Oblivion

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sonnybilly

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sonnybilly

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About this mod

Get access to your Dragon Knight manor when you finish the Imperial Legion Faction Mod. The current (beta) version of the \"Imperial Legion Faction Mod\" has a scripting error that does not allow access to your Knight of the Imperial Dragon Quarters. This fixes the door script error with a simple one word edit in the script (Unlock to Activate),

Permissions and credits
Imperial Legion Faction Mod Beta - Dragon Knight Door Fix
Version: 1.0
Date: 14/11/2009 4:13:17 PM
Author(s): sonnybilly

Description
========
Get access to your Dragon Knight manor when you finish the Imperial Legion Mod. The current (beta) version of the "Imperial Legion Faction Mod" has a scripting error that does not allow access to your Knight of the Imperial Dragon Quarters.

This fixes the door script error with a simple one word edit in the script (Unlock to Activate), nothing else is changed.

Either install the omod or esp and load after the original "Legion Faction Mod.esp" to overwrite the faulty script, or follow the instructions below to manually edit the script in the Construction Set.

Requirements
==========
Oblivion Patch 1.2.0.214 (Official 1.2 Patch)

The original:
Imperial Legion Faction Mod Beta by Logam
http://www.tesnexus.com/downloads/file.php?id=19591

Recommended:
Oblivion Mod Manager
http://www.tesnexus.com/downloads/file.php?id=2097

Installation Instructions
=================
You have three choices of installation:

Either:
Download and open the omod file in Oblivion Mod Manager. Activate the mod and ensure it loads after "Legion Faction Mod.esp".

Or:
Download and copy the "Imperial Legion Faction Mod Beta - Dragon Knight Door Fix.esp" to your Oblivion\Data folder. Ensure
that it loads after the "Legion Faction Mod.esp" with Oblivion Mod Manager.

Or:
Manually edit the original "Legion Faction Mod.esp"in the Construction Set. You will need the Elder Scrolls Construction Set
from here:
http://cs.elderscrolls.com/constwiki/index.php/The_Elder_Scrolls_Construction_Set

If you manually edit the orignal esp you will NOT need to use the door fix esp/omod.

Manual Edit Fix: Construction Set Instructions:

1. From the menu select: File>Data

2. From the mod list select "Legion Faction Mod.esp" and click "Set as Active File" button.

3. Click OK. Wait for the data to load. A warning screen may pop up about Pathgrids and ask you to continue playing, click
"Yes to all".

4. From the menu select Gameplay>Edit Scripts...

5. From the Script Edit Box select the menu Script>Open

6. Scroll down and double-click the script titled "aaaMasterLegionHouseDoorScript (01001510)*"

Your script should look like this:

scn aaaMasterLegionHouseDoorScript

Begin OnActivate
ifPlayer.GetFactionRank ImperialLegion == 9
Unlock
else
MessageBox "Only the Knight of the Imperial Dragon may enter this building."
Return
Endif
End

7. Delete where it says "Unlock" and replace with "Activate" (without the quotation marks) so the script looks like this:

scn aaaMasterLegionHouseDoorScript

Begin OnActivate
ifPlayer.GetFactionRank ImperialLegion == 9
Activate
else
MessageBox "Only the Knight of the Imperial Dragon may enter this building."
Return
Endif
End

8. From the Script Edit Box menu select Script>Save. Make sure no errors pop up, if one does check your edit and try again.
Close the Script Edit Box through menu Script>Exit.

9. From the menu select File>Save. Exit TES Construction Set.

10. Ensure the Legion Faction Mod.esp is activated and start Oblivion. You can now enter the Dragon Knight Manor.

Note: Legion Faction Mod.esp will now be the last mod on your load list. Change the load list with Oblivion Mod Manager if need be.


Licensing
=======
Use and edit at your own risk.