am not sure.
    1. larose
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      Thanks for that! I try not to attack or kill guards with my character so it honestly never occurred to me to just kill those guys; I became fixated on the phantom key. I've finished the mod and it was, on the whole, quite enjoyable... I commend the author for giving it such a good effort, and thanks again for the help!
  5. larose
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    It looks as though no more questions will be answered in here but I have the same problem as JaminGold: I've killed MacDuff but there is nothing of import on anyone's body... There's nothing to find in the secret room; I had to CC "unlock" to open the secret room door and escape and even to let the two guards out with me. Now, even though I've been instructed to goto the Argonian village to Sees-Past-You's cabin, nobody is telling me anything useful. Can anyone lend a hand with this problem or is my enjoyment of this little mod simply going to slam into a brick of wall of unhappiness ending with an uninstall?
  6. JaminGold
    JaminGold
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    after killing captain mucduff i cant find the key i checked both bodies but it wasn't in ether and the tags saying that i need to search them are still there
  7. TheRomans
    TheRomans
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    It looks like the content of what was supposed to be in the quest script
    SdStlakingTheShadeScript
    was put into the object script
    SDThiefSackScript1
    instead.
    The only ill effect I have observed from this is the variable to send Shade-Slink to the village never gets set to 1

    The console workaround is
    set SDStalkngTheShade.SDThiefForgiven to 1
    I suggest waiting until the main is quest is over to do that.
  8. GamerRick
    GamerRick
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    The Dream Trail quest simply doesn't work. I found the first two statues (the easy part). Then you are supposed to trek in the direction the bird is pointing? Well, I tried this, found some wooden steps and a bridge or a place that had wooden steps by no bridge. Then it falls apart. Eventually, I found the sword, but it is pointing north at the fort or a cave beyond it. After those two locations proved to be incorrect, I wandered around looking for anything I could think of.

    Eventually, I noticed an unsearched cave was on my minimap. AH HA! As I approached the cave, I got a popup that I had found the white arrow. HUH? I toggled grass off, and searched the area. Nothing. So, I entered TCL and flew around the area. Never found anything that looks like a marble arrow.

    Then I wander back to the sword, where I get the pop-up about finding it. It is still pointing North, but the the cave is east, and the steps are supposedly between the sword and cave. WTF?

    Go to cave. Needs a key. Another WTF moment. Finally decided to use console to unlock it. Found a bunch of dead necrosmancers and goblins. Again, WTF?!? Searched it for a while, never finding the door to the next level. Got bored and deactivated the mod.

    Oh, I did finish the other two very small quests. Yipee.
    1. daniel411
      daniel411
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      you were supposed to go back to the village and the quest shuld continue
  9. daniel411
    daniel411
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    thanks, diden´t work at first cuse you forgot the letter D
  10. daniel411
    daniel411
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    I love this simple but good mod , but it´s a pain in teh ass that i accidently attacked my companion, and now every time i summon the companion, the comapanion attack me. can some one please make an fix to this, I cant stop the attack by pressing block and then spacebar. And i added value things in the chest and now i wont even be able to get them!!!! ;(

    fix this please with an patch or an reset companion spell.
    1. TheRomans
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      Try using the console to reset his disposition
      click on him and use
      modisposition player 100
      then do
      stopcombat